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I just don't see any reason to ever pick the perk over pop unless you're somehow getting sent to dead dog every game and need to hit that main building gen from the ground. There's no reason. Requiring LoS means I'm better off just using pop which near doubles the regression I'll get out of it, on TOP of stacking with…
What are options to change colors for survailence perk? It used to show gens in white when they regress and in yellow when they stop regress. Now i only see normal highlight in white no matter if its regressing or not
I've been thinking of this recently about how chests are almost never used unless by the 1% of players that do run coins and chest perks. It would be really cool to see Chest related builds for the killer side which I think could also increase pick rates for perks such as Human greed and Hoarder (especially Hoarder). a few…
31AM 💀 New Chapter Concept: "Howls of Death"Hello Fog Travelers,As a global top-tier Knight main, I wanted to design a mechanically complex, highly atmospheric macro-pressure Killer that seamlessly expands on the existing medieval lore of The Decimated Borgo realm Inspired by dark fantasy, classic gothic art, and the…
💀 New Chapter Concept: "Howls of Death"Hello Fog Travelers,As a global top-tier Knight main, I wanted to design a mechanically complex, highly atmospheric macro-pressure Killer that seamlessly expands on the existing medieval lore of The Decimated Borgo realm [fandom.com]. Inspired by dark fantasy, classic gothic art, and…
You would think only having 4 perk slots would make this easy. Instead, the sheer amount of options combined with only having 4 slots often leaves me completely overwhelmed. To be more precise: making a functional build isn't the hard part. So far I've mostly used generalist builds that work reasonably well on every…
The last week i really enjoyed the new feature of being able to see my teammates perks and i just thought for myself if there could be any other easy adjustments to make the flow/gain of informations between solo-q and swf closer together. So i was thinking about the following: Let's imagine the situation of the killer…
I have two ideas: Instead of being broken and injured after performing the invocation different things should happen depending on how many perform the ritual. One person: Loose 2 health states. Two people: each person looses one health state. Three or four people: nothing is lost. This would keep a sense of risk as it is…
why when I play killer I go against a p100 4 stack 9/10 times ? is there an explanation or are killers just made to suffer, thanks
To the Dead by Daylight Development Team, As dedicated players with a deep investment in your game, my colleague and I are reaching out to share a comprehensive list of critical issues and strategic suggestions. Our perspective is rooted in extensive experience: I have personally logged 7,800 hours in the Fog, while my…