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does Forced Hesitation have a future in dbd?

long story short, I've been getting tired of pre ran and after some disastrous stealth Kaneki I decided to say frig it, I'm going louder and prouder with Ghoul; let's troll with Distressing.

the build i settled on was "distressing, phantom fear, infectious fright, forced hesitation". the idea i just play for hooks as usual, and just keep Forced Hesitation in my back pocket in case of emergencies. in my first match, I got lucky to see 4 flashlights, using same character, 3 had Background Player and wglf+ MFT. I actually breathed a sigh of relief to see a 4 man swf because this is both sides going all out!

with a standard competitive killer build, I'd get absolutely rolled by teams like this. you can't deal with that many background players by playing normally.

however, the survivor experience and reaction to this perk is overwhelmingly negative. as in, "never played dbd again" type horrible. I normally don't care about salt. I've racked up some tasty hatemail this event by playing EndTrap but Forced Hesi seems to be on another level of suffering.

Franklins Demise is on the way out, and Knockout got reworked. I can't see this perk not joining them eventually.

Is this perk problematic, especially with how sparse modern dbd levels are? Or will upcoming updates make slugging less appealing and I'm just overthinking it?

I'm just making this thread just based off the experience off my survivors and streamers. people always get upset over silly fun things but this perk really brings out something else. and I'm the Cenobite main, so constant rage quits is something I'm already used to.

are killers too nice to bring themselves to use this perk?

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