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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Too much rides on the first chase, for both sides.

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Comments

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    okay so I have no idea what you are pivoting to with this entire response and quite honestly I think its best if you dont have anything tangible to show what you are talking about, then maybe moving on is best for the conversation.

    The whole thing about trying to include tournament level players to justify our viewpoints on this game is so far out there that it is unrealistic to include it in conversation. Noone here is a career player, noone here is debating a gamemode that has multiple restrictions in place, noone here is talking about facing 4 people that dont even have the ability to stack perks that can still beat you


    Thats just not what anyone here is talking about. So I think I will leave you here as you are telling me you dont even play the game either. With whatever this whole thing is saying about 60 fps and worsening eyesight.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited July 9

    I don't have anything to show you because what you're really asking for isn't reasonable for anyone that isn't doing it as a job.

    You're not asking for a single match, or even a handful of matches. You're asking for a long-winded statistical assessment of a fundamental game concept that is generally understood to be true (to different degrees of emphasis, the OOP simply puts more emphasis on the concept) by most of the playerbase. And yet you seem to hold (correct me if I'm wrong) the idea that your singular match you showed is proof against the OOP when the OOP never even stated their viewpoint as a completely black and white thing (note the use of the words "basically" and "probably").

    I could sit here and post a random couple of matches of mine and argue for either viewpoint, sure. That's bad science. It wouldn't actually be proof of anything on a wider scale, it'd just prove that I can't hit a point blank hatchet to save my life given the conditions I'm dealing with (horrible controller support & poorish vision…and yes I do play the game thank you very much) and sometimes that tilts me into playing even more poorly. Which I can just tell you now and save you the viewing pleasure.

    The whole thing about trying to include tournament level players to justify our viewpoints on this game is so far out there that it is unrealistic to include it in conversation. Noone here is a career player, noone here is debating a gamemode that has multiple restrictions in place, noone here is talking about facing 4 people that dont even have the ability to stack perks that can still beat you

    The thing is: pretty much any person that's remotely decent at the game has a chance to face those players because of how cooked MMR is (and they're not always doing winstreaks with self-imposed conditions either). Otherwise those tournament players wouldn't be getting as high of winstreaks as they do. They're essentially farming players that are worse/less prepared than them because the system allows them to do so.

    And even within the framework of "you're not facing tournament players", you're still likely to face similar-or-better skilled compared to you SWFs from time to time that will absolutely be stacking the odds against you with their builds. And survivor still has a lot of nonsense when it comes to deliberately stacking builds. Those situations where both sides are playing to win with no holds barred, that is what people are talking about, even if they're not directly stating it all the time. That is why people feel the need to bring 4 slowdowns and camp/tunnel. It's for those situations, not random solo queue Andy Andersons running pebble & deception with a map. Insert pink blob in a clear box being punched and deciding to go back in meme here.

    And that's why, whether it's statistically true in the grand scheme of things or not (please do commit to the hard science on this if you really want, it'd be interesting to look at) a lot of people like myself hold the belief that the first chase matters so much. Because we've seen & felt how it can slow down a match where survivors bring their A game, we've seen and felt how hopeless the lategame can be when the early game is rough. That, and there's some really simple math regarding gen speeds & hook pressure.

    Ok, now I have nothing more to say. Internet debating is a nebulous task when the participants aren't on the same page. If you can't follow my thought process then so be it. I'd rather go back to bitching about controller. I wish you well in your games.

    E: word → words, where → whether