http://dbd.game/killswitch
How would you rework “This is not happening”
I’ll go first..
“Under extreme pressure you seem to focus better allowing you to multitask!”
Granting you 5 tokens at the start of the trial, any survivor nearby you within X amount of meters upon hitting a great skill check will partially also heal the injured survivor. Tokens refill on each hook the killer gets.
I just threw this idea out there…so take it with a grain of salt.
Comments
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Honestly, I don't know that I would hard rework it.
The perk's intended use case is actually fairly worthwhile, it's both a good perk for teaching newer players and a hypothetically decent effect for skilled players too- better chance at a Great skill check is good no matter where you are on the skill curve, just less good if you're consistent at them anyway. The problem is that it's not that good at achieving its intended use case, in my opinion.
So, if I were to change This Is Not Happening, that's where I'd look. Just making it active while healthy would go a long way, but some appropriate secondary effect alongside that could be useful. I wouldn't necessarily go for skill check chance, though, despite that being the obvious pick.
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I would love this too! :)
Great idea!
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- New "This is not happening." Your unhook when healthy is 15% faster. When injured, your unhook is 80/90/100% faster. This effect does not stack with other perks that affect unhook speed.
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I don't know how that perk has dodged so many updates.
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I would make it an off-brand Decisive, maybe something along the lines of: When getting out of the killer's grasp, their power goes on cooldown for 3/4/5 seconds.
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30% bigger when healthy, 50% when injured
Teammates performing an action with you also have the bigger area according to their health state
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fully lean into the new player skill check aspect: in addition to what it already does, extend the “good” skill check zone by 50%. Would help not miss critical skill checks.
Making it active while healthy as well could be nice as others have suggested.
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This is Not Happening perk. I used to run it with Deadline, Resilience, Iron Will. While injured it's practically insta great skill checks everytime. Once you adapt to the Doctor-like madness locations of course.
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