http://dbd.game/killswitch
Kaneki is the worst designed killer to date
Doesn't promote interesting gameplay, doesn't allow either side to even remotely attempt any sort of outplay. All Kaneki does is use his power to IMMEDIATELY be upon you and there's nothing you can do to outplay or loop or prevent yourself from immediately dying. He has too short of a cooldown, too much map mobility, is not outplayed by windows OR pallets OR distance. Decrease his lunge distance, remove his ability to place mend survivors, decrease his speed to 110%, make the time frame where he cannot take action after a lunge longer and for the love of all that is holy, increase his power cooldown to actually make a difference.
Comments
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So… murder him?
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-1
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IMO, all he needs is to not be able to cancel swings (you shouldn't be able to rectify mistakes to the point where the mistake is non existent).
Its worse than Legion but with all the downsides of Legion nullified.
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I dislike his locking attacks. Its just so annoying when you get injured behind objects and pallets and bring magnet for him within 10+ meters. At least he should not be able to injure you if you are behind solid object.
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I absolutely will not stand for this claim!
Twins is by far the worst designed killer, that encourages the most miserable and unfun game play of slug, camp slug, slug and camp slug then repeat.
But Kaneki is pretty awful and unfun for sure, I do not enjoy them in the slightest and can honestly say I have never had a fun Kaneki match
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At least twins are rare because their gameplay bores even most killer players to death. The same can't be said for ghoul, unfortunately.
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True…. though for me one Twins game per year is one too many
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Instead of nerfing his entire kit all at once we should focus on his ability to cancel his power & immediately back rev his target.
- Canceling Kagune leap decreases M/s to 3.8 meters a second
that's it. I'm fairly certain that's all he needs right now.
Maybe improve the Kagune attack animation as well because... Wow.
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He's better Legion lmfao and not even a top 5 killer
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isnt this the killer who is loopable? even with scamper you still just play 50s because it isnt fast enough if you loop tightly.
ah, so cathartic to watch all kinds of players mald about a killer they cant shift+w against and have to loop after years of complaining about antiloop killers you have to shift+w.
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Wait are you trying to say that survivors should learn to loop m1 killer and not just win by holding shift+w, how dare you
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my bad
i can get behind complaining about scamper, but from what im seeing, people are malding about the actual power, rather than this part of it and at that point it's a skill issue
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I feel that people who compare him to Legion just see the Deep Wound and dont really understand the game at all. Comparing him to Legion is criminal.
Thats like saying that a Cat is similar to a blue whale because both are mammals.
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Wrong. If you read the Forum and Socials you'd know that Killers apparently LOVE slugging and do it ALL THE TIME! So Twins would be the No.1 choice, right? They just happen to be bugged for almost 90% of their lifetime and are / were atrocious to play cause of the eternal switching times - which got better.. Yet, the bugs remain (which, granted, might be good since slugging really sucks).
Don't destroy their sky castles
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Well, friend, while Wesker is, by far, my least favorite killer in the game, I definitely think Ghoul has one of the worst designs in DBD's history.
He is an extremely oppressive killer that leaves basically no room for counterplay. It is my opinion that he needs more nerfs, the ones he already got were not enough.
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Putting him above SM, Legion and Twins probably isn't fair.
His design is definitely better than those, but yeah, he's probably the strongest one still in the game.
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Could be said that all killers need nerf and especially killers that are too good on pc. Ghoul is fine if we want killers to be power role.
I just had issue how killer sided most maps are. That makes all killers super oppressive.
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I don't think all killers need to get nerfed, my friend. I think Ghoul needs a nerf.
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Eh, he's pretty bad, but I'd take him over Merchant or Trickster
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I'd rather take a million twins over Ghoul honestly lol
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Kaneki is such a joke to face. Takes no skill to learn, no skill to play, and they all end up playing the same in the end highlighting how skill-less they are by camping and tunneling with him.
No cooldown, too much distance, free hit
Its a joke.11 -
If you did that, he would just be a slightly better legion with map mobility. If anything legion needs to be changed and buffed in some meaningful way. The skill of the power is being able to use it to swing around and cancel it while blocking people.
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Only problem that ghoul has is the bug which people call kidnap tech. Fix that and ghoul is fine.
I have no issues of looping them, its like trickster for me, you get ghoul on open map and you have no walls..i'm dead, its the same with trickster pretty much.
use walls and good loops and you are fine. Its just 1 free hit and after that he can't down you with the tentacle.
I would say the worst killer for me atm is springtrap. The fact that he can hold his stupid axe and just walk is annoying me, and the doors hugging gens.
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11k hours says otherwise. Hes a hit and run killer with mobility and a slightly better chase than M1 killers.
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Really not gonna acknowledge the incredibly generous hitscan attack that holds survivors in place?
Not gonna acknowledge how this hitscan attack can immediately be used on people off hooks to disable most of their anti-tunnel perks while also buffing Ghoul's power by giving him his enrage tokens?
Or the fact that cancelling power mid leap let's Ghoul almost immediately M1 after closing in.
Or the whole vaulting over pallets which also applies 50% hindered for some reason, or the overtuned built in bamboozle addon
Or the fact his mobility is on par with Nurse/Blight's and isn't balanced the same way as the other dash/teleport Killers are
"Slightly better chase than m1 killers" Yeah right. Understatement of the century there.
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Twins are all about slugging, blight is just harder ghoul on steroids he can do all things ghoul can with more skill but when theres that skill you will be downed non the less plus his ability to just break palett and then use rushes to get you down, on longer loops like shack you cant even run back side because he will rush you down there and smack you, his hitbox is just giant ball in beginning and it gets smaller then (shoulderflicking just hitting survivor almost behind blight and its not that hard). So god forbid to ghoul even exist just worship blight.
Ghoul when not enraged his cooldown is 8 seconds with 2 leaps (first cant injure and can slide second injures and cant slide, when breaking palett you loose one token), when enraged his cooldown is 6 seconds I believe (first leap doesnt injure, both first and second leap slides for ore distance and catch up, three leaps, both second and third leap injure, faster vault speed, when breaking palett he looses 2 tokens but now its bugged and he looses only one because fnaf chapter bring many bugs).
Remember how much chucky was nerfed before his last buff (nerf revert), well here goes blight 10 seconds cooldown (2 seconds for rush basekit), first rush cant break or injure secaond and others can, he can do more that chucky and same with just 2- rushes and he is even faster both base movement speed and rush speed. He doesnt looses tokens when he breaks palett . Its much easier to loop ghoul than blight, ghoul cant down you with power blight can and he can destroy things much better moe oppressive killer.
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Old chuckys scamper was way better than glous enraged vault, you could flick 180 or you had super free mobility and control of slice and dice, you had vault under palett old chucky was beast in getting hits.
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Legion gets just as free of a hit, and unlike Kaneki, he can *chain* them. If you're not ok playing injured, you were never good at survivor to begin with
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His hitscan is bugged now something you should hit doesnt conect and then you hit someone with 80% of their character behind wall.
Kidnap tech you mean the slow then he leaps on you enraged and vaults but you are stuck its bugg that was fixed but appears again because something went wrong with spaghetti code.
His mobility is now same as blight nurse can travel max 32 meters I think but she is just slower, she is better for getting hits ignoring whole looping idead creating her own game.
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That cat and whale comparison is bit overrated, it would be real if we compared nurse,blight to trapper,skullmerchant but for ghoul and m1 is cat and cougar better, only thing he does better is one of the best mobilities on comand with fast first hit into deep wound like for 14 meters (his leap range) and some antiloop with faster vault.
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Yeah, that's incorrect - Legion's hit while yes 'free' they still have to actually run up to you in M1 range and land the hit. They can whiff, they can be stunned. It is not 100% always guaranteed. If they whiff, they get punished
With Ghoul the game does half of the work for you, to the point I've been hit by Kaneki's through literal map geometry because "lol hitscan". And even IF Ghoul somehow manages to miss you, they can just move slightly or use another token if enraged and still get you anyway.
So no, It's not the same.
As for the playing injured part, that's irrelevent. I have no qualms playing injured so idk where you got that from. I've basically devoted half of my build to perks that only work when I'm injured just because Ghoul is so infuriating to play against.
Yeah they bugged him in the latest patch, his sounds don't always work properly from survivor POV as well.
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No one is whiffing or getting stunned out of a frenzy hit, bffr
Is it easy to hit Kaneki's power? Yes. It's MEANT to be. That doesn't make him overpowered, it makes him easy.
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Again the point is it CAN happen and you're conveniently ignoring the main point that Legion has to run up to you and get in M1 range for their free hit
Not like Kaneki catapulting himself and then immediately latching onto you with their stupid easy hitscan.
Also I'm not saying he's OP, just incredibly frustrating and too much reward for little effort.
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I truly hate him, i despise play against ghoul, feels so unfair, you are always in a constant loose-loose situation. Old SM felt like ######### to play against her, but at least you could loop her, with ghoul nothing seems to work, not even stunning him, next second you have it on top of you. And what I also hate is how much time he can hold his power and the distance from he can hit you, thats actually insane i dont know if that can be increased with addons or not, but doesn help to how much i hate him.
What i dont understand is why do you have similar things in other killers, but somehow you make this one benefit and have a lot less punishment for missing anything, or even vaulting a window or a pallet, he can almost instantly hit you, while wesker gives you some room to at least try to mindgame, give more space for 50/50 gameplay, same as Blight, hes super strong, but looping a blight even when he downs you, at least feels a lot more satisfying than playing against ghoul in any scenario.4 -
Slightly better chase than m1 killers.
LMFAO!
Guys hes only slightly better in chase than trapper. 100%15 -
As Legion can chain hits, unlike Kaneki. That's a tradeoff.
There's nothing wrong with strong and easy killers. This isn't a competitive game and the hardest things in it aren't particularly hard by a competitive game's standards. For instance, compare Nurse's skill ceiling to Tracer's. COMPLETELY different level, like not even close.
There's not really such a thing as too much reward for too little effort in dbd, especially not since the survivor objective is progressed by holding down one button for a while.
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Some maps need buffs so that's nerfs all killers. Some perks too DMS is too good with pain res I keep winning 4-5 gens remaing because of the combo if Im not merciful.
You can remove the injury causing deep wound from Ghoul if you must but he is fine to me.
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Like wesker, the ghoul shouldn’t be able to cancel his power.
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ghoul is kind of a culmination in all of the killer balance changes we've seen. like the reason hillbilly is listed as the 3rd strongest killer currently is because they just took away 90% of the the counterplay. like he can chase you down while revving his chain saw and what this means is that if a survivor is not immediately at a strong area of the map then the killer has no excuse not to get an insta-down. ghoul is no different honestly. its just be at a pallet or vault you apparently deserve to die. that's not fun. that's not what dbd is about. dbd is about mind games. and the more you take away the mind games or push the power too far into one direction then it no longer becomes a fun game.
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Yes he should. Unless you want his power to be able to down survivors, like Wesker…?
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Can’t wait for his nerfs to come. He has zero skill floor. Zero skill ceiling. Close to no mechanical input. Easiest / strongest killer ever released.
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One simple phrase. Power Creep. That's one of many things that pisses me off about Ghoul, the lack of mindgames and counterplay, and it should make anyone who actually cares about the game's balance and/or has played this game longer than 4 years and had to watch their favorite killers get nerfed for similar reasons upset too. His existence in-game to me is close to a slap in the face as you can get, when they've gutted characters for having less power, and yet Ken can be released and exist as a low-effort, high-reward character in his past and current state and its all cool vibes and normalized. It makes me seriously question why I even picked up and played the killers I did to learn killer, when all I have to do now is choose Ken and I can shut my brain off. No need to learn mind games or these other pesky time wasting tactics, just pure efficiency 💅
I like Billy cause at least he is fun to play against and has counterplay even at the shortest of loops, and it takes some skill to time the pallet stun when he's dashing. Unlike Ken "The Spiderman" Kaneki who is boring, comically broken in this game, the STRONGEST (licensed) killer in the game, and has single handedly accomplished quite a feat in ruining my, and several others enjoyment of the game and decreasing overall play time.
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yeah but not too tightly or you get munched by his pallet vault hitbox. saw it happen to a streamer the other night. got hit around a wall by that chunky thing. it was kind of ridiculous since his only option to extend the chase was to hug the wall.
I say revert the range nerfs, reduce the amount of time he can run around looking for a second/third leap (or movement speed, the idea here being that if he's out of position he shouldn't be able to just walk up to a survivor who's actively hiding from the grab attack), & either do something about the vault or do something about the cancel. I don't think they need to PTB clown him, but they do need to address the stuff that matters. Because the range nerfs didn't matter at all except making him feel clunkier to play, and the hitbox + pallet charge loss nerfs (which they keep messing with for some reason) barely mattered.
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Even Blight and Nurse has more counterplay than him. All matches yesterday I had was mainly a Ghoul. The more I play against him, the more I despise him. How can devs nerf Clown and Knight when Kaneki is making the game so unfun to play as survivor?
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I remind you of the existence of Blight and Nurse in this game... Kaneki is a rookie in comparison🤣 For me, this pairing is much more problematic than Kaneki. You can loop a good Kaneki a bit (if you have resources), but you can hardly loop a good Blight or Nurse, no matter how many resources you have.
-1 -
YES!!!!!
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The thing that I feel is annoying in Ghoul matches is that by the time you finish the thought ‘I can start this Gen, the killer isn’t on top of me’ he will have traversed the map and you are now in chase. That and him being able to get that free wound literally through walls is kind of ridiculous. It’s frustrating because he feels fun to play and I’d like to play him more but I also don’t want to make the other side miserable. I already stand around sometimes on other killers to gift a little breathing room to the other side, I can’t imagine how much I’d have to do that on him.
They need to stop introducing high mobility killers while shrinking map sizes.
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We ignoring nurse exists?
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I mean all the 3 are problematic but the problem is ghoul gives the most reward for the least input. Nurse you at least have to put a few hours into to get the hang of before you put on a bunch of aura perks and decimate every lobby and Blight is genuinely ruined on a few cramped maps and curving does take some work to learn.
Ghoul you play one game to understand what they do and you've mastered the killer after lmao.
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