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Sadako is just not fun to play, will they ever revisit this killer?

StalkingYou
StalkingYou Member Posts: 394
edited July 2025 in General Discussions

I'm not even going to talk about whether she's strong or not (I'll just say I don't think she is) because some killers can be weak and fun at the same time.

But as someone with over 2k hours on this killer, mained since release, I actually think she is in a worse state than her original version with the 100 second TV cooldowns.

The long and the short of it is that survivors can disable 75% of your power with no downside to them and it just feels like crap.

Sadako has 3 components: her stealth, teleport, and condemn.

With a 1 second interaction, a survivor can completely nullify the teleport and make the condemn aspect basically useless.

This would be fine if there was actually a downside to doing this, but there is none; taking a tape prevents her from teleporting to your generator, and makes it so it's basically impossible for her to try and condemn you because at any time you can run towards your target TV and remove 3 stacks. The only way for her to get rid of that tape is to chase and hook you as a mouse 1 killer. It's funny how easy, free, and beneficial it is to get a tape compared to how hard it is to remove it from a survivor's inventory. It's also funny how you have to hook people in order to have a chance of condemning them, probably the most counterproductive thing in the entire game.

Oh, and when you do actually use a TV, the game plays a global and, if close enough, directional sound queue showing exactly where you're coming from. And she still takes 3 business days to emerge from a TV. So much for "surprising survivors" I guess.

I'm not saying the survivor should be screwed either way by punishing them if they take a tape and punishing them if they don't. I'm also not saying that we should bring her old global condemn version back because I know people will say that this version is better than what it was. But as of right now her power is completely dictated by survivors. It doesn't take a 4 man swf to counter this killer as all you have to do to counter her is go to a TV and hold a button for one second. A player with 2 hours can do that. I honestly had more fun with her original release version because despite the TV's having a 100 second cooldown, you could actually USE them.

Again, you can have your own thoughts on whether she's good or not but I'm just disappointed that this killer's power is disabled for free and without any afterthought from the survivors for the majority of the game. And that the chances of BHVR revisiting her is very low as they've already changed her like 4 times. The current version of her is just so unfun to play.

Comments

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Sadako is fine, she's just not for you.

    Her only issue is that her main playstyle has been indirectly nerfed on multiple occasions by BHVR nerfing killer hit&run options or overbuffing survivor hit&run counterperks.

    You cant fix that without fundamentally reworking sadako which shouldnt and wouldnt happen. What needs to happen are changes to make hit&run a viable playstyle again. ATM it's way too inconsistent and effort taking just to keep up even with bum lobbies let alone coordinated teams / good players.

  • Yippiekiyah
    Yippiekiyah Member Posts: 588

    Her stealth also has a lullaby

  • PigWithTvs
    PigWithTvs Member Posts: 377
    edited July 2025

    tbh what i want for sadako is the ability to go though pallets while invis, this will give her an anti loop ability (a bit of slowdown while going through for balance could be done)

    also if a survivor takes a tape the tv should turn off as it does now

    and when they insert it it should turn on the tv, this just makes sense to me and it will make the tapes are bit more dangerous, u can either hold on to you and get condemed or u can put it in a tv and risk her coming there

    i been maining her since release and i can tell you the current state she is is probably the most boring not to mention the fact devs still refuse to fix her simple bugs

    also reduce the damn lullaby range, what's the point of "stealth" when everyone can hear me coming

    she doesn't need a giant rework again, we had enough of those and it just confuses players even more, just small little buffs and BUG FIXES would be nice :)

    edit : dbd players when you try to make an m1 killer a bit more more dangerous in chase ( illegal and bannable )

    Post edited by PigWithTvs on
  • calem
    calem Member Posts: 555

    Remove the condemn mori entirely and you can actually buff her in other aspects to be more fun for both sides

  • StalkingYou
    StalkingYou Member Posts: 394
    edited July 2025

    I never thought the condemn should be a central part of her power I wish it were just slowdown to help her out as a M1 killer

    I always played her and wanted her to be based around using the TVs to be everywhere at once, surprise survivors, and to use the TVs in chase. But they are always turned off, there is absolutely no surprise factor from a TV that shows its aura through walls with a distinct global/directional sound cue when she uses it, and she comes out of them far too slowly to actually use in chase, even with bloody fingernails add-on. I agree they need to lean into that playstyle more and make condemn more of a background thing as that was always the most fun way to play her and is why I had way more fun with original sadako

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    Exactly. Too much of her power budget went into her insta kill.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397

    Exactly. They should have kept OG design with today’s buffs.


    I don’t play her as much as I use to because her current kit is just boring. Tapes are free for survivors, you get 2 powers punished in 1 action by the survivor. She’s just boring now. I’ve tried to vocalize this feedback for over a year now to keep in the minds of the team.

    Hopefully one day again, they’ll make her more fun to play.

    I’m not sure about how I feel about global condemn. On one hand, it fixes the issue where survivors dictate your power entirely. On the second hand, it was boring.


    I enjoyed he first design again, there was nothing wrong with it, like I mentioned she just needed today’s buffs to go with it.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397

    Agreed. I’m 💯 against giving her a chase power. She does not need to be like 85% of the roster.

    She needs to be more fun to play again.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    Honestly, yeah. Most Sadakos I go against use her invisibility to tunnel, similarly to Wraith. If you can't copy the tapes and they progress too fast, it just gets easier to force players out quickly. At the same time, if you're able to ignore them then what's the point of having them at all?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397

    It’s actually super simple. 1st design. Today’s buffs in her. Done.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    Yeah I don't remember having a ton of issues with her first iteration. But the second was cooked.

  • GeneralV
    GeneralV Member Posts: 12,666

    Honestly, my friend, I think the complaints about her first design being too weak, which in turn caused the first rework to happen, were a consequence of the game getting too many anti-loop killers almost back-to-back.

    Deathslinger, Pyramid Head, Twins, Nemesis, Cenobite, Artist. Blight and Trickster, dash and range respectively, were also released around that time. Too many killers who primarily focused on chases, rather than macro gameplay. So by the time Sadako is released, for all intents and purposes a M1 killer, some players may have thought her kit didn't do enough.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397

    I agree. On paper, the second design sounded good. In game, it was too strong and not to mention boring to play as. It really was. Mindless spamming of tvs.


    Her 3rd iteration is similar just toned down but survivors now also have complete control over your power. 🥱

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    Honestly, kind of typical fashion when it comes to balancing with the game. Too far in one direction, then too far in the opposite. There's always this tangible middle ground that goes totally ignored.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397
  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    It's everything, I swear lmao At least it's kinda fun when it swings in a direction you like, but still. 😝

  • M1_gamer
    M1_gamer Member Posts: 419

    shes my main and a comfort character for me to play. i enjoyed all her versions…but i can see why some don't like her.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited July 2025

    When will Sadako be reworked? Well let’s do the math: there are now 40 killers in the game. Seems like we get a killer rework about twice per year. So, you can expect one sometime in the next 20 years, and that’s not accounting for the other new killers who will be added and reworked (maybe multiple times) in the future (see: Skull Merchant). So maybe in about 20 years if you’re really lucky.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397
    edited July 2025

    Yeah I am hoping we get more efficient and faster response time with this type of stuff.

    It’s gotten a little bit better but still takes WAAAAAAAAYYYYYYYYYYYYY TOOOOOO long.

    That’s why I think BHVR needs more crew in their team. More devs.

    Post edited by MechWarrior3 on
  • StalkingYou
    StalkingYou Member Posts: 394

    I get that, but it just seems impossible to balance condemn without making every other part of her power ######### or making condemn completely boring. Personally I am not a fan of it as throughout Sadako's history the only way to use it was to spam teleports and do nothing else. Just teleport then teleport again then teleport. She doesn't need to have a strong chase power or any chase power at all, and this is why I had so much fun with her original version; I thought she was unique in a way where she lacked chase power but had the potential to (with some number tweaks) to have some of the best mobility and pressure in the game despite it. It was an interesting dynamic to me and I would like her to be balanced around that playstyle where you're always zipping around the map rather than mindlessly spamming to increase a number.

    And yes… she does absolutely suck right now. Her power is a joke. The TV's might as well not exist as the Survivors can just turn them off for free. I have played countless games where I go out of my way to strategically hook a survivor next to a TV only to realize "oh actually this is pointless because the unhooker is just going to turn it off with no consequence to them"

  • StalkingYou
    StalkingYou Member Posts: 394
    edited July 2025

    Her original design was good the only thing that was plaguing it was 100 second cooldown televisions. that absolutely had to be changed, among a couple other buffs including longer invisibility and demanifestation pallet stun immunity. The 100 second cooldowns is really the only thing that made her D tier.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397

    Correct. Keep the 1st design as they should have, with today’s buff. Lowered tv cooldowns, locking in condemn on hooks. Add on reworks/changes.

  • StalkingYou
    StalkingYou Member Posts: 394

    id honestly wish they'd introduce the mechanic where if you hit a survivor it at least removes the tape from their inventory,. having to chase, down, and hook a survivor as a mouse 1 killer simply to remove the item they retrieved easily which completely counters your abilities is so obnoxious. like, compare the amount of effort they have to put in to nullify your abilities compared to the amount of effort you have to put in to remove it from their inventory

    I know they did not do it well but I really enjoyed the idea of her 2nd rework, at least compared to what we have now which is BS. the idea that you had to take a risk by taking the dangerous tape to protect yourself, but you better not get caught by the killer holding it felt like it was straight from the movies. I think they could implement this concept now, maybe if she hits you it removes it and you get 1 point. it would actually make survivors hesitant to just brainlessly take tapes because you better not get caught with it, there's a sense of risk.

    current version throws all reason out of the window. taking the "cursed" tape has no consequence. you can literally hoard it for as long as you can. it doesn't protect you against condemn; the tapes have no depth to them. the only difference between having a tape and not having a tape is that if you have one, you can basically go "trying to condemn me now is useless, because I now have the ability to remove it in one second thanks to this thing in my inventory"

  • MarbleThrone
    MarbleThrone Member Posts: 963

    She's gone through so many iterations I don't even know what she does anymore, nor do I really care at this point.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397

    Correct. How ring drawing should work, upon hitting a survivor the tape breaks. 1 stack of condemn goes to each survivor. Currently it’s way too much effort. Current ring drawing should be basekit.

    I’ve been saying this forever. Cursed tapes equal consequences. That’s why I love her first design. The design itself was fine. She just needed the buffs we have today.


    I know I sound like a broken record in this thread but that’s as complex as it gets.


    Then rework addons

  • GeneralV
    GeneralV Member Posts: 12,666

    They could have just reduced the cooldown, it would have been better than two reworks.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I really dislike blockbuster simulator that they all play coz they can't move on from the first rework, it's not fun to interact with.

    I much prefer smart Sadakos who use their teleports mid chase/to pressure gens.

    I think her phase is really unique since it basically denys stuns of any kind, it's really different to other killers so I can see why there is a lullaby.

  • StalkingYou
    StalkingYou Member Posts: 394
    edited July 2025

    I agree, and this is why I had lots of fun with her original version.

    But the problem is that:

    TV's are free to turn off with no consequence so using them to pressure pretty much anything is basically impossible now that they're always turned off

    And the teleport takes 5 years to complete so by the time you're done TPing mid chase the survivor has already ran in the opposite direction

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
    edited July 2025

    There is a consequence in getting cursed, so it does add up, it wastes a lot of time in the grand scheme of things and I think with the new spawns she is in a good place re pressure now, as its easier to apply stacks with them being near objectives.

    I feel the teleports for chasing is what needs help yeah, kind of like what dredge recieved, the phasing in and out I feel is in a good place however. Maybe the more cursed survivors are the faster they come off CD? But that could be really oppressive too

  • PatchNoir
    PatchNoir Member Posts: 741

    Sadako and spirit have a passive phasing that could get looked into too, the blinking actually helps sadako in chase (since she doesnt have a wraith lunge) but its unreliable. Also i wouldnt mind if she walked through pallets and windows while invis, since she does take time to manifest that is enough to vault back or loop around.

    It might be personal but her lullaby is almost inaudible for me without the heart indicator, but with the indicator on she basically isnt a stealth killer anymore, just like freddy. Imagine how bad ghostface would be if he activates night shroud but you would have the black indicator anyways…

  • StalkingYou
    StalkingYou Member Posts: 394

    what do you mean? I really disagree that she is in a good place pressure wise right now as survivors can just disable your teleport for free

    like, for example, there have been many times where I pick someone up and look for a hook near a tv, then release that im kidding myself because the unhooker will just disable the tv with no consequence so it might as well not be there

  • ArkInk
    ArkInk Member Posts: 1,048

    Sadako is weird because it feels like rather than just running with the unique and original version she had that was admittedly pretty weak, she got reworked and changed into versions that took some aspects and bunked others, leaving her wholly underwhelming each time.

    I think they could definitely make TVs have a shorter cool down and either make her coming through the TV faster, or remove the global tp noise since killers like Springtrap work well without one and it'd make her scarier. I don't play her often, but with a couple of the right nudges she could easily be a favorite. She was always such a weirdly cool addition.

  • Langweilig
    Langweilig Member Posts: 3,143

    I agree with everything you said. I really miss her first version which was the most fun in my opinion, because there was actually something that discouraged taking tapes.

    That‘s some of the changes I‘d like to see.

    Chase/flicker buffs

    • She keeps her loss of collision undetectable for the lingering flickering duration (,which is 4 seconds without the mirror addon). (New)
    • She flickers for 4 seconds after crawling out of a TV. (new)
    • She keeps flickering while breaking pallets and vaulting windows.

    Teleport/TV/chase buffs

    • Please remove TV auras or make it so they are hidden when carrying a tape. I will take any nerf for the removal of TV auras.
    • Increase the tape insertion, grabbing and the speed for turning off TVs to 1,5 seconds. (grabbing and delivering a tape is 1 second, turning off TVs is 0,5 seconds)

    Condemned lock in buff

    • On the second hook all condemned stacks get locked in.

    Condemned changes

    • Tapes grant one stack of condemned for every 30 seconds you hold them. The timer is paused when she is within 18 meters of you or when you are in chase. After these conditions are no longer met the timer stays paused for 6 additional seconds.
    • Hooking a survivor with a tape grants one condemned stack to all other survivors. (Ring drawing basekit)
    • You only spread Condemned around the TV you projected to, but every 50 seconds every survivor receives one condemned stack globally. Each survivor has their own timer that gets paused by being in chase or being hooked.

    Addon changes

    Chase addons
    🔴 Iri videotape (rework) - for map traversal and chasing with TVs

    Sadako can teleport to a turned off TV, which doesn‘t spread condemned 📺. Add a cool flickering effect to the turned off TV when she crawls out of it. (New)

    TVs stay turned off 50-100 (was 20)% longer. [This has the advantage of no TV auras]

    🔵Telephone (made blue)

    Survivors suffer from a -7% (was -3%) hindered Status Effect for 3 seconds, when Manifesting within 7 meters of them.

    Reduces the required time to manifest and demanifest by 0.2 seconds (to 1.3 seconds). (new)

    🟣 Tape editing deck - for jumpscaring people

    All Survivors start the Trial with a tape and have to bring it to the furthest TV.

    Survivors who are in a 3 meter radius to an active TV get twice as many stacks of condemned and are revealed by killer instinct. (new)

    🟣 VCR

    Causes all TVs to make sounds when using projection.

    Generators near an active TV start regressing again when you project somewhere. (New)

    🟢 Well stone - for the early game

    At the start of a match she crawls out of a TV next to a survivor and the TVs are not on a 30s long cooldown. (new)

    Reduces the time it takes for TVs to turn back on by -7 seconds (was only after manifesting).

    ⚪️ Newspaper (merged with reikos watch)

    Increases the duration of your full Invisibility after Manifesting and while being demanifasted by +33 %.

    We don't need two addons for basically the same thing.

    🟢Reikos watch (rework) (meme addon)

    The haste from protection gets turned into hindered and given to survivors and the killer for the duration of the speed when someone is within 16 meters of the TV you projected to.

    Condemned addons

    🟣Ring drawing (rework and made purple)

    Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on an injured Survivor. (revert)

    Hooking a survivor with tape, grants all other survivors one stack of condemned. (If it doesn‘t become basekit)

    🔵Well water (rework)

    Every time a generator gets completed every survivor receives a stack of condemned. (New)

    🟢 Sea-soaked cloth (rework)

    Hitting a survivor within 8 seconds after manifesting turns back on the last 2 TVs turned off. (Nerfed version of old iri tape)

    ⚪️ Cabin sign (rework)

    Hitting a survivor breaks their tape. (New)

    Hit and run addon

    🟢Yoichis fishing net

    Survivors with 2 stacks get mangled (new), with 4 stacks blindness and with 6 stacks hemorrhage (new).

    Stealth Adoons

    🔵Rickety pinwheel

    Survivors suffer from the silence (was oblivious) and fog status effect when within 12 (was 8) meters of a turned on TV and within 3 (was 0)meters of a turned off TV. This effect lingers for 1-2 seconds after leaving its radius (new).

    New status effect: Silence

    You become deaf and don't hear anything (the lullaby). The visual heartbeat deactivates.

    New status effect: Fog

    There is a (white) wall of fog which blocks your view and auras outside of a 24 meter radius.

    🟢 Clump of hair

    Reduces the threshold for full Invisibility while Demanifested to 14 (was 18) meters and the invisibility lingers for 0.5 seconds (new).

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
    edited July 2025

    It's not for free, it speeds up the condemned the more you do it, I think her pressure is really good rn especially in a good players hands with her. She also blocks items from being used so long as a survivor has a tape, she has unique utility.

    Also that's fine, you shouldn't be able to just teleport right back to hook and it's valid counterplay, we need more of that for killers with the ability to go right back to hook. You want the tunnel so bad? Make your way manually.

    Like I feel if her teleport was faster she'd be strong, if the CD was faster or more available she'd build condemned way too fast. She is probably in a good place rn just probably needs better addons like what P.Head got. I'm not really wanting to play against a killer which is utterly broken, and I like playing as her because she has a unique playstyle, can it be improved? Yes.

    But I don't think making her oppressive for just teleporting is the answer, nor being able to just deny a survivor their stack removal by being stinky. She is in a place where she has better chase and good utility/passive slowdown if you're applying pressure right.

    The lullaby is there just like it is for chucky, she is short and hard to see, so it's for accessibility. I could go on and on.

    She is in a good place rn and I honestly believe she just needs fine tuning/addon reworks at most, I speak from playing as her and against her.

  • CosmicScarab
    CosmicScarab Member Posts: 253

    She could for sure do with some changes. It feels like she has too much counterplay at the moment, with survivors being in complete control of your teleport and her being a stealth killer but having a directional lullaby.

    They could probably start by making holding tapes without doing them a real threat like in her previous version, and honestly, I feel like the directional lullaby could just go, as it feels awful having a "stealth" killer that has no stealth if the survivors have ears.

  • StalkingYou
    StalkingYou Member Posts: 394
    edited July 2025

    the comment about the lullaby gave away the troll you shouldn't have included it

  • Choaron
    Choaron Member Posts: 818
    edited July 2025

    Her instakill mechanic only works against newbies/casual players who refuse to learn. They shouldn't be considered when tweaking a killer power. She needs an actual chase power for those matches against proper survivors.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Not every killer should be for everyone

  • ArkInk
    ArkInk Member Posts: 1,048

    I hate seeing comments like this because it just ignores everything the user said and all the experiences that informed their opinion in favor of "just not for you."

    Like if you wanna argue Sadako is fine, actually argue it instead of just acting like the User should suck up not liking her current version. Asking for killer tweaks is like half of what this forum is for, they aren't at all out of line for saying "this killer isn't for me, here's how I'd change her."

  • MrDardon
    MrDardon Member Posts: 4,181