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Place your bets, what's going to be the "Last Stand" nerf?

Rudjohns
Rudjohns Member Posts: 2,814
edited July 2025 in General Discussions

Just to remember what the perk does:

Even when things are at their worst, your spirit is indomitable.

After spending 80/70/60 seconds in the Killer's Terror Radius while not in chase, when you fast-vault, stun the Killer for 3 seconds if they are within 2.5 meters.

Then, this perk is disabled for the rest of the trial.

"Some bullies, you can live with. Others, you gotta fight."

- Michonne Grimes

Now what type of nerf do you think the perk is gonna suffer? Here's some choices

1- You can only use if you are affected by the deep wound state

2- It only activates when you are unhooked, for 60 seconds, with conspicuous action. Deactivates when the exit gates are powered

3-After using it you suffer from the broken effect for the rest of the trial

4-It only activates if you are in a chase for 60 consecutive seconds without losing a health state.

5- You have 30% penalty on repairing, healing, cleansing and blessing (but at least you don't scream)

6-You no longer can hold items anymore until the perk is deactivated

7- It is BUFFED to 7 meters so you can never vault normally in chase if you wanna abuse the "broken" part of the perk

Tagged:

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,629

    "This perk is only active during a chase"

    If they do change it, it'll probably be this to stop the whole going down near a window thing

  • LordGlint
    LordGlint Member Posts: 9,780

    It'll probably get a harder activation method. Existing in the killer's TR is something almost everyone is going to do from just normal gameplay. As it stands, it kinda reminds me of original release MoM, a perk that had a very easy activation requirement and gave a 1 use per trial effect which can be quite strong and resulted in everyone using it.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    I'd be tremendously disappointed if BHVR choose to nerf last stand over conviction.

  • DeBecker
    DeBecker Member Posts: 934

    Why would they nerf an already niche perk?

  • Mr_K
    Mr_K Member Posts: 10,349

    It's definitely a bully perk but it only has one activation. I'm sure we will see a lot of it for a few weeks to make those montage videos. But it won't replace other perks that can be used over and over.

  • Lixadonna
    Lixadonna Member Posts: 691

    It needs to be buffed. Dead Hard does way more for Chase and that's twice per match.

    Second Wind is twice per match and it trades Healing.

    Lethal Pursuit used to be once a match but that was given more use.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    I also believe its gonna be a niche perk that people will barely use or will die trying to use

    But people argue that just the existence of this perk is already gonna change a lot of things in the game. Killers will always be on edge, even if nobody is running the perk. In my opinion it's not that good of an argument because Decisive Strike exists and killers still tunnel everybody out. It seems like taking the DS is not a big of a deal nowadays.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    I think people who would possibly use it would just use head on anyways. Group play people

    And you can use headon multiple times in a match.

    Trying to use a one time use odd killer stun perk seems a bit wasteful of a perk. Its only gonna work for one play and if you screw it up, you wasted a perk slot. Or the person you are trying to save, wasted it.


    Feel like the reaction to this perk is pretty similar to shoulder. And turned out shoulder isnt even popular or used for the exact same reason.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    I think Lethal Pursuit needs a rework, since the spawn logic update

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    well have to treat every window as a locker now. one more tool like head on/flashbang is no big deal really.

    encouraging bullying is passive slowdown and acts as a window of opportunity for a mistake; I'll take these guys over the zero interaction, split rush gens and leave type.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    You know, me too. Usually the "easiest" games are the ones with at least 1 survivor trailing a chase for the hopes of a save

  • LordGlint
    LordGlint Member Posts: 9,780

    The issue Im seeing is ppl want to do away with slugging, but tools to deny hooking keep getting added into the game. This is my biggest gripe about adding basekit unbreakable and such. Ppl are really vocal about how much they dont want to be slugged, but when we have things like remote hooking/caging ect to encourage hooking... they REALLY hate that because it bypasses anti-hooking.

  • GeneralV
    GeneralV Member Posts: 12,666

    I am guessing they will make it so the perk can only be used while you are in a chase.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    I don't think it needs to be nerfed… it happens once with not that easy requirments.

  • LordGlint
    LordGlint Member Posts: 9,780

    The requirement is "be in the killer's TR for 60 seconds" which is ridiculously easy with more and more killers getting a 40 meter TR.

  • Steakdabait
    Steakdabait Member Posts: 1,374

    absolutely needs to have the vault speed nerfed. It's significantly faster than normal vaults and as it is this makes it the strongest chase perk in the game for survivors. You don't actually want to use the stun since you'll lose the vault speed

  • LordGlint
    LordGlint Member Posts: 9,780

    No... even then, its pretty normal to be within the TR while they're chasing your teammates. Its why old distortion regained stacks so well. Just playing the game normally will have this requirement done like 90% of the time.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    Yeah, but hitting the vault near killer is also part of requirments. While killer can see different animation when you vault and can hit you before you stun them.

  • LordGlint
    LordGlint Member Posts: 9,780

    If the perk was STRICTLY a chase perk, you'd have a point. Its not though... and realistically itll just get used as another anti-hook perk. Its kind of alarming to me that they released both a perk to deny hooks and a perk that lets a survivor pick themselves up after being on the ground after like 6 seconds...and its even on the same character.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    It will definetly be used like this, but it's only different way how to achieve result you already can.
    While counter is same as always, you just look around and chase if you see someone.

    Antislugging perk is the one I am worried about. Not this one…

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 2025

    It'll definitely be niche after a week, issue is for that week it's going to be problematic for some M1 Killers. Stealth Killers, Killers with Range, and Killers who don't care about vaults will not be hit by this. Expect an uptick in like, Pigs and Ghostfaces and Chuckies and Huntresses and Springtraps for a while. It probably doesn't need a nerf despite that. It definitely doesn't need a buff, it's fine for perks to be niche.

    If it is nerfed it will be having to spend longer in the Killer's TR I feel like. That is, being more useless.

  • LordGlint
    LordGlint Member Posts: 9,780

    Introducing things like this is really bad when they're TRYING to do AWAY with slugging. Bringing even more stuff to the game who's only counter is "slug them" is a terrible idea. They've been pretty open that they want to introduce basekit anti-slugging, but they can't really do that with abunch of things in the game to deny hooking.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    This is also the issue. You can avoid the stun by slugging, and when the Surv has used it they now are a target for tunnelling because they stunned the Killer. A lot of more immature Killer Players get angry and tunnel when they are stunned.

    This is not healthy perk design.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    It's an absolute trash perk. I imagine they'll probably change it to only be usable while in chase but it'll probably be forgotten within two weeks of release.

  • Nazzzak
    Nazzzak Member Posts: 7,355

    I actually think it's fine and will be left alone. I know it's become a bit of a community joke about how there's always that one survivor perk that killers go crazy over, most of which turn out to be nothingburgers, but I honestly had my bets on it being Teamwork: Throw Down lol stunning or blinding gives all injured survivors within 24m endurance. I thought for sure people would be freaking out about team mates taking endurance hits during chase or in endgame or after flashlight saves lol I honestly did not think the chosen perk would be Last Stand.

  • SoGo
    SoGo Member Posts: 4,259

    I hope for a rework, this effect, and ESPECIALLY this set-up of it, is only asking bully squads to put it on and be annoying.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    If a survivor doesn't want me to hook someone else, I just assume that that means that they want me to hook them… repeatedly.