http://dbd.game/killswitch
Lack of competitiveness in DBD
One of the, if not the, biggest problem in DBD I think is the lack of a competitive environment.
And by that I'm judging what my games feel like.
What my games feel like are that I go on long winstreaks followed by long losing streaks
This event I'm maintaining about a 70% escape rate.
But, most of those matches were not competitive. It was either a free win, or it was an unwinnable game.
And It's almost at the point where the game just feels like it's trying to force the outcome.
And by this I mean sometimes you get put into matches that it's clear you can't lose. It's like the game pairs multiple survivors together who are clearly moderately skilled against a killer who is clearly unskilled. Of course the killer will lose this game.
Same thing happens on the flip side. Suddenly you get teammates that are basically brand new. Against a killer who is very good. Of course you can't win this game.
That's what the state of Dead by Daylight feels to me. It feels like a game that really is trying to force outcomes, that's trying to either give you wins, or give you losses. But it's not a game where I regularly feel like it's actually trying to pair similarly skilled players together. And how can it? The matchmaking is INSTANT. It's taking almost no time at all, if you're a survivor, to find a match. How could it possibly be creating a match with parity.
Unfortunately, maybe this is all by design. This isn't a mistake. This is all intended. Maybe I think it could be wise to stop hyper-focusing on your spreadsheet of escape rates and kill rates, and instead ask yourself; what does the game actually feel like after you've played 20 matches. It doesn't feel very competitive. It feels kind of forced, and often unfair to one side or the other.
Comments
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DBD is not a competitive game.
The fact that some people want to go out of their way to make it one in a sandbox environment with all sorts of made up rules is nice and all, but that should not be the standard whatsoever for the regular, actual game of DBD that 99% are playing..
Sometimes you win, sometimes you don't. That's how it's supposed to work. Yes, the matchmaking generally is atrocious but let's hope the tweaks to that will alleviate some of the frustrations we have with it.
If you go into a match with the intention of "I must win / keep my winstreak" I think you are in for a much worse experience than if your goal is to "do my challenge, get points, level up my favourite character" or something along those lines. Mindset matters. Similarly, if you go into a game with a meme build or something that you know is not the best, and you set low expectations for the outcome, then getting a good result feels much more rewarding.14 -
I agree with you actually. I don't think it's a competitive game either. But then we'd have to ask - is it a party game? To which I don't think it's a party game either. I can't think of a worse game to ruin a relationship than trying to play DBD with your friends. It's a game that if you're just trying to play for fun you're probably not going to have a good time either.
It's a game that demands in many cases a very a high level of skill to have success. Yet we'll both sit here and say - it's not a competitive game. Which also doesn't make sense.
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DBD is inherently a party game and any competitive scene put into the game officially will be absolutely awful in every way.
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Which makes BHVR's decision to formally support DBD league kinda bizarre to me.
Have you watched comp DBD? It's atrocious, it's survivors being as obnoxious as possible to the killer and the killer trying to tunnel someone out as quickly as possible and the vast majority of players do not want the game to look that way.
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DBD is not designed to be a competitive game. It's a party game, nothing more. The entire design of the game is skewed towards Killers - better perks, easier time overall, the majority of the maps favor the killer, etc. The skill ceiling for both sides is also completely different - it's much, much, much easier to learn Killer than it is to get semi-decent with Survivor for instance. And the matchmaking? Horrendous.
Now, I frankly think that the developers aren't doing the game or themselves any favors by having the game be like this, as it's not even remotely a fairly balanced game, but even if the balance was fixed, it still wouldn't be a competitive game because both sides have completely different experiences, even in fair match-ups.
For a game to be a competitive PVP, step one is for both sides to be on an even playing field. The maps wouldn't favor anyone, every player would have the same skill ceiling, the matchmaking would actually put players of equal skill against each other instead of throwing lesser skilled players against higher skilled players, and the balance would be somewhat fair - though balance in any game is never going to be perfect. Plus, there'd actually be a competitive mode with a reason for winning, instead of just glorified XP that's easy to get regardless of the match's outcome.
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Long story short.
Dbd is a mix of comp and casual players.
Adding a ranked mode would be really really bad as it would split the playerbase and increase queue times for both sides.
So its generally a 50 50 when you click play as a killer or as a survivor
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well, i didn't say anything about a ranked mode and i agree with you.
other games that have divided their player bases into separate queues (or even into separate games) have suffered for it.
we need everyone in the same queue as much as possible. i think if i were to argue for anything it would just be that players should be playing more frequently with others who are in their skill range; right now you can be playing with literally anyone. one game you'll be playing against a new player, the next you might be playing against one of the best players in the game. it's ridiculous.
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I actually made a post about how the game can be tuned by a machine learning system if its been trained and properly tuned and guided by the devs to what to pay attention to and such.
Feel free to read my post its actually something that might bring the fix to the playerbase.
But yeah my bad about kinda not explaining why i wrote about two game modes.
They can technically keep entire playerbase in one and let the machine learning system dynamically lower certain perk build values from people that are waay higher mmr than you, same goes if you are way higher mmr than them there will be certain perks that would in favor for more experienced players.
But in general i wanted to give people some insight how bad splitting playerbase is and it can lead to death of a game.
In my post i also explain how the system would reinforce the current mmr system and help with this exact issue
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The problem with a ranked mode is that people will still play in unranked if it means their games are easier.
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Yep exactly and split it in half.
Im happy the way mode is right now with one singular mode
All they need to do is implement a system where if u get placed in higher mmr due to recently won matches puts you high with 1k+ hour players or worse a premade squads for your next 2 to 4 matches.
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The issue with trying to make DBD Competitive is that it is a inherently non-competitive game. It is chock full of RNG and has a lot of unbalanced crap in it, not to mention that the "Comp" strategies like tunnelling someone out or pre-dropping every pallet to deny the first down as long as possible are things that the player-base at large mocks people for engaging in
Nobody but the 60 people that actively engage with Comp want to play DBD Competitively, this fact is never going to change
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I will forever be against comp kids in DBD and in most games I play. Comp mentality is the death of laughter and casual enjoyment. The “winning is everything” and “I have to be the best” ruins the vibe for anyone who simply wants to have fun. It’s like being at karaoke bar with your friends but you got one guy screaming that you’re not hitting your notes. It takes away the ability to have fun by simply partaking in the activity.
You see it in the comp dbd community already. Taking “meta” builds and top player words as scripture rather than embracing their own play style. Parroting words and ideas like tunneling is the only way to win. It isn’t. You’re just so obsessed with the win that you can’t risk not winning.
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competitiveness is not about "comp kids". competitiveness is about parity. parity applies to everyone. parity means that low skilled players play against low skilled players. it means that average players play against average players. it means high skilled players play against high skilled players. it's striking that people seem to not understand that competitiveness applies to everyone. a competitive environment should exist for the lowest skilled player in the game, and the highest. if you don't understand this i don't know what to tell you.
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How exactly are you meant to create a competitive environment for everybody when less then 1% of the player-base even considers playing the game competitively, let alone actually engages with the competitive scene?
If a overwhelming majority of a game's player-base is either apathetic or outright hostile to the idea of a Competitive scene, then what incentive does BHVR or any company for that matter have for making a Competitive scene? It's a niche subset of the player-base that everyone else looks with either mild amusement or outright contempt, it would be a waste of time and money.
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so basically you match the apathetic players you speak of… together.. that didn't take much thought on my end
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read the replies to this thread and remember them next time these people complain about anything like coup, ghoul's hits and other funny things that one way or the other let killer have effortless fun.
the game actively punishes and allows to evade engaging with skill expressive and interactive elements of it.
and these people will die defending their bs while going out of their way to say how the other side's bs ruins their fun but they would never admit why is that and what fair competition has to do with it.
Post edited by SpringMyTrap on0 -
its a 1 v 4….how do people say this game is comp…
if it was a 4 v4 i understand
ITS 1 PLAYER AGAINST 4…
if u wanna be comp yourself go ahead, but complaining or saying there is lack of comp is just weird….
and how do you plan to play comp against a nurse?
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You made a big mistake. You used the word competitive. Now people will try to lecture you that dbd isnt a competitive game and hijack this thread.
Why? Bc they think competitive = E-sport. Something where no rng is involved, skill is the only factor. But competitive means every game, where you play against other players, even if its only for a place on the leaderboard.
I mean they are kinda right, the Esport-scene is normally called Comp, but if they would read the text and not only the first three words.
But maybe im wrong. Do you want fairer matchmaking or do you want a complete "comp" environment? (What about rng after the lobby like maps, perks, addons?)
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Lack of competitiveness? The game is literally treated as if it's an esports with the incredibly stupidly harsh DC penalties and the plethora of ultra punishing game mechanics, especially with how recently BHVR has prioritized forcing others to stay in matches to waste their time.
The game shouldn't be competitive, since it's a party game that's supposed to have quick matches. Yet SWF's and Killers play as if their family is tied up in a basement somewhere with their future dependent on the match outcome.
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I really hope and think that the support will not involve the main game, and if, then only custom games.
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I think you misworded the title a bit.
What people THINK your discussion is about: "Make the game more comp-like, more of an E-sport."
What it IS about: "Make MMR more fair so you don't get matched with people who are too far from your skill level."
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player distribution on each side has nothing to do with competitiveness. The issue is that for comp, both sides MUST have equal chances of winning the game, and bhvr just doesnt vouch for this with their selfclaimed 60% kill rate. Also the game has major flaws on killer role that hinder any kind comp gameplay.
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"I'm maintaining a 70 percent win rate"
Sure you are jan, post the results or it didn't happen. Don't forget the official tracker is bugged rn0 -
gabriel is pre-event, only ada has played in the event. their stats are similar though. post yours too, don't forget the tracker is bugged rn
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I know it's bugged, post your global stats character specific could be recent for all I know:
As you can see I win my chases more often than I lose, I am always helping others, I'm getting plenty emblems.
I want to see your global stats (so the ones when abandon wasn't in the game help alleviate the ones which are affected by it), not the bugged ones. Show me the all time ones please. Your times hooked contradict your escape rate0

