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Can we reduce afk crow time?

PatchNoir
PatchNoir Member Posts: 741

So on release it was fine and working, but since most of the playerbase isn't that much gen efficient crows were appearing often, which led to a community discontent.

Then to fix that they DOUBLED the time required to get crows, so basically it's useless, just as the anticamp feature is. On practice i got a match on rpd where i was playing unknown, on the last 3 survivors alive i dropped one with the m2, and another with m1, after hooking the m1 guy i couldnt find the m2 because of tenacity.

Since the third survivor was injured he didnt lift the slug and didnt do gens at all for the whole slug duration, then hatch opened and he escaped. Basically the afk crows function was useless because it takes too long to start, if it takes 2+ minutes to get a crow by idling walking then there is no point, because as it is you can crouchwalk one side of the map to another….

If you guys really wanted to increase the timer you should have done a 50% increase or 30% at most, increasing the timer by 100% is just having pity to delete something that didnt work

Comments

  • SoGo
    SoGo Member Posts: 4,249

    I feel like they should tighten it up again, but they first need to separate the anti-afk and anti-bodyblocking mechanics away from the hiding prevention.