http://dbd.game/killswitch
Franklins = Buffed
The rate that items depleted before was fairly quick, so much so there was almost no real need to go back for your item once you lost it, especially considering medkits need full charge to get a full heal.
Now that it doesn't deplete charges it actually encourages survivors to run all the way back just for their item, and the range increases is a further incentive. It's a good thing!
Most survivors didn't bother going back for them since they'd be at 0 anyway, now survivors waste more time
Comments
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Without the fear of an item fully depleting, they can just go back for it at their leisure. The time survivors save by healing themselves multiple times heavily outweighs time spent running to their kit
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"The survivors can just go back for it at their leisure" you do realize that's wasting time, right? Running across the map for an item instead of just doing gens?
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No, its a nerf. Losing a medkit with a syringe, for example, is a pretty substantial outcome. And if the item doesn't have any value, the survivors aren't going to go back for it.
And unless the item gets dropped really out of the way, the survivor can just pick it up on the way to a gen.
Is it still usable? Yeah, it still has value, I don't think its dead, but let's not overstate things. We don't need to repeat the MFT silliness just on the other side when people where arguing a nerf was a secret buff.
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You're assuming they're running from one corner of the map to the other when that's not usually how the game works. If there's a gen by their item then it's convenient, if the item is by the hook then it's convenient, if another survivor picks it up and uses it then it's convenient. You know what else wastes even more time? Survivors because forced to heal each other because their items don't have anymore charges
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Stopping the item depleting basically removes its primary synergy with Weaves yeah? I'm assuming that was proving too strong a combo hence this change
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A buff to SoloQ. SWFs had each other rescue their items.
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That's true but I am mostly speaking for that such scenario, if a survivor say got hit by a Gen and that Gen got finished later on then they'd need to run to an already completed generator then run back.
I wouldn't particularly call it a nerf though. While it's potentially a bigger nerf, it still got 'buffed' in some certain niche scenarios which would in turn make it more of a rework. MFT was a more direct nerf as it didn't gain any new benefit.
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Yes I am speaking for such scenario, if a survivor gets hit in a dead zone they risk putting themselves in a bad spot just to get their item while wasting time. If they got hit near an objective, you now have 2 things to guard in one area. (Old Franklins they wouldn't even bother going for their item)
1 survivor wasting some time is the same as 2 survivors wasting a little time.
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1 survivor wasting time is NOT the same as 2 survivors wasting time. In 100% of all scenarios, survivors saving their med kits is always worth it since instaheals can break through slowdown and is passive
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I remember a time where healing was slow enough that many survivors just didn't bother healing. Would you like to go back to the days where literally no time was spent on healing so survivors can focus on gens?
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So you want to balance around everyone having iridescent addons all the time?
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Specifically speaking for syringes, yes that's entirely true. For base, regular medkits though it has it's upsides.
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Base regular medkits still have at least 2 heals. Even more with the buffed built to last. Again, this is assuming the medkit was dropped in a comp corner which won't happen in 99.9% of scenarios, especially when its found out that the killer has franklins
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Would making it loose a flat amount of charges be better than continously losing its charges over time?
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How much time is wasted continuing picking up the same item and not using it?
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There's no universe a human who has even 10 hours on dbd, looks at the franklin's change and goes "Yea this is a buff".
This straight up deletes the only counterplay killers have to strong items in the game.
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It's definitely mental gymnastics
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Killers complaining about gen rushing: Survivors spend too much time focusing gens - we need to stop the gen rushing. Maybe survivors could go do something else besides gens!
Killers complaining about the Franklin's change: I didn't mean something that could benefit them! Like something other than healing or item retrieval! Gosh!
Seriously, it's not like medkits are Thor hammering themselves back to survivor's hands.
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