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Kaneki is the worst designed killer to date

Lunairtic
Lunairtic Member Posts: 88

Doesn't promote interesting gameplay, doesn't allow either side to even remotely attempt any sort of outplay. All Kaneki does is use his power to IMMEDIATELY be upon you and there's nothing you can do to outplay or loop or prevent yourself from immediately dying. He has too short of a cooldown, too much map mobility, is not outplayed by windows OR pallets OR distance. Decrease his lunge distance, remove his ability to place mend survivors, decrease his speed to 110%, make the time frame where he cannot take action after a lunge longer and for the love of all that is holy, increase his power cooldown to actually make a difference.

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Comments

  • CrossTheSholf
    CrossTheSholf Member Posts: 867
  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    True…. though for me one Twins game per year is one too many

  • Jay_Whyask
    Jay_Whyask Member Posts: 788

    Instead of nerfing his entire kit all at once we should focus on his ability to cancel his power & immediately back rev his target.

    • Canceling Kagune leap decreases M/s to 3.8 meters a second

    that's it. I'm fairly certain that's all he needs right now.

    Maybe improve the Kagune attack animation as well because... Wow.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    isnt this the killer who is loopable? even with scamper you still just play 50s because it isnt fast enough if you loop tightly.

    ah, so cathartic to watch all kinds of players mald about a killer they cant shift+w against and have to loop after years of complaining about antiloop killers you have to shift+w.

  • CatFish
    CatFish Member Posts: 49

    Wait are you trying to say that survivors should learn to loop m1 killer and not just win by holding shift+w, how dare you

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    my bad

    i can get behind complaining about scamper, but from what im seeing, people are malding about the actual power, rather than this part of it and at that point it's a skill issue

  • GeneralV
    GeneralV Member Posts: 12,666

    Well, friend, while Wesker is, by far, my least favorite killer in the game, I definitely think Ghoul has one of the worst designs in DBD's history.

    He is an extremely oppressive killer that leaves basically no room for counterplay. It is my opinion that he needs more nerfs, the ones he already got were not enough.

  • Pulsar
    Pulsar Member Posts: 22,923

    Putting him above SM, Legion and Twins probably isn't fair.

    His design is definitely better than those, but yeah, he's probably the strongest one still in the game.

  • Deathstroke
    Deathstroke Member Posts: 3,709

    Could be said that all killers need nerf and especially killers that are too good on pc. Ghoul is fine if we want killers to be power role.

    I just had issue how killer sided most maps are. That makes all killers super oppressive.

  • GeneralV
    GeneralV Member Posts: 12,666

    I don't think all killers need to get nerfed, my friend. I think Ghoul needs a nerf.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    Eh, he's pretty bad, but I'd take him over Merchant or Trickster

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  • Reinami
    Reinami Member Posts: 6,599
    edited July 12

    If you did that, he would just be a slightly better legion with map mobility. If anything legion needs to be changed and buffed in some meaningful way. The skill of the power is being able to use it to swing around and cancel it while blocking people.

  • Hannacia
    Hannacia Member Posts: 1,423

    Only problem that ghoul has is the bug which people call kidnap tech. Fix that and ghoul is fine.

    I have no issues of looping them, its like trickster for me, you get ghoul on open map and you have no walls..i'm dead, its the same with trickster pretty much.

    use walls and good loops and you are fine. Its just 1 free hit and after that he can't down you with the tentacle.

    I would say the worst killer for me atm is springtrap. The fact that he can hold his stupid axe and just walk is annoying me, and the doors hugging gens.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    11k hours says otherwise. Hes a hit and run killer with mobility and a slightly better chase than M1 killers.

  • Abbzy
    Abbzy Member Posts: 2,109

    Twins are all about slugging, blight is just harder ghoul on steroids he can do all things ghoul can with more skill but when theres that skill you will be downed non the less plus his ability to just break palett and then use rushes to get you down, on longer loops like shack you cant even run back side because he will rush you down there and smack you, his hitbox is just giant ball in beginning and it gets smaller then (shoulderflicking just hitting survivor almost behind blight and its not that hard). So god forbid to ghoul even exist just worship blight.

    Ghoul when not enraged his cooldown is 8 seconds with 2 leaps (first cant injure and can slide second injures and cant slide, when breaking palett you loose one token), when enraged his cooldown is 6 seconds I believe (first leap doesnt injure, both first and second leap slides for ore distance and catch up, three leaps, both second and third leap injure, faster vault speed, when breaking palett he looses 2 tokens but now its bugged and he looses only one because fnaf chapter bring many bugs).

    Remember how much chucky was nerfed before his last buff (nerf revert), well here goes blight 10 seconds cooldown (2 seconds for rush basekit), first rush cant break or injure secaond and others can, he can do more that chucky and same with just 2- rushes and he is even faster both base movement speed and rush speed. He doesnt looses tokens when he breaks palett . Its much easier to loop ghoul than blight, ghoul cant down you with power blight can and he can destroy things much better moe oppressive killer.

  • Abbzy
    Abbzy Member Posts: 2,109

    Old chuckys scamper was way better than glous enraged vault, you could flick 180 or you had super free mobility and control of slice and dice, you had vault under palett old chucky was beast in getting hits.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Legion gets just as free of a hit, and unlike Kaneki, he can *chain* them. If you're not ok playing injured, you were never good at survivor to begin with

  • Abbzy
    Abbzy Member Posts: 2,109

    His hitscan is bugged now something you should hit doesnt conect and then you hit someone with 80% of their character behind wall.

    Kidnap tech you mean the slow then he leaps on you enraged and vaults but you are stuck its bugg that was fixed but appears again because something went wrong with spaghetti code.

    His mobility is now same as blight nurse can travel max 32 meters I think but she is just slower, she is better for getting hits ignoring whole looping idead creating her own game.

  • Abbzy
    Abbzy Member Posts: 2,109

    That cat and whale comparison is bit overrated, it would be real if we compared nurse,blight to trapper,skullmerchant but for ghoul and m1 is cat and cougar better, only thing he does better is one of the best mobilities on comand with fast first hit into deep wound like for 14 meters (his leap range) and some antiloop with faster vault.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    Yeah, that's incorrect - Legion's hit while yes 'free' they still have to actually run up to you in M1 range and land the hit. They can whiff, they can be stunned. It is not 100% always guaranteed. If they whiff, they get punished

    With Ghoul the game does half of the work for you, to the point I've been hit by Kaneki's through literal map geometry because "lol hitscan". And even IF Ghoul somehow manages to miss you, they can just move slightly or use another token if enraged and still get you anyway.

    So no, It's not the same.

    As for the playing injured part, that's irrelevent. I have no qualms playing injured so idk where you got that from. I've basically devoted half of my build to perks that only work when I'm injured just because Ghoul is so infuriating to play against.

    Yeah they bugged him in the latest patch, his sounds don't always work properly from survivor POV as well.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    No one is whiffing or getting stunned out of a frenzy hit, bffr

    Is it easy to hit Kaneki's power? Yes. It's MEANT to be. That doesn't make him overpowered, it makes him easy.

  • Gastongard
    Gastongard Member Posts: 210

    I truly hate him, i despise play against ghoul, feels so unfair, you are always in a constant loose-loose situation. Old SM felt like ######### to play against her, but at least you could loop her, with ghoul nothing seems to work, not even stunning him, next second you have it on top of you. And what I also hate is how much time he can hold his power and the distance from he can hit you, thats actually insane i dont know if that can be increased with addons or not, but doesn help to how much i hate him.

    What i dont understand is why do you have similar things in other killers, but somehow you make this one benefit and have a lot less punishment for missing anything, or even vaulting a window or a pallet, he can almost instantly hit you, while wesker gives you some room to at least try to mindgame, give more space for 50/50 gameplay, same as Blight, hes super strong, but looping a blight even when he downs you, at least feels a lot more satisfying than playing against ghoul in any scenario.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    As Legion can chain hits, unlike Kaneki. That's a tradeoff.

    There's nothing wrong with strong and easy killers. This isn't a competitive game and the hardest things in it aren't particularly hard by a competitive game's standards. For instance, compare Nurse's skill ceiling to Tracer's. COMPLETELY different level, like not even close.

    There's not really such a thing as too much reward for too little effort in dbd, especially not since the survivor objective is progressed by holding down one button for a while.

  • Deathstroke
    Deathstroke Member Posts: 3,709

    Some maps need buffs so that's nerfs all killers. Some perks too DMS is too good with pain res I keep winning 4-5 gens remaing because of the combo if Im not merciful.

    You can remove the injury causing deep wound from Ghoul if you must but he is fine to me.

  • Choaron
    Choaron Member Posts: 818

    Yes he should. Unless you want his power to be able to down survivors, like Wesker…?

  • ControllerFeedback
    ControllerFeedback Member Posts: 558

    yeah but not too tightly or you get munched by his pallet vault hitbox. saw it happen to a streamer the other night. got hit around a wall by that chunky thing. it was kind of ridiculous since his only option to extend the chase was to hug the wall.

    I say revert the range nerfs, reduce the amount of time he can run around looking for a second/third leap (or movement speed, the idea here being that if he's out of position he shouldn't be able to just walk up to a survivor who's actively hiding from the grab attack), & either do something about the vault or do something about the cancel. I don't think they need to PTB clown him, but they do need to address the stuff that matters. Because the range nerfs didn't matter at all except making him feel clunkier to play, and the hitbox + pallet charge loss nerfs (which they keep messing with for some reason) barely mattered.

  • ImWinston
    ImWinston Member Posts: 641

    I remind you of the existence of Blight and Nurse in this game... Kaneki is a rookie in comparison🤣 For me, this pairing is much more problematic than Kaneki. You can loop a good Kaneki a bit (if you have resources), but you can hardly loop a good Blight or Nurse, no matter how many resources you have.

  • MDRSan
    MDRSan Member Posts: 745

    The thing that I feel is annoying in Ghoul matches is that by the time you finish the thought ‘I can start this Gen, the killer isn’t on top of me’ he will have traversed the map and you are now in chase. That and him being able to get that free wound literally through walls is kind of ridiculous. It’s frustrating because he feels fun to play and I’d like to play him more but I also don’t want to make the other side miserable. I already stand around sometimes on other killers to gift a little breathing room to the other side, I can’t imagine how much I’d have to do that on him.

    They need to stop introducing high mobility killers while shrinking map sizes.

  • francesinhalover
    francesinhalover Member Posts: 376

    We ignoring nurse exists?