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C Certain perks (especially those in the basement) cause the survivors to be in a broken state for the entire game. I propose creating a perk that allows them to break this state after being taken off the hook. That would help those basement perks get used more. I also find it awful that I have to use a skill that takes so…
The perk will be removed and entire new perk will replace it, called Fever Dream. Having the perk Fever Dream equipped will spawn a slot machine somewhere in the map. The slot machine can be accessed by both survivors and killers. Up to a maximum of 4 can be spawned at a time. After the machine have been used, it will be…
Summary: As title says, the Animatronic's perk Phantom Fear triggers when it shouldn't, based on the description of the perk. It has activated when the Killer is out of sight numerous, numerous times. I've had it trigger while I'm looking away from the Killer, I've had it trigger against the Animatronic himself while I was…
I know a lot of people talk down on the new player experience. And while that’s subjective, it’s undeniable that there is so much content in the game that it can be overwhelming. And I think one thing that would be a great way to make the game more digestible would be a better tutorial. The current tutorial does not…
Since the "devs" if we can even call them that keep holding the survivors hands and giving them base kit perks or making perks into items, can killers get some love and get some base kit perks like deadlock or corrupt or any gen slow? The devs also need to remove the 8 gen kick limit until there are 1 or 2 gens left, gens…
I’m still having trouble finding a good and reliable build for Springtrap, if you have any suggestions feel free to comment them!
saw in the patch notes unbound no longer works with killer powers, why not? It’s not like they were strong before. It helps out killers like Legion, Wesker, and Ghoul. And while ghoul probably doesn’t need any help, it’s still cool that they’re perks that exist that help some specific killers more than others. I remember…
Power: Ambush Predator: The Gator starts the match at the maximum stealth power, tier 5. Tier 1 is the minimum. Stealth power gradually depletes while in chase and replenishes when not in chase. Hitting a survivor with a basic attack instantly depletes 1 tier. While in tier 5, The Gator has a movement speed of 4.2 m/s, is…
Need Reverts The new reload speed, input buffer, and instant yellow bottle activation changes for Clown are good, the rest need to go, Clown is now weaker, more brain dead to use, AND more annoying to go against The Standard changes on Knight, the rest can stay but the Standard changes make Jailer literally useless, making…
How is it that when you search "quick", Quick Gambit is at the top, but Quick & Quiet is at the bottom? Both have "quick" directly in the name. Both are teachables (on survivors that aren't the ones being played), so that's also out as a point of sensible logic. From Corrective Action all the way to Quick & Quiet it's…