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Do you enjoy playing against a good Singularity player?

RizeKagune
RizeKagune Member Posts: 87

Title ^

I enjoy them but I hope he gets an indoor map to handicap him a bit. He can be pretty beastly in large outdoor maps. How are your games with him?

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Comments

  • ControllerFeedback
    ControllerFeedback Member Posts: 563

    I think so, yeah. Learning about chainball helped out a lot.

  • GeneralV
    GeneralV Member Posts: 12,666

    Yeah, sure.

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 474

    Singularity is fine. I honestly feel this discussion would be better suited if players enjoy Blight, as he's currently overpowered and will generally win every game you play with him while using one of the most cookie-cutter builds.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Yes if they arent playing anti solo q cheese strats.

    Singu is a pretty interactive killer with interesting chase and macro counterplay

    though with my luck, every singu I get is on killer sided deadzone maps where dealing with him is rather tough

  • Dustin
    Dustin Member Posts: 2,417
    edited July 25

    Really depends - I enjoy playing as and against a Singularity player. Although playing against really depends if they are trying to have fun or doing absolutely everything to win. I admit I feel the killer maybe has some problematic points that can't really be addressed. It's very easy for them to micro manage a lot of aspects in the game if they are good.

    Usually the common case against the good ones I've played is they bring the game to a crawl and do not allow any mistakes and will absolutely kill a survivor early if given the chance. I feel most of my fun games against a good one has usually been in a SWF which makes managing their power a lot easier. Although I admit I've struggled against good ones as a solo survivor due to survivors not knowing when to EMP or sometimes even myself not being sure where a survivor is to EMP them.

    I feel a lot of their power thrives when comms are not in play. I also feel this when I play them. Overall though I enjoy versing them even with some rough games. I feel their power is mostly fair to deal with and counter but at the same time maybe something could be done to improve the gap on managing their power between solo queue and SWF.

    I personally wouldn't suggest anything to change them though. They're one of the stronger killers I personally enjoy versing and wouldn't want to see their kit ruined when there's a lot of cases where this has happened with killers I did enjoy versing.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 25

    I think comms dont really play that big part in dealing with singu, unless it's really high level of play.

    most of it is just every person on the team understanding how to do the counterplay and not commit major mistakes that singularity relies on to snowball the game easily.

    like if people just dont give him free TPs and dont waste most pallets in first chase when they could use windows half of the time, it's way easier to handle

  • Nightmarefan
    Nightmarefan Member Posts: 73

    Not really though he's not the worst. As for playing I've played him once but I'll go for adept eventually.

  • Dustin
    Dustin Member Posts: 2,417

    I absolutely agree with

    most of it is just every person on the team understanding how to do the counterplay and not commit major mistakes that singularity relies on to snowball the game easily.

    I just find it's easier to avoid that in a swf even if you're playing casual. It's easy to forget things on occasion as a solo player but having a friend just kind of poke at you while playing keeps you focused on a killer that requires so much of that.

    I wouldn't say comms fully dictates the outcome but I feel it does make it less stressful / easier for players which makes them more committed to playing against a difficult killer. Maybe this is more a psychological thing rather than a balance issue.

  • HeroLives
    HeroLives Member Posts: 3,233

    like others have said swf is fine soloQ/mixed lobbies it can be a nightmare, because there’s a lot in his kit that requires a lot of observation and standing around for prepping, or even resetting which is a tall task not on comms but manageable with swf because of the constant feedback loop. High level singus anyways.

    He’s probably fine since he’s not a super popular pick. Should probably naturally get more 3+ swf lobbies to even the playing field, buff if needed in that case.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    just saying that it's not really that much different for this killer, comms and cherrypicking teammates do trivialize the encounter for sure tho

  • TheGoone
    TheGoone Member Posts: 571
    edited July 25

    No playing against a good Singularity is unfun there's no counterplay when your infected and have no chance when Singularity is in overclock he has.

    No TP cooldown

    Can make up any distance survivor made

    80% Break and Vault speed

    Stun immunity and pallet destruction

    Genuinely what are you supposed to do? A good Singularity can infect faster then you can cleanse. Singularity needs a TP/Overclock Cooldown.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    you're supposed to play around it.

    no TP cooldown is irrelevant when him spamming the power does not guarantee hits and is often detrimental in the actual chase.

    making up distance is a baseline value you must learn to deal with and even so there's a bunch of scenarios you can delay / mitigate it - well timed EMPs, breaking LoS, avoiding infection.

    break/vault speed, stun immunity and pallet destruction come with a downside of giving survivor a fixed amount of distance that's enough to outrun overclock and stun the killer if you didn't waste that distance.

    learn to play around windows, chain tiles, loop properly and learn the timings of the power to know when you can drop, when you can play a 50 and when you are going to take a hit and avoid wasting a pallet.

  • thrawn3054
    thrawn3054 Member Posts: 6,357
  • Callahan9116
    Callahan9116 Member Posts: 393

    I am on like a 20 game streak with him. The reason is because survivors DO NOT adapt. You have to be WAY more mindful than "HOLD W And sit on a gen while teammate grabs chase". You have to bait him with false EMPS that you don't plan to use. Do not go where he wants you to. A good Sing has the main routes bugged, but generally people do not have good map sense and so they run from one hit into another because they never bother to look up and see where cams are.

  • Choaron
    Choaron Member Posts: 818

    No. But they are so rare that I don't mind all that much.

  • jedimaster505
    jedimaster505 Member Posts: 287

    Singularity is another one of those overpowered killers like Blight that killer mains like to pretend takes a lot of skill to play, when really they're very easy. It's just that the standard for what constitutes "skill" in killer role is so embarrassingly low that even easy to play killers are considered "hard". Hard is a relative term. Hard compared to the other killers…that are also very easy to play. So in an absolute sense, your choice as killer is between very easy killers or extremely easy killers since all of them have incredibly high kill rates that give them more wins than losses by design. The word "hard" does not even belong in the killer roster except for Nurse on your first 20 hours. Singularity is certainly not as bad as Kaneki to face, but he's right up there with the most easy killers to win with in Dead by Daylight. Long story short, the answer is no, because unless the Singularity is much worse than average, the match is inherently unfair.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    gen rush or die...eh. he feels lame to be chased by.

  • DBD78
    DBD78 Member Posts: 3,583

    Yes it's a cool character that is not Legion or Ghoul, that's enough for me.

  • LordGlint
    LordGlint Member Posts: 9,779

    Isn't that true for literally every killer that doesnt have a ranged attack? They try to close distance while you run from pallet to pallet.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    No - I hate it. My typical (solo queue) experience against Singularity is he sets up cameras by gens and nobody bothers disabling them so it ends up as a hit and run snoozefest where it’s just impossible to get gens done. A horribly designed killer that is easy for SWF to handle but stomps solo queue due to inability to communicate/coordinate.

  • Shroompy
    Shroompy Member Posts: 7,772

    He aint my least favorite to fight, but he aint my favorite either. Insane at defending gens, paired with a power which is very repetitive and predictable. He's like a 4/10. Tolerable.

    Playing him tho? weeee

  • HaliAndEx
    HaliAndEx Member Posts: 80

    I think in terms of micro gameplay he can be fun to verse, and I mean with immense emphasis on can.

    In macro gameplay it's mostly dependent on how good the Singu is and his playstyle. I think breaking 3 gens have the potential to be fun especially if the killer is good, but if their goal is to slug, regardless of their skill level, then its pretty lame.

  • TheGoone
    TheGoone Member Posts: 571

    Have to disagree you cant play around a killer like Singularity that can cover every aspect of Survivor counterplay is countered with overclock.

    His weakness was Emps but they got nerfed multiple times so now they spawn less and do way less so Singularitys can keep infections up most of the match now.

    Singularity needs to tweaked to be more fair and balanced which is why I suggest a TP/ Overclock Cooldown and not even that huge a cooldown like 10 seconds so it actually feels like Survivors have a chance when they do outplay him.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 26

    >Have to disagree you cant play around a killer like Singularity that can cover every aspect of Survivor counterplay is countered with overclock.

    If that was true, every singularity chase would end in two TPs. Please stop framing your inability to play around overclock timings as it lacking counterplay.

    >His weakness was Emps but they got nerfed multiple times so now they spawn less and do way less so Singularitys can keep infections up most of the match now.

    "was" still is.

    please stop listening to whoever else spreads this harmful to your improvement narrative "emps are useless".

    the only single nerf they received in the 2024 update was a 3 second manual printing requirement which barely comes into play if singularity applies enough pressure and you're making correct plays.

    all other nerfs to EMPs happened in first 2 weeks of his release and none of them made them useless. there's still enough to keep up. they still remove infection. they still deny crossmap TPs and break cameras in the exact same way as they used to.

    >Singularity needs to tweaked to be more fair and balanced which is why I suggest a TP/ Overclock Cooldown and not even that huge a cooldown like 10 seconds so it actually feels like Survivors have a chance when they do outplay him.

    I think you just need to improve at facing him instead of using buzzwords and suggesting massive nerfs to one of the most fair killers in the game.

    Everything that he does has some kind of counterplay to it to either delay, mitigate or beat it.

    Post edited by SpringMyTrap on
  • TheGoone
    TheGoone Member Posts: 571

    Welp that's your opinion however it's clear that the general consensus playing against Singularity isn't a positive one due to how oppressive and little counterplay there is against him.

    Singularity is barely tolerable only because we don't see him often if he was more frequent he would definitely be toned down.

  • paranoidmad80
    paranoidmad80 Member Posts: 205

    Yes, as a survivor, I like playing against this killer. But I'm damn scared against a Chucky.

  • R2k
    R2k Member Posts: 1,170
    edited July 27

    No. This killer is too much for SoloQ. Literally every time I face it in Soloq, lobby falls off due to lack of coordination. In SWF it feels more interesting as you can properly play around it's abilities. Also on open maps his ability to cover whole map and see everything any time he wants is very difficult to play around

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    general consensus from people who lose to killer they dont know how to counter because they dont see that killer often and only face people who main him is that if they dont know about something then that something doesnt exist.

  • Steakdabait
    Steakdabait Member Posts: 1,370

    not since they made him play himself.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    if aiming cameras was all the skill you thought there is to singularity, then im sure you'd be quite found of the knight qols they are making next patch

  • Steakdabait
    Steakdabait Member Posts: 1,370

    It was a massive part of his skill expression circle jerking over "mah macro!!1" when every single killer needs macro is just a stupid take

  • Amanova
    Amanova Member Posts: 379

    Nope, I hate him, overtuned killer for "comp" players, failed design just as SM/Knight😓

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    It can be an enjoyable experience, because it becomes more tense and demands more care. Of course if the killer is an absolute whizz kid at Singularity, then it becomes a real uphill struggle to make it to the last one alive. But, yeah, a good killer makes for a more exciting game.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 27

    it wasnt, i got good with aiming in 2 weeks and the rest of my singu experience was improving all other aspects of using his power.

    singularity has never been about aiming cameras.

  • GeneralV
    GeneralV Member Posts: 12,666

    I don't think so, tbh. It just punished those who played with controllers, that is all it did.

    The auto-aim was a good QoL improvement.

  • TheGoone
    TheGoone Member Posts: 571

    Again your saying there's a counter when in reality Overclock covers all bases of any form of counterplay Pallets, Vaults, Stuns, Distance all covered the counterplay is little to non-existent

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 27

    it doesnt if you understand how it works.

    counterplay not working would mean singularity will guarantee a hit every time he TPs.

    in reality this is not true. if you play right you can have long chases with just higher rate of spending resources and will only die when you get zoned into deadzone / lose mindgame.

    please stop framing your lack of success as killer lacking counterplay.

  • jmwjmw27
    jmwjmw27 Member Posts: 800

    Not in solo queue. Singularity is a macro battle, and you can’t win a macro battle in the 4v1 against a competent opponent if you can’t communicate with your teammates and they’re constantly making mistakes. In a team I’m down for it.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    the whole takeaway of this for pub players should really just be the tp spot manipulation around windows to force tp on other side / bait it on your side to insta vault

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    singularity is first and foremost a knowledge check so yeah, its unsurprising solo q bum teammates often throw.

    best thing you can do is bait chase if you know what to do, this is the killer you can run for a lot of time if you have a bunch of windows

  • jmwjmw27
    jmwjmw27 Member Posts: 800

    I do try, but usually they’re smart enough to know there’s better targets and the game goes downhill fast. Rough sometimes!

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    I most certainly do not, there are worse killers for sure but I would rather not thank you.