Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

How would you rework “This is not happening”

MechWarrior3
MechWarrior3 Member Posts: 5,376

I’ll go first..

“Under extreme pressure you seem to focus better allowing you to multitask!”

Granting you 5 tokens at the start of the trial, any survivor nearby you within X amount of meters upon hitting a great skill check will partially also heal the injured survivor. Tokens refill on each hook the killer gets.

I just threw this idea out there…so take it with a grain of salt.

Comments

  • ImWinston
    ImWinston Member Posts: 645
    edited July 24
    • New "This is not happening." Your unhook when healthy is 15% faster. When injured, your unhook is 80/90/100% faster. This effect does not stack with other perks that affect unhook speed.
  • TieBreaker
    TieBreaker Member Posts: 1,310

    I don't know how that perk has dodged so many updates.

  • SoGo
    SoGo Member Posts: 4,258

    I would make it an off-brand Decisive, maybe something along the lines of: When getting out of the killer's grasp, their power goes on cooldown for 3/4/5 seconds.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    30% bigger when healthy, 50% when injured

    Teammates performing an action with you also have the bigger area according to their health state

  • jmwjmw27
    jmwjmw27 Member Posts: 816

    fully lean into the new player skill check aspect: in addition to what it already does, extend the “good” skill check zone by 50%. Would help not miss critical skill checks.

    Making it active while healthy as well could be nice as others have suggested.

  • RizeKagune
    RizeKagune Member Posts: 87

    This is Not Happening perk. I used to run it with Deadline, Resilience, Iron Will. While injured it's practically insta great skill checks everytime. Once you adapt to the Doctor-like madness locations of course.