Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

About Springtrap's Axe Grab Range

Very simple discussion, and I would like to hear what other people think about it.

After playing Springtrap for a while now, in my opinion, I would like to see some buffs to his power. Notably I would like his power to promote orbitals but thats not a simple numbers change nor what this discussion is about.

I believe Springtrap's axe grab range should be longer as that would allow for more instances of seeing the jumpscare and it being equal to or more useful than just lunging. Its a cool mechanic and Id like to see it more.

As it stands now, the axe grab is a niche mechanic that is there simply to look cool. Survivors either make it to a pallet or window and cannot be grabbed (but maybe can be lunged at to hit) or trying to go for a grab leads to a near miss on a pallet/window (especially since the grab isnt allowed during a interaction).

The only issue I see with increasing the grab range is the animation looking a little bit funky, as I can imagine that being a potential problem. But I am curious for what others think.

Comments

  • Amanova
    Amanova Member Posts: 379

    Grab should gone or should work after 5-6s not insta, its just prevents from flashlight saves😭