http://dbd.game/killswitch
Amanda Young is finally getting buffed! And here's my feedback from a main P100 Pig
FINALLY OUR PIGGY PIGGY IS GETTING BUFFED! But there's so much more to do… and here's my suggestions
Many of these buffs that will come to the ptr I suggest via email to bhvr a few months ago, and I'm really happy to see that they listed to my feedback, but there's some things that should be implemented on the next update that every main Pig would be happy
- Fix her bad rng for traps: survivors should NEVER be able to remove traps on the first try! Survivors can now only remove a jigsaw bear trap on the second, third and fourth try
How the rng should work for traps:
- keep 12 searches on total but with this rng fixed > 3 / 3 / 3 / 3 > 2 / 4 / 2 / 4 > 4 / 4 / 2 / 2 > 4 / 3 / 2 / 3
- Reverse Bear Trap skill check rework: Turn skill checks like Merciless Storm perk
- Reverse Bear Trap time to remove: update from 14 secs to 16 secs
The other problem Pig has to face is that survivors always let gens 99% so they can start to get traps off, and the solution for this:
- Jigsaw control generators! Starting from 70% to 99% gens that are not completed regress slowly to 70% (forcing survivors to finish generators!) + survivors with reverse bear trap cannot see jigsaw box auras anymore and can't remove a reverse bear trap until is activated! (BASEKIT) with this small change this would improve The Pig gameplay so much
The last thing: Reverse bear traps should give a penality to survivors!
- Survivors with a reverse bear trap now suffers from exhaustion (basekit)
And last: add a new killer chase music! Btw for all the other killers who still don't have it
LET THE GAMES BEGIN!
Comments
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this is cool and all, but this doesnt solve the problem (and i doubt it ever will be), by pigs just hovering a single guy,
doing a box and constantly harrasing them til they die while crouched from the trap or from the pig slugging them whenever they attempt to do the box.
this is a losing stratergy, but leaves a very poor gameplay loop of dying no matter what you do,
even if your three mates do boxes and do gens while the pig is harrasing that one guy.
the only thing you can realistically do is stay slugged,
problem is your mates most likely come over in the most unideal situation while the pig comes back to harras the guy again.
or easily make it a 3v1 which is a huge handicap.
so ideally give a time immunity when picked up for 10-20 secounds (but have the trap still be active).
shouldnt reverse traps give a huge slowdown and nothing more?,
wouldnt going after survivors with headtraps defeat the purpose of that or not waste potentional slowdown from it?.
can the debuff be only active when the trap is active and not in chase or does the debuff always need to be active?.0 -
Exhaustion basekit on RBT serves just to tunnel RBT'ed survivors out harder.
Merciless skillchecks and longer search timers basekit are just excuses to get kills with little involvement and placement of a single trap while you're also probably running scream perks/search interrupt perks and slowdown addons. No thank you.
If you want more gen slowdown that isn't gained from one or two survivors being out of commission (playing with hats) in the repair/rescue/chase gameplay loop you have perks available to use.
I'm indifferent on not being able to take a trap off in one search (as it is, the first survivor chased getting it off in one go does hamper her early-game stalling), so I wouldn't say no.
I'd like her to get some chase music, ye.
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Now if we could get her actress' likeness and some voicelines and chase music she'd be peak
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Great to see a fellow Pig main, and p100 no less 🤘
Glad to see Amanda getting buffs 👉🐽
Though I do have some thoughts on your suggestions here...
Fix her bad rng for traps: survivors should NEVER be able to remove traps on the first try! Survivors can now only remove a jigsaw bear trap on the second, third and fourth try
I disagree with this, as the single head trap removal is something I actually want to see and keep an eye out for as Pig. If I get a 1 search trap, especially early on, it means the remaining traps are one 3 and two 4s. This is the point where my RBTs are their strongest, because Innow know that survivors with an active headtrap cannot heal, come for saves, unhooks or pickups, without running a significant risk of their head trap popping before they complete their searches... and if they DO do any of these things, I know I should pressure them off boxes. This is the point where you can really squeeze survivors and snowball your pressure... and this is an element of the Pig's game I wouldn't want to lose...
Jigsaw control generators! Starting from 70% to 99% gens that are not completed regress slowly to 70% (forcing survivors to finish generators!)
This is not necessary I feel, Pig has plenty of perks to choose from to have gen defence that can significantly overwhelm most PUG survivor teams. Her slowdown is not called the best slowdown in the game for nothing, and plenty of perks like Pop, Overcharge, Ruin, recently buffed CoB, Pain Res work very well with her kit to counter 99ing gens.
survivors with reverse bear trap cannot see jigsaw box auras anymore
Basekit Ruleset Number 2 would be a nice buff to ensure her RBTs have more venom, and pre searching would not be so good at reducing her pressure. I'm not convinced it's really needed following this quite impressive list of buffs for the moment, as potency in chase for Pig directly correlates with the pressure her RBTs can apply. However if further buffs are needed, this would be a nice one.
and can't remove a reverse bear trap until is activated! (BASEKIT)
Survivors should be able to do Jigsaw boxes though if they find them. It doesn't fit the gameplay or the Saw theme of choices to save yourself, or help the team.
If survivors are forced to complete a gen before they can do traps, then there are no decisions for Pig to make regarding placing a trap on a survivor or not, you always just place a trap, because the survivor can't do anything about it until they finish a gen, and the more survivors with active traps, the better, no exceptions. This severely dilutes the tactile skill elements of Pig's decision making... not to mention completely demolishes any and all tactile skill/decision making of survivors... as they basically have none.
Furthermore, if survivors don't have box auras from the above Ruleset Number 2, we as Pig WANT them blindly searching for pig boxes instead of doing gens... having them unable to do Pig boxes is redundant with the change to block auras as well... why block them if they can't do anything with them anyway?
Survivors with a reverse bear trap now suffers from exhaustion (basekit)
Slow Release Toxin basekit also isn't necessary, as the penalty around her traps is the inability to focus gens and the potentially game ending risks that come from taking time to heal, or unhook, or pick up a slug, while having an active bear trap, especially vs. A Pig using headtrap patterns as deacribed above in conjunction with Crate of Gearst, Tampered Timer, and/or scream builds to apply pressure.
Pig is one of the only characters that has a mechanic that actively discourages tunneling a single survivor out, but if she does want to tunnel has add-ons and perk combos to do it, and with her crouch and ambush being improved significantly, there is less add-on reliance for her overall, which does free up this add-on to be considered for use on a Pig that wants to play this playstyle. I don't really see a reason this should be made basekit as opposed to an add-on commitment.
Post edited by UndeddJester on1

