9.1.0 | The Walking Dead
Comments
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100% agreed, we can't dodge Spirit player so why they can if they see we brought Fog Vials? Sounds completely unfair! Then hide our items/steam profiles too so killers can't see, fair trade😡
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No, once the match loads in, I'm committed. But I don't see anything wrong with dodging a lobby that has an item that makes my killer power basically worthless.
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Revert Blood Amber please, they are really useless, examples:
- Let's say I'm playing against stealth killers during a chase, I activate the addon and the killers simply turn on their stealth mode (GF, SM, Wraith, Chucky and others) and catch me seeing my aura while I can't see their auras, that is, I give them a aura perk for free
- There are killers who can effectively use m2 attack through walls, Nursa, Pyramid, Cenobit, Freddy, even Clown, they only benefit from this addon!
- 6 charges are not enough for blood amber, because before it lasted longer, more than 20 seconds you could use it, and now less than 20s
- With all the nuances above, amber is simply should not be an iri addon
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You understand that lobby dodging screws up matchmaking, right?
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That's Behavior's fault. They've had this horrible "backfill grabs the first available person in queue regardless of MMR" system for years now, and it's always sucked.
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Thank you. And even though this sounds harsh, the thing that killed a lot of other asymmetrical games, is when the killer side felt useless because the survivors were allowed to "fight back" too much.
And that is what the fog vials feel like to me. I feel absolutely useless, because there is zero counterplay. I really want to know what the killer is intended to do as counterplay, because it literally feels like "just guess and guess and guess, in an 8-10 yard radius". And if multiple survivors have this item, it might be a giant guessing game, 4 times in the same chase.
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That could be used as an excuse for pretty much everything.
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I'm of the opinion that if it's in the game, it's fair game. Making up a bunch of rules as a community never works, because nobody follows them and everybody has a different idea of what those rules should be. If BHVR had a problem with me leaving lobbies, they wouldn't let me do it. If BHVR didn't want me to tunnel, they wouldn't let me do it.
That's why I don't complain when survivors use the tools that they're given, I ask that BHVR make those tools less effective if I don't feel like they're fair.
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It really does feel like a no-win situation with no counterplay for killers. Losing a chase due to a Fog Vial wastes soooo much time. One vial can easily change the outcome of a match.
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The input binding on Pig is chefs kiss
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By that logic, using the chat to be toxic is fine since BHVR allows you to do it.
Not sure I agree with it.
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Considering how sensitive the censors are, it hasn't really been much of a problem. Oh no, someone said "ez" in the EGC. Be still my beating heart.
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Leaving toxic comments on profiles is fine because BHVR allows you to click on them.
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You can just… ya know. Turn off comments. Or go anonymous.
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Don't have that option on Console.
Also gets you hit off on occasion. Depends who you piss off.
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All I see is a bunch of killer mains whining that their power trip fantasy just got a little more difficult to pull off and survivor mains actually get something fun to interact with during chases that isn't rng environment/map dependent like pallets.
Like get over yourselves….
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Console doesn't have EGC. It doesn't have profiles to leave comments on. And you can turn off messages from randos. If you want to avoid toxicity, you can absolutely avoid it.
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All I see are a bunch of survivor mains that can't loop whining that people don't like their "EZ Chase Win" button.
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Still whining I see…<rolls eyes>
God forbid you actually have to search for a survivor rather than relying the game to hand hold you and tell you where to go
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Hey, if you want to turn this game back into hide and seek, we can do that. Then again, we'd have to massively nerf looping and tile strength to compensate.
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What's the point of a slasher horror game without a little hide and seek. <shrugs>
Adds more depth in my opinion…don't need to nerf anything to do it either and oh look they did just that with the fog vials.
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Lol. You don't get to make survivors hard to find and make it easy to lose chases while keep them just as difficult to actually down. Otherwise, the killer just loses.
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Lol. As if the tunneling and slugging epidemic wasn't bad enough. You act like killers don't already have insane amounts of aura reading to begin with. The number of BS perks that just allow the killer to know a survivors location is just asinine. Like I said before god forbid you actually have you use your brain and search for a survivor rather than the game just telling you where they are or were just moments ago.
Sorry you don't get to have base kit aura reading and survivor has a permanent exposed debuff for every match. Apparently this is the only thing that will make killers happy.
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Agree. The blood amber addon is terrible now. Before the new charge system I could use it like 20 times and now I can basically use it ONLY 4-6 times in a match, that‘s without mentioning the horrible drawbacks this addon has. At the moment this addon is strenght wise a grey, definitely not an iri.
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Loops already got nerfed massively over the years.
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Blood amber changes feel terrible. I honestly don't understand why it got massively nerfed.
It basically leaves us with 4 charges to use it for like 4-6 seconds. You get 16-20 seconds of usage from a key.
Key literally got gutted, if you don't use it for chests.
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Hey folks. While I understand there are strong feelings tied to some of the changes in yesterday's update (and that's okay!), please let's refrain from letting disagreements get personal. The perception of things like Fog Vials will understandably be quite different between Survivor and Killer (heck, even within those roles), so it's expected that not everyone will be in agreement. Regardless, the constructive feedback from both sides IS super helpful!
So rest assured, we're working hard to collect this feedback and bring it back to the team.
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With the insta-sacrifice happening if all players are hooked simultaneously (even if someone has Deliverance), it removes the possibility of a comeback even more. And with the return of the go-next prevention system, no one will ever want to play Survivor again.
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I don't know, I think that's a good change. I've had a lot of games over the years where we're all just sort of stuck there waiting until someone's hook stage updates and we all actually get to end the match.
I could see coding in an exception for someone having a specific tool for leaving the hook but other than that, this is an outright improvement on the survivor role imo.
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Hello there,
I have a question regarding the in-game sfx the Rick Grimes and Daryl Dixon. The hook/grunt sounds are the same ones from the PTB. I was under the impression that these were "placeholders" for when the chapter comes live. The voice lines from the original actors are phenomenal but the other sounds are really not fitting and lack character.
However, they were implemented in the live release. So my question is, was this intended or is it a genuine bug? Because the sounds really don't match their characters.
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The clown changes are bad. He's now spam yellow for haste.... Literal inverse of his previous play style.... Both yellow and purple should be viable
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I'm guessing you're a crouch walking Claudette, with how much you rage against aura reading lol.
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For anybody that is concerned, they confirmed on Twitter that the feedback has been acknowledged for the grunt and scream sounds for Rick and Daryl.
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The new 'Deliverance Curse', not that you're first hooked every time you equip the perk, but that it'll be your first Hook… but you're last in line, so you and everyone else get insta-sacrificed anyway.
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This Release Patch Is really hurtful. Lets start with balance changes mainly with the clown. Why did you decide after all the community feedback that these changes were acceptable. Regardless of if the changes were a Nerf or Buff survivors felt they were not able to keep chase consistent and fair with the speed leading to issues around making it to new tiles. On the same note regardless if the changes were a Nerf or Buff the changes made the clown way less fun to play removing core elements of how he interacts with survivors through his bottles. Essentially what I am saying regardless of whether it was a Nerf Or Buff you removed all the nuisance in his abilities making him UN-fun to play on both sides. That's a huge issue not even in terms of balance but overall health in entertaining and unique game play. Now, we are in the thick of the health update right? Lets go over the numerous bugs that are making the game incredibly unplayable and making that name more ironic then truthful. The first of many is the PTB chase bug. This Patch needed more time. M1 killers, the weakest in the game are now locked to always running bamboozle due to infinite's being reintroduced back into the game through the chase bugs. Chase sometimes will not even start even if you are giving the survivor a back massage. No more bloodlust means some tiles cannot be closed at all. This is horrible and breaks the game significantly for already the weaker killers in the game. Now lets just turn the page and go over some of the horrendous bugs from the Oreala chapter, Anniversary, and Walking Dead PTB shall we? Xenomorph my main man, cannot use main power due to collision being bugged and incorrectly hitting obstacles, Freddy's Dream Pallet outline is on every tile for some reason, audio for power being only on left side. Pyramid head flicks will not work due to power direction being at times misaligned, survivors floating in the air being tickled by invisible cages, and issues with his power being wonky now. Houndmaster I don't even want to talk about with most of her issues still being there since late November and knotted rope seemingly falling into the void of issues to address like the swamp update. Jumping to spirit her animations are bugged with her hands and phasing, legion has learned Micheal Jackson's dance moves and moonwalks and doesn't always get killer instinct now, Springtrap not even looking the right direction for his own power and doors breaking survivor audio again, and so much more! Also Has nobody even spoken to Dracula and asked how hes doing??? Poor guys been trying to use his wolf form despite the pounce bugs so much "The Dark Lord" is currently sobbing in a chair! These are just the tip of the iceberg for killer bugs! The new survivors you added are BUGGED! Why is Daryl's screaming being randomly heard throughout the match, why are the fog vials magnetically being attached to open hands on multiple survivors INCLUDING RICK the character that is being purchased the most right now! Do we even have to talk about how loud Michonne??? Why is she the loudest survivor in the game with her vomit sounds so loud they make my killer nauseous!!! I guess to solve this survivors can take advantage of that new bug you added where SURVIVORS CAN GO MUTE/COMPLETELY SILENT just by momentarily crouching. At this point should we even mention the ghoul bugs and random sign in the offering loading screen? Even the live stream to debut this whole chapter WAS BUGGED and for 15 minutes it was dead silent with you guys terminating the stream and trying again later. Enough of the bugs lets talk about perk and addon changes. Overall very mixed. Pyramid head was lovely and his addon rework has been actually one of the funnest and best ones to hit this game. You completely overhauled his addons so much that hes actually now incredibly fun to play due to his diversity and ability to take a variety of play styles. This has been one of the best changes yet to come and I am very proud of the team of developers that went into its creation. Franklin's demise though is probably the worse bandage fix to come yet. Just because you cannot figure out a way to have it interact with the new items and their changes does not mean it deserves to be thrown into the unusable perk pile. You also have not seen how badly this is affecting the already prominent healing meta that currently allows survivors to do 4-6 second heals that were already a dark chapter in this games past. Some perks also for survivors strangely also got reverted back to previous numbers with no notice? At this point I don't even know what to say. I had become so proud of you guys as a company for finally taking the initiate to focus on the health of the game and our feedback from many years of community dialogue. Now you have shifted to pushing a PTB live riddled with bugs and ignoring them and adding even more in for the debut release. You have also ignored a large portion of the community who already showed major concerns for this chapter in relation to fog vials causing major accessibility issues for those with vision related impairments. On a positive note I loved the way you listened to the muffled audio feedback and changed it to now be silent but there are still many issues with the item in its current state. Mainly the issue that they are infinite in design and are currently becoming a nuisance or even issue to players in general. I feel this item needed slightly more time to be fleshed out and make it to the game. There are so many more issues and topics I am proud and not proud of you guys doing with this chapter that I cannot contain them all to this post. Overall I am just really disappointed for a chapter I eagerly looked forward to as a huge fan of The Walking Dead. It hurts to see that you are loosing a lot of the goodwill you all worked so hard to achieve. I am truly really sad about this update.
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What were you guys expecting to happen when you introduced an item that gives infinite, spammable invisibility with zero counterplay?
This isn’t a matter of opinion or player bias — it’s a case of a completely broken design making it into the live game. Fog Vials erase all core tracking mechanics: no scratch marks, no sound, no visual. Killers who rely on those (which is most of them) get completely shut down.
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Fix the idling killers FARMING BP and shards
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Vials erase all core tracking mechanics
Untrue. You can still see them at close distance and you can follow their pools of blood. You could even run bloodhound to see their pools of blood better if you have such an big issue with them.
They also don‘t have no counterplay. It is pretty easy to find survivors most of the time. My only issue playing this patch is the chase being bugged which makes me lose a lot more than the new item.
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That’s how desperation and misery sound. Like the scream of the soul.
But that's what everyone who plays killer consistently and is trying to show some more than a pathetic chase feels.Post edited by tes on-3 -
This trails lasts for few seconds. Maybe don’t sprint to teammate to give him free torment? U even have base kit endurance after the cage lol
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H
Houndsense only shows the blood brighter when the survivor is in the dying state.
Yes, that's terrible and it really should work on injured and deep wounded survivors. But it doesn't, and it's sad.
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I meant the perk from wraith or Billy that causes pools of blood to glow.
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It would be better if Stridor countered the fog vials, and allowed the killer to easily hear the survivors.
Because using a perk slot, on a tracking system that still requires line of sight, isn't anywhere as good. The problem with fog vials isn't that the blood is difficult to see, it's that it's blocking way too many other things at the same time.
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Strider should counter the iron will effect of the fog vials agree, just like it is with iron will.
I think you underestimate how useful the glowing effect from bloodhound is in fog viles. I would probably not take it because bloodhound is a really bad perk, but if people have such big issues with fog viles, it is probably worth for them.
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"no other killer has anything ######### like this."
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I‘m not sure whether or not I‘m the only one, but Pyrmid heads speed nerf when using his power feels really bad. Survivors just gain too much distance when I try to go for m2s. Maybe could you try 4.3ms, it would be the middle ground between the 4.2 we have now and the 4.4 we had before.
Also please make m2 flicks available for controller as well. They are currently only possible with mouse and keyboard and it is shame that I can‘t do it because I play on controller. You did it for ONI, please do the same for Pyrmid head.
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One thing that I want to add about the Fog Vials: It feels pretty awful that you cannot see the aura of hooks. Over the past few months, hooking became so awful for killers because you basically make the survivors stronger with hooking them (OTR, DS, faster healing, 70 seconds timer, ect.) while killer perks got nerfed that reward killers for hooking. It also takes a lot of time to hook survivors and makes the killer more vulnerable (flashlight/pallet save but also sabotaging plays that became so free and easy to do). The new conviction perk is also an unhealthy addition to the game because besides many other unhealthy aspects it forces the killer to hook fast in an unhealthy way. If this perk is your way to encourge the killers to hook survivors, then its the wrong way. Same with your idea of basekit UB and Tenacity, the answer to less slugging should never be a punishment.
In my opinion, this game is healthy when its build around hooking survivors but over the past few months, we moved away from hooking is good. Before Knock Out got nerfed, killers liked to slug more because with slugging you don't have all of the problems you have with hooking (abusing of anti-tunnel perks, faster healing, risking a rescue, and wasting time). Before patch 6.1.0 killers loved to hooking survivors and slugging as well as tunneling were less common because we had much more rewarding stuff for playing around hooks (e.g. BBQ, stronger Pop) but also fewer things that spoke against it. So, the point is, adding more stuff that makes hooking awful, it will lead into a more unhealthy metagame.
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So are we going to get an update on the first hotfix for this disaster soon or will all the socials just be advertising a broken mess instead? A week without any word on when to expect fixes for god knows how many bugs is atrocious communication on top of the whole Streetwise kill switch debacle, there is only so much "we understand this is frustrating, please keep waiting" you can expect people to do, while still releasing 2 new Lara cosmetics.
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Rip fog vials, i guess killers somehow got so upset over franklins that they somehow nerfed fog vials...which backfired hard
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You can jump into a locker and remove it bro! The only way to remove scarlet eg is cage and 80% of the matches I have been against ph. They don't like to cage for the mori
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