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Rate my build

stikyard
stikyard Member Posts: 592
Screenshot_20250707-204003_Chrome.jpg

The meat and taters of this build is Sabo/Breakout. Any ideas for the other two slots?

Comments

  • HeroLives
    HeroLives Member Posts: 3,233
    edited July 8

    I mean when it works it’s amazing but when it doesn’t you cost the team the game because you are another person not on a gen. 5/10


    Fun though 8/10

  • stikyard
    stikyard Member Posts: 592

    Yeah, the good plays are worth it but I know the feeling of possibly throwing. I don't take it so seriously though and dropping a hook in front of the Killer carrying your mate feels soooo good!

    They usually drop them and chase me, lol. Definitely fun!

  • HeroLives
    HeroLives Member Posts: 3,233

    Yeah but the thing is when they’ve played killer for a while they will only chase you until the hook respawns so either A the whole team has to get involved now to get the person up and hope it doesn’t snowball, or B they chase you around usually till the hook respawns and then hook the person anyways because most likely you’re down a health state at this point.

    It is fun though, but the snowball potential on this really is just great. Sabo to me feels super underwhelming, but I understand why it has to be that way.

  • ImWinston
    ImWinston Member Posts: 641
    • I would remove "spine chill" and put "inner focus" (Haddie's perk), for me it helps a lot in this kind of build. I don't like "sabo" builds at all, they are rarely really effective and on the contrary they put the whole team in great difficulty when they don't work.
  • HeroLives
    HeroLives Member Posts: 3,233

    agreed inner focus,bond, or empathy would be better for getting in there. Which I think is their point of spine chill, but I’m not sure.

    @stikyard why spine chill?

  • stikyard
    stikyard Member Posts: 592

    Spine chill gives me extra 6% for Sabotage as the killer is almost always looking at me while I do it.

  • stikyard
    stikyard Member Posts: 592

    The extra info might be handy but I generally don't go the save unless the downed survivor is close enough. I don't completely throw the match to setup the Sabotage. I will leave a generator if my teammate is close enough.

    The Spinechill boosts my Sabotage an extra 6% which can be clutch at getting the hook down before I get hit.

  • HeroLives
    HeroLives Member Posts: 3,233

    oh okay if you’re looking for speed boost to sabo Leader(Dwight perk) is way better than spine chill imo.

  • stikyard
    stikyard Member Posts: 592
  • HeroLives
    HeroLives Member Posts: 3,233

    it is, my bad If you’re grouping with people doing sabo I would take leader because all the benefits and it’s a higher percentage. So like you become the distraction the other person gets the speed boost to heal them up from dying. They go to pick them up because hook respawn other person gets a sabo boost to be able to also sabo faster(assuming they have something that unlocks that action).


    if you’re not then yeah spine chill or resilience. If it’s just you doing everything. Even then Made For This might be a better fourth slot since you’re already using cutting wire addon sabo( you can even replace scrap metal with hacksaw addon if you’re miffed about the -6% from swapping out spine chill) speed so you can heal them up from dying and tank a hit if needed, or even we’re gonna live forever to pick them up from dying fast. This is just if it were me. I’d go with leader, mft, or wglf for the fourth slot. I just think this would help create better results as far as what happens after the sabo and upping the chances of the other person getting up from dying and away. If you have your heart set on spine chill I won’t dissuade you, these are just some ideas.