http://dbd.game/killswitch
It's TIME for 5 Perk Builds!
Welcome my build enthusiasts! As you may know, many people, maybe including yourself have fallen in love with this game and their ability to create their own perk builds to have fun with, which is absolutely great!
As DBD has grown, new perk ideas have been added and some of the perks have become increasingly niche, which is understandable since the game only has so many elements to base gameplay around!
One of the problem with these more niche perks is that they really aren't worth their build slot, and the only way to fix it would be to buff it to make it do more things, but then perks would get overloaded!
What if there was a way, to not only make niche builds work, but to introduce an entire new chapter of brand new build creativity and opportunity for balance changes?
I introduce to you:
THE 5 PERK BUILD! (Or even 6 perk builds!), with a brand new perk system! Sounds ridiculous? Let me explain!
But, wait a minute? 5, or 6 perks?… or dare I say it… even 7? Wouldn't that be absolutely ridiculous?!
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HOW IT WORKS:
- The 4 perk builds aren't completely dead just yet, but from now on, every perk has a number attached to it, from 1 to 400.
- Your build can have a total of 100 times 4 points, so 400!
- Every perk has a minimal amount of points it consumes for it to be able to be added to your build, which differs per perk!
- You can put more points into a specific perk to upgrade it's effect, up to its max allowed amount
Let's look at an example! Right now, all dbd perks in this system would have both a minimal and maximum points requirement of 100, exactly 1/4th to get the current effect, but what if we implemented our system?
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EXAMPLE:
Let's say Windows of Opportunity:
- Let's survivors see the aura of pallets and windows within a range of X meters
- Minimum points: 70, maximum points: 200
- X = 11 meters + 0.7 meter per point invested (linear scaling), meaning at 80 points it would be 15 meters, and at 100 points (aka 1/4 of your build) it would be 32 meters. But if you're feeling freaky you could put in 200 points! Meaning your Windows of Opportunity would range 102 meters (and be half of your build)!
Meta perks would have a high minimum requirement while weaker and more niche perks would allow a lower number, allowing for more build variety. Scaling can be linear, exponentially, logarithmically and parabolically, all to finetune the perfect balance!
Want your Hex Ruin to run at 200% again? Maybe for 150 points you can! But it will be over 1/3rd of your build! Would you be okey if it ran a little slower at maybe 60% normal regression speed? Then maybe 80 points would be perfect and who knows you'd be able to fit another extra perk in if you save on other points as well!
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CONCLUSION:
The point perk update would introduce a whole new level of depth to perk building allowing for near endless creativity, as well as more control over finetuning balance for the devs than ever before!
With this update, niche perks would no longer have to be shoved under the rug, and simple points number changes could fix them, without needing a whole lot of extra work from the devs for balancing. Is a perk so niche that nobody would ever run it as 25% of their build? Just reduce its minimal points cost to 50 and make it's minimum stats somewhat decent and you might actually find it in your matches from this point on!
If you have amazing Perk builds that are sadly impossible with 4 perks, feel free to share them below! Perhaps help fantasize about how their minimum and maximum points would be setup for balance + their stat scaling per point
I'd love to hear your creative ideas ❤️
(Ignore the terrible graphics design for my example)
Comments
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Considering the killer has to face off against 16 perks every match, I feel it's just killers who should get 5 perk slots under one caveat - there should be a limit of how many regression perks can be used at once.
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Point systems are frequently requested but often fail to consider that it would make balancing the game more complex, not less. Arguments about how if perks should be worth 50 points or 55, reworked perks not being made worth enough points because of unhealthy interactions that devs didn't consider (like FTP Buckle Up), and so much else.
This idea adds another layer of overcomplication by having to introduce scaling outputs that may not be considered even by the playerbase. All in all, systems like this just serve to create pointless arguments about minmaxing perk scores.
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If it was in the game already, likely nobody would want to have it the other way around, as just 4 perk slots would kill half the perks in the game.
Arguments about perk minmaxing will always exist, but the difference is that it will be infinitely easier to make quick balance adjustments to numbers without much human effort, than it's to design a perk effect that must always equate an equal 25% of build power across all builds. The 4 perk system continuously forces you into different perk reworks if you actually intended on all the perks being used and not just be dead perks and clutter in the bloodweb0 -
I would just like if killer gets access to 5 perks or a fifth one being like a power seen from 2v8? If that makes sense.
But if you ask me a fifth perk would be lovely because then my build would really shine againts gen rushing swfs that punish michael
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