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Chapter Concept: “The Hunt Begins” (Predator + Billy Sole)

Vanear
Vanear Unconfirmed, Member Posts: 1
edited July 6 in Creations

Hello Behaviour team and fellow players,

I’m a huge fan of Dead by Daylight and wanted to share a concept for a potential licensed chapter inspired by the Predator franchise. I understand licensing can be expensive, so even if this never becomes an official crossover, I hope this idea can still inspire original killers or mechanics.

Killer: The Predator

“If it bleeds, we can kill it.”

Power – Thermal Vision

At the start of the trial, one Survivor becomes the Obsession.

While Thermal Vision is active:

  • The Obsession's aura is always visible up to 32 meters, clearly.
  • Other Survivors are only visible through walls within 8 meters.
  • Windows, pallets, and map structures are not visible — they appear cold and blend into the environment.
  • No visual cues are shown (e.g., gen explosions, fast vaults, or scratch marks). Only sound can be used to detect movement.
  • Generators glow based on repair progress, but are only visible when looked at directly, not through walls.
  • While in Thermal Vision, the Predator's movement speed is reduced from 4.6 m/s to 4.4 m/s.
  • Entering or exiting the visor plays a thermal/night vision sound effect, audible within 16 meters.
  • The Predator starts the match in Thermal Vision and can enter or exit it with a cooldown of approximately 2 seconds.

Survivor: Billy Sole

A quiet, deeply intuitive tracker who survived the unspeakable.

Perk 1 – Sixth Sense

At the start of the match, you see the killer's aura for 3/4/5 seconds. The killer sees your aura for half that time.
While this perk is active:

  • Auras you see linger 3/4/5 seconds longer;
  • Actions (repairing, healing, cleansing) performed on seen objects are 10/12/15% faster.

Perk 2 – “From Riches to Mud” (Yes, the name is reversed on purpose for meme value.)


After standing still for 10/8/6 seconds (without performing any action), the perk activates for 45/60/75 seconds:

  • Your body becomes darker and muddier, blending into the map;
  • Scratch marks and blood pools are 60% less visible, gradually fading to 10%;
  • Gain a 10% Haste bonus for 10 seconds when the effect activates.

The effect ends early if you:

  • Get hit by the killer;
  • Drop a pallet;
  • Perform a fast vault.

Perk 3 – Razor Focus

You hear the terror radius 15% earlier (sound only, no radius perks triggered).
While inside the killer’s terror radius:

  • Perform actions 10/15/20% faster;
  • Skill checks occur more often;
  • Great Skill Check bonus is reduced.

Killer Perks: The Predator

Perk 1 – Marked Prey

Each time you hook a Survivor, all other Survivors within 16 meters of the hook scream instantly at the moment of hooking, revealing their positions.
Cooldown: 30 seconds.

“Those who stay close become exposed.”

Perk 2 – Cold Blood Protocol (Final version)

When you approach a Survivor who is performing an action (repairing, healing, cleansing, etc.) within 12 meters, you lose your terror radius and red stain for 15 seconds.
Cooldown: 60/50/40 seconds.

“They won't feel your presence... until it's too late.”

Perk 3 – Hunter’s Patience

If you remain out of chase for 20 seconds, your next basic attack becomes lethal (instadown) OR your next generator kick regresses 15% more.
Cooldown: 60/50/40 seconds.

“Wait. Watch. Strike.”

Final Words

I created this chapter as a passionate fan who loves stealth gameplay, tactical killers, and immersive horror. Even if Predator isn’t possible due to licensing, the mechanics of thermal tracking and patient hunting could work for a powerful original killer.

Thank you Behaviour for all the creativity you bring to the game.
I hope this concept inspires something new in the Fog.

A dedicated player
Vanear

Post edited by BoxGhost on