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Do you enjoy playing against a good Singularity player?
Title ^
I enjoy them but I hope he gets an indoor map to handicap him a bit. He can be pretty beastly in large outdoor maps. How are your games with him?
Comments
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I think so, yeah. Learning about chainball helped out a lot.
-5 -
Yeah, sure.
4 -
Depends if you mean good as in good at chases or good as in good at winning the match. A good Singularity that focuses on chase is a tense and rather entertaining thing to face. Singularities that do nothing but monitor gens all match however, snoozefest.
8 -
Singularity is fine. I honestly feel this discussion would be better suited if players enjoy Blight, as he's currently overpowered and will generally win every game you play with him while using one of the most cookie-cutter builds.
0 -
No, not really.
Don't get me wrong, I respect it. I know how much effort goes into playing that killer properly and at a high level.
But do I enjoy it? No. The chase gameplay isn't very fun & you're really just trying to chain pallet to pallet cause you know he's going to try to teleport/close the distance while you're running from a pallet to another pallet (assuming you've been marked already).
Again, nothing against people who main Singularity or enjoy him. Just isn't for me.
19 -
Not in solo queue. SWF is fine, but solo against a good Singularity is a disaster.
16 -
Yes if they arent playing anti solo q cheese strats.
Singu is a pretty interactive killer with interesting chase and macro counterplay
though with my luck, every singu I get is on killer sided deadzone maps where dealing with him is rather tough
1 -
Really depends - I enjoy playing as and against a Singularity player. Although playing against really depends if they are trying to have fun or doing absolutely everything to win. I admit I feel the killer maybe has some problematic points that can't really be addressed. It's very easy for them to micro manage a lot of aspects in the game if they are good.
Usually the common case against the good ones I've played is they bring the game to a crawl and do not allow any mistakes and will absolutely kill a survivor early if given the chance. I feel most of my fun games against a good one has usually been in a SWF which makes managing their power a lot easier. Although I admit I've struggled against good ones as a solo survivor due to survivors not knowing when to EMP or sometimes even myself not being sure where a survivor is to EMP them.
I feel a lot of their power thrives when comms are not in play. I also feel this when I play them. Overall though I enjoy versing them even with some rough games. I feel their power is mostly fair to deal with and counter but at the same time maybe something could be done to improve the gap on managing their power between solo queue and SWF.
I personally wouldn't suggest anything to change them though. They're one of the stronger killers I personally enjoy versing and wouldn't want to see their kit ruined when there's a lot of cases where this has happened with killers I did enjoy versing.
2 -
I think comms dont really play that big part in dealing with singu, unless it's really high level of play.
most of it is just every person on the team understanding how to do the counterplay and not commit major mistakes that singularity relies on to snowball the game easily.
like if people just dont give him free TPs and dont waste most pallets in first chase when they could use windows half of the time, it's way easier to handle
-1 -
Not really though he's not the worst. As for playing I've played him once but I'll go for adept eventually.
1 -
I absolutely agree with
most of it is just every person on the team understanding how to do the counterplay and not commit major mistakes that singularity relies on to snowball the game easily.
I just find it's easier to avoid that in a swf even if you're playing casual. It's easy to forget things on occasion as a solo player but having a friend just kind of poke at you while playing keeps you focused on a killer that requires so much of that.
I wouldn't say comms fully dictates the outcome but I feel it does make it less stressful / easier for players which makes them more committed to playing against a difficult killer. Maybe this is more a psychological thing rather than a balance issue.
0 -
like others have said swf is fine soloQ/mixed lobbies it can be a nightmare, because there’s a lot in his kit that requires a lot of observation and standing around for prepping, or even resetting which is a tall task not on comms but manageable with swf because of the constant feedback loop. High level singus anyways.
He’s probably fine since he’s not a super popular pick. Should probably naturally get more 3+ swf lobbies to even the playing field, buff if needed in that case.
-3 -
just saying that it's not really that much different for this killer, comms and cherrypicking teammates do trivialize the encounter for sure tho
1 -
No playing against a good Singularity is unfun there's no counterplay when your infected and have no chance when Singularity is in overclock he has.
No TP cooldown
Can make up any distance survivor made
80% Break and Vault speed
Stun immunity and pallet destruction
Genuinely what are you supposed to do? A good Singularity can infect faster then you can cleanse. Singularity needs a TP/Overclock Cooldown.
-1 -
you're supposed to play around it.
no TP cooldown is irrelevant when him spamming the power does not guarantee hits and is often detrimental in the actual chase.
making up distance is a baseline value you must learn to deal with and even so there's a bunch of scenarios you can delay / mitigate it - well timed EMPs, breaking LoS, avoiding infection.
break/vault speed, stun immunity and pallet destruction come with a downside of giving survivor a fixed amount of distance that's enough to outrun overclock and stun the killer if you didn't waste that distance.
learn to play around windows, chain tiles, loop properly and learn the timings of the power to know when you can drop, when you can play a 50 and when you are going to take a hit and avoid wasting a pallet.
-1 -
Do you enjoy playing against a good Singularity player? —> NO
- For me, it's one of the most oppressive killers in the game (if used well). If it were more "common" and if more people used it well (like Blight or Nurse), there would be a lot of complaints.
9 -
You'd enjoy facing me then. I'm terrible with him lol.
2 -
I am on like a 20 game streak with him. The reason is because survivors DO NOT adapt. You have to be WAY more mindful than "HOLD W And sit on a gen while teammate grabs chase". You have to bait him with false EMPS that you don't plan to use. Do not go where he wants you to. A good Sing has the main routes bugged, but generally people do not have good map sense and so they run from one hit into another because they never bother to look up and see where cams are.
0 -
Absolutely not. 99.9% of players do not know how to play him, but the 0.1% that do cannot lose. His power is a chase power too, not just a patrol power. Good singularities can get double hits just as fast as nurse and blight players. If you're preplacing any more than 2 pods before your first chase, you are playing him suboptimally. His only counter, EMPs, have been nerfed into the ground because the people who didn't care to put the effort in to learn how to use the power were catered to. He can quickly replace an EMP'd pod in 0.25 seconds. He can place a pod down and remark a recently cleansed survivor in 0.5 seconds. There's this false idea about singularity that he's some perfectly balanced killer. He isn't. Just like how some players make nurse and blight look perfectly balanced, this same idea is why people think he's a B tier killer. He has so much baked into his kit, the people that know how to utilize it are unstoppable.
5 -
No. All singularity matches revolve around aggressively defending 3 gens, so as a survivor you do a gen, get tagged, search for an emp and continue working on a gen and this boring war of attrition drags on for 30+ minutes. Singularity is the spiritual successor of dull merchant, just not as egregious.
7 -
No. But they are so rare that I don't mind all that much.
1 -
Singularity is another one of those overpowered killers like Blight that killer mains like to pretend takes a lot of skill to play, when really they're very easy. It's just that the standard for what constitutes "skill" in killer role is so embarrassingly low that even easy to play killers are considered "hard". Hard is a relative term. Hard compared to the other killers…that are also very easy to play. So in an absolute sense, your choice as killer is between very easy killers or extremely easy killers since all of them have incredibly high kill rates that give them more wins than losses by design. The word "hard" does not even belong in the killer roster except for Nurse on your first 20 hours. Singularity is certainly not as bad as Kaneki to face, but he's right up there with the most easy killers to win with in Dead by Daylight. Long story short, the answer is no, because unless the Singularity is much worse than average, the match is inherently unfair.
3 -
I ran into 2 Singularities in a row who refused to do anything but use their power to do EVERYTHING during chase. I got SO bored because there’s literally no counter play to that playstyle.
Drop a pallet and he teleports and breaks it, free hit. Vault a window, he teleports and free hit. Do literally anything and teleport and free hit. It’s cheesy and boring. He might not be the best killer or super strong, but there’s nothing enjoyable about playing against a killer there’s nothing you can do against them.
5 -
gen rush or die...eh. he feels lame to be chased by.
0 -
Yes it's a cool character that is not Legion or Ghoul, that's enough for me.
1 -
Isn't that true for literally every killer that doesnt have a ranged attack? They try to close distance while you run from pallet to pallet.
0 -
No - I hate it. My typical (solo queue) experience against Singularity is he sets up cameras by gens and nobody bothers disabling them so it ends up as a hit and run snoozefest where it’s just impossible to get gens done. A horribly designed killer that is easy for SWF to handle but stomps solo queue due to inability to communicate/coordinate.
1 -
He aint my least favorite to fight, but he aint my favorite either. Insane at defending gens, paired with a power which is very repetitive and predictable. He's like a 4/10. Tolerable.
Playing him tho? weeee
0 -
I think in terms of micro gameplay he can be fun to verse, and I mean with immense emphasis on can.
In macro gameplay it's mostly dependent on how good the Singu is and his playstyle. I think breaking 3 gens have the potential to be fun especially if the killer is good, but if their goal is to slug, regardless of their skill level, then its pretty lame.
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Have to disagree you cant play around a killer like Singularity that can cover every aspect of Survivor counterplay is countered with overclock.
His weakness was Emps but they got nerfed multiple times so now they spawn less and do way less so Singularitys can keep infections up most of the match now.
Singularity needs to tweaked to be more fair and balanced which is why I suggest a TP/ Overclock Cooldown and not even that huge a cooldown like 10 seconds so it actually feels like Survivors have a chance when they do outplay him.
2 -
>Have to disagree you cant play around a killer like Singularity that can cover every aspect of Survivor counterplay is countered with overclock.
If that was true, every singularity chase would end in two TPs. Please stop framing your inability to play around overclock timings as it lacking counterplay.
>His weakness was Emps but they got nerfed multiple times so now they spawn less and do way less so Singularitys can keep infections up most of the match now.
"was" still is.
please stop listening to whoever else spreads this harmful to your improvement narrative "emps are useless".
the only single nerf they received in the 2024 update was a 3 second manual printing requirement which barely comes into play if singularity applies enough pressure and you're making correct plays.
all other nerfs to EMPs happened in first 2 weeks of his release and none of them made them useless. there's still enough to keep up. they still remove infection. they still deny crossmap TPs and break cameras in the exact same way as they used to.
>Singularity needs to tweaked to be more fair and balanced which is why I suggest a TP/ Overclock Cooldown and not even that huge a cooldown like 10 seconds so it actually feels like Survivors have a chance when they do outplay him.
I think you just need to improve at facing him instead of using buzzwords and suggesting massive nerfs to one of the most fair killers in the game.
Everything that he does has some kind of counterplay to it to either delay, mitigate or beat it.
Post edited by SpringMyTrap on-1 -
Welp that's your opinion however it's clear that the general consensus playing against Singularity isn't a positive one due to how oppressive and little counterplay there is against him.
Singularity is barely tolerable only because we don't see him often if he was more frequent he would definitely be toned down.
0 -
Yes, as a survivor, I like playing against this killer. But I'm damn scared against a Chucky.
0 -
No. This killer is too much for SoloQ. Literally every time I face it in Soloq, lobby falls off due to lack of coordination. In SWF it feels more interesting as you can properly play around it's abilities. Also on open maps his ability to cover whole map and see everything any time he wants is very difficult to play around
2 -
general consensus from people who lose to killer they dont know how to counter because they dont see that killer often and only face people who main him is that if they dont know about something then that something doesnt exist.
-1 -
not since they made him play himself.
-3 -
if aiming cameras was all the skill you thought there is to singularity, then im sure you'd be quite found of the knight qols they are making next patch
0 -
It was a massive part of his skill expression circle jerking over "mah macro!!1" when every single killer needs macro is just a stupid take
0 -
Nope, I hate him, overtuned killer for "comp" players, failed design just as SM/Knight😓
-2 -
It can be an enjoyable experience, because it becomes more tense and demands more care. Of course if the killer is an absolute whizz kid at Singularity, then it becomes a real uphill struggle to make it to the last one alive. But, yeah, a good killer makes for a more exciting game.
1 -
it wasnt, i got good with aiming in 2 weeks and the rest of my singu experience was improving all other aspects of using his power.
singularity has never been about aiming cameras.
2 -
I don't think so, tbh. It just punished those who played with controllers, that is all it did.
The auto-aim was a good QoL improvement.
0 -
Again your saying there's a counter when in reality Overclock covers all bases of any form of counterplay Pallets, Vaults, Stuns, Distance all covered the counterplay is little to non-existent
-2 -
it doesnt if you understand how it works.
counterplay not working would mean singularity will guarantee a hit every time he TPs.
in reality this is not true. if you play right you can have long chases with just higher rate of spending resources and will only die when you get zoned into deadzone / lose mindgame.
please stop framing your lack of success as killer lacking counterplay.
1 -
learn about chainball at the very least.
-1 -
Not in solo queue. Singularity is a macro battle, and you can’t win a macro battle in the 4v1 against a competent opponent if you can’t communicate with your teammates and they’re constantly making mistakes. In a team I’m down for it.
0 -
the whole takeaway of this for pub players should really just be the tp spot manipulation around windows to force tp on other side / bait it on your side to insta vault
1 -
singularity is first and foremost a knowledge check so yeah, its unsurprising solo q bum teammates often throw.
best thing you can do is bait chase if you know what to do, this is the killer you can run for a lot of time if you have a bunch of windows
1 -
I do try, but usually they’re smart enough to know there’s better targets and the game goes downhill fast. Rough sometimes!
0 -
I most certainly do not, there are worse killers for sure but I would rather not thank you.
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