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It's no secret that a party of 3-4 non-casual players was always an outlier in power in dbd, and with BHVR aiming to make the game not as wide as it I believe a change could be at least tested to see if it works out. The main idea of the change came to me after playing survivor in 2v8: the limit. In 2v8, you can only pick…
With how popular Ao Oni is in Japan with all forms of games, novels, anime and even live action films, i think it's safe to say that the blue demon Ao Oni at least deserves a spot in Dead by Daylight in the current roster of killers, i think that the chapter should come with Ao Oni as the killer with their name being "The…
Title. Here are the changes: Scourge Hooks General Changes: • Change the Hook selection logic - Now, the Hooks that change aren't selected completely randomly. The map is split into quadrants, and there has to be a hook in every one of them. Perk Changes: Scourge Hook: Gift of Pain • Both Mangled and Hemorrhage now last…
dead teammates who run vigil still apply the effect if you go near their dead body. is it supposed to do this? i thought shared perks stopped working once the person running the perk was fully dead. clips showing what i'm talking about: for these videos, i added summaries. basically, just pay attention to the perks that…
You always plan ahead: You can see gens in a 24/32/36 meter range All survivors can see the most progressed gen whether or not its regressing When a gen is completed, all survivors can see all gens for 10 seconds When the exit gates are powered on, you can see the exit gates aura if someone's doing that exit gate You might…
The Problem: Frankly, the game is designed as a 4v1. That is why tunneling is so effective; it reduces the game to a 3v1 scenario in which the odds are heavily stacked to the killer (obviously). If a player is dead at 5 gens, the game is essentially a loss for survivors. It's unproductive to give survivors insane speed,…
When you are the obsession you'll get the "pop up" telling you that Friends till the end is in play the moment the first hook happens. This pop up should be shown to every survivor in that moment. Why? SoloQ vs swf. Being the only person in soloq to know about that perk leads to so much ######### talk. How do you counter…
danganronpa triger happy havoc and danganronpa goodbye despair And also a very diverse anime series that is about a death game where students kill each other if you don't know the game.
Summary of the Problem In it’s current form, Head On is only realistically viable in premade groups with communication or TONS of experience. Otherwise the only time you’ll get value is on the first stun or when chaining with other perks such as Quick and Quiet or Decisive Strike. The charge time is too long to use…
Hey everyone! I came up with this idea for a Killer in the game. Undoubtedly, it is one of the most asked characters in the game: Pennywise the Dancing Clown. So here it goes. Hope you enjoy! While obtaining the license for IT is undeniably difficult, the concept of Pennywise , a creature that thrives on fear, illusion,…