http://dbd.game/killswitch
As a returning player, did they shrink maps or cluster gen placement or something?
It's been a year, year and a half-ish since I last played and I just picked it back up this last week. It seems like maps are smaller, gens are closer together, and you can see a much larger portion of the map at a time than before. Is it just me or did they actually shrink things?
As a killer, I feel like I don't really need to bother with map traversal powers on the vast majority of maps. The only map I've played so far after coming back as killer that I felt bothered to use teleports or traversals is Toba Landing.
I get that M1 killers don't do well on large maps but high mobility killers seem to be able to dominate even more now that everything is so clustered up and compressed into smaller maps. With high mobility killers it's pretty easy to apply pressure to almost every gen from the get go. I basically face rolled my way to adept Ghoul on my 2nd match with that killer at 4 gens on Red Forest.
As a survivor, I feel like I'm constantly running a killer directly into other survivors unless I can find a good spot to try and loop in place. I've had more situations where I'm smacking into another survivor trying to use a vault or loop this past week than I remember ever having in my prior time playing. I've started running stake out because I'm spending half the match in a killer's terror radius anyway, might as well get something out of it.
Comments
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Yeah they did adjust a number of maps, about a year ago
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Yeah, just another change in their arsenal to baby killers so they never have to actually think.
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Calm down survivor main.
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I'm sorry? What am I again? Because my stats for the last 30 days tell a different story.
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You're 28 of 31. Not really proving anything. You should show your Global Stats. That would tell the story.
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like what was said, that doesn’t show much, given your input on the conversation who can be blamed for thinking you’re a salty survivor main?
Your contribution to the OPs post was nothing but an attack on killers players and the devs whilst showing a victim complex of the game not helping survivor players.
The maps were made smaller to help low mobility killers yes, some of the maps were simply too big. Red forest? You’d have games where you never even saw the killer. I’d just be on the gen either chatting away to my friends while one is being chased or bored holding the repair button. Not to mention it enforced camping for low mobility killers as well since they knew they’d never be able to pressure the map so tried to force survivors to come to them by camping.
The whole excitement of survivor gameplay is not sitting on a generator, it’s being chased. Sitting on a generator, while it can be relaxing just chilling, is boring. Smaller maps mean more intense matches, more killer pressure and the survivors need to put in more work to survive.
Strong loopers don’t really feel map changes anyway. Sometimes the tiles and loop spawns mean you can still solidly loop the killer for a long time if they don’t even change target. Like a shack spawn into a jungle gym etc.
Big maps enforced camping. While camping is still a problem, it is less of one since the maps were made smaller. It’s a step in the right direction for the health of the game.1 -
Survivor players have been being ignored and abused for years and BHVR doesn't care and hasn't cared. Nothing has been done and the queue times show. Games are ending in less than 5 minutes for the vast majority of the playerbase and part of that is because the maps are so tiny now killers don't have to think before they are on top of a person. There is nothing "intense" about being tunneled and camped the entire game because a killer player decided you were their target. I have spawned in the killers terror radius more times than I can count now, I have been hit less than a minute into the game. All of that is because the awful map decision of making everything smaller.
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See, and this is the reason why stats are bad. Now users on the Forum demand some form of proof before you are allowed to say anything here.
@Topic:
Yes, maps got shrinked and are in general weaker for Survivors, sometimes very significant. E.g. Haddonfield is very small, features almost no useable pallets anymore and is probably the most killer-sided map in the game. (And a map where they 100% went way too far in one direction)
And when it comes to Gen placement, this has also been affected, because obviously if you have less map, you also have less space between Gens. Sometimes this can spawn really ugly 3-Gens.
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To be fair, they posted their stats. I had no intentions of asking for them nor did I make "demands"
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And you misread the stats from the looks of it. They have 59 hours total, 28 hours on Survivor, 31 hours on Killer. So they actually played slightly more Killer than Survivor.
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Thats why I said 28 of the 31 to killer.
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So "ignored" means multiple basekit features item reworks (in the future but still) more basekit features coming basekit and what has killer gotten? Gen tapping removed? Thats about it if im not mistaken.
Even now over half the roster of killers simply cannot keep up with the pace of the game
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They made several maps significantly smaller and also added a lot of very unsafe pallets, plus there is a recent trend of adding loops that are weird and annoying to run (such as on Toba or Nostromo) and are effectively a big killer buff.
I think some maps definitely needed to be smaller but I do think they went a bit overboard with how many unsafe/bad loops you can get if your RNG is a bit unlucky
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Some maps are still huge for killers with no mobility and set up playstyle (trapper,had,skullmerchant), on the other hand then you have some killers like billy,blight,ghoul,dracula who doesnt give a duck about any map size.
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Actually, an idea just clicked for me - I wonder if dynamic map sizes and configurations would help normalize killer performance across high and low mobility killers (once dialed in appropriately).
That and making sure exit gates don’t spawn literally next to each other. I had a Farm match that did that yesterday as Billy. I could literally just walk between the 2 - I didn’t even need my chainsaw sprint.
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Thats good idea that doesnt force every killer to have mobility.
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This is a joke. You haven’t shown your kill or escape rate stats, and I think we all know why.
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Lol like the majority of the survivor playerbase isn't crutching on windows of noobertunity to play the game for them
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This. I came to rant about this very thing and searched incase there were other posts about how insanely small the maps are. Been playing since 2017 and this isn't fun anymore. This is game is a freakin joke. I play Michael and it isnt fun as killer. No chance to use strategy or skill. You can see all the way across the map like its 40 feet away while standing at the opposite side. Meaning you can literally see everything and everyone. I have no idea why the devs cater to these crying little ********. Killer is too easy to play. Playing as surv is just irritating. Your aura is shown most of the time so its just a game of running. Just pure running.
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Micheal and too easy in the same sentence. If you keep playing you will reach higher mmr and better survivors to adequately challenge you.
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Yeah most maps are now quite small with many unsafe pallets. Feels the game has been balanced around good 4 man swf so that average killer can have chance agains't them.
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I wish I bothered to record my matches so unexpected surprise things like this could be shown off. I just had a match in Shelter Woods as a survivor - I spawned in and could literally see the killer off in the distance. Not their aura - just them, walking around. They didn't happen to notice me but seriously?
Between tiny maps, aura reads whenever my character so much as picks their nose, and open lines of sight with few if any jungle gyms or environmental fog to obscure anything, they're putting immense downward pressure on how short matches can be while still offering a reasonable possibility of escape.
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Yeah maps like Haddonfield exist now which are pain and suffering on survivor side, I wish they'd do a mix of the new iteration and the original rework.
Yet new maps like Ormond Mines, and fazbears are really fun, it's just the reworks which are all doo doo (Coldwind and Haddonfield specifically)1 -
Apparently you didn't read the part where I said I've been playing since 2017. That's more then a while. Michael isn't my only killer either. I choose him as my main for the jump scares. I grew up watching Halloween since I was 5 so he's got a piece of my childhood. All killers are too easy. The aura reading perks, The bazillion traps for each killer, the countless gen regressions, gate regressions.. its all too pathetic.
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i mean, he is right, they're designing the game for baby killers.
they make good killers weaker and limited while autopiloting the game for bad killers and making it easier and easier to pick it up.
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