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Spirit Falls to C Tier

Every single chase, the survivor can just completely nullify her power with an infinite item that removes scratch marks and ALL survivor audio, basically turning her into a 4.4 M1 killer.

RIP Spirit, you'll be missed.

Comments

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Yeah. She has no counter to it. It literally makes the survivor untrackable while in phase. No scratch marks, no noise whatsoever, and you can barely see the ground to even look for moving grass. Any survivor that brings a Fog Vial can make Spirit into a 4.4 M1 killer every 60 seconds.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    You guys can downvote me all you want, but I notice that NONE of you have a counter argument. This item MURDERS Spirit.

  • TheMruczek
    TheMruczek Member Posts: 250

    Fog Vials definitely should have charges. However. Personally I don't think Fog Vials will be a very common item.

    A week or 2 after the update, the lobbies will be back to 4 medkits with syringes and styptics.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Nah man. I don't want to go back to lobby dodging like I used to have to do with Trapper and maps. Because if you play Spirit, that's what you'll have to do. A single Fog Vial neuters you just as much, if not more, than maps neutered Trapper.

  • TheMruczek
    TheMruczek Member Posts: 250

    I would just wait a week or 2. It's too early to tell how this is going to impact games.

    Your points are valid but at the same time. The iridescent add-on has been nerfed and it's not like Spirit is a mid tier killer that just took an unnecessary bullet to a knee. Again I can bet my right hand that most serious survivors will just go back to having 4 medkits.

  • hermitkermit
    hermitkermit Member Posts: 996

    I think it's far too soon to tell if this item is going to damage her kill rates or not. I am certain that if that is the case, that if we see her success plummet from her 66% to les than 60%, then I'm sure the devs will buff her accordingly. There are plenty of perks in-game that can make tracking sounds and scratch marks/blood more difficult, but I don't believe they've made her unviable.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited July 2025

    Youll see people use Fog Vials because they are the newest thing but people will probably swap back to the stronger items like Medkits or Toolboxes after a few weeks. It's like a pair of keys jingling in front of them, but once that shine runs out and the rust starts to form, people move back to what they know.

    None of this is to say that Fog Vials are weak, but moreso that the state of Medkits and Toolboxes is stronger (and are meta).

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    No, but there's no one perk that does it all. Lucky Break only does scratch marks and pools of blood. Iron Will only does grunts of pain. Quick and Quiet ONLY does vault noises and lockers. I can't think of a perk that removes breathing noises. I think there's a perk that muffles footsteps. Lightfooted?

    The point is, that Spirit can counter each of these individual perks by using one of her other methods of tracking. Nothing does it all, and most of these perks are conditional. For instance, Iron Will is directly countered by Genetic Limits because of the exhaustion limitation. So if a survivor REALLY wants to counter Spirit completely, it would take an entire build to do so, and it would still be able to be countered somewhat.

    Now, you have an item that does everything, and recharges in about 40 seconds.

    Spirit is a 4.4 killer. She can't just "not use her power." You know how Huntress feels when she runs out of hatchets? Yeah, imagine being reduced to that every chase.

  • hermitkermit
    hermitkermit Member Posts: 996

    I understand your concern, an item that can several different effects split between multiple perks sounds extremely oppressive. But I think we will have to wait and see how it all plays out first before insisting that the killer won't be able to be successful because of it. I feel comparing it to Huntress without hatches isn't a great analogy either because Spirit's power isn't entirely negated even when scratch marks are harder to read. She can still get fast repositioning, mind-game potential, and map pressure that other 4.4 killers like her don't have. A huntress without hatches simply cannot physically make the hatchet play at all, the spirit can still use her power but it isn't as guarenteed as before.

    But again, if you're right and this absolutely guts her killrate, I will gladly stand right beside you and demand compensation buffs until it comes back to at least a 60%. Spirit players deserve the ability to have success with this killer, and it is of my opinion that it is too soon to tell if item is going to prevent that success. I understand you feel differently, and that's okay.

  • n2njauwu
    n2njauwu Member Posts: 300

    arent maps super good now, its like free windows of opportunity , sure it has charges but u only need it few times anyway

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Fog Vials eliminate scratch marks and all survivor audio, including breathing and vaulting. It is literally impossible to track a survivor through phasing while a Fog Vial is in play. Except if you use Cherry Blossom. I guess we're back to the MDR/Blossom days.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,681

    It doesn't matter how popular fog vials are. They're still a hard counter to Spirit, to the point where there's zero reason to play Spirit if the survivors have fog vials.

  • MDRSan
    MDRSan Member Posts: 748

    My god, the hyperbole on this forum.

    Survivors don't know what killer they're getting until after the game starts. If they do only start bringing Fog Vials then doesn't that solve the great Med Kit panic of 2025 all the killers were running around like panicked Muppets about, arms flailing in the air?

    Spirit isn't dead unless you're telling me you are incapable of getting a down without being able to phase track survivors for 100% of a match's duration. If that's what you're saying then it sounds like a skill issue more than an issue with Fog Vials.

  • tjt85
    tjt85 Member Posts: 1,658

    With respect, to quite a few Survivor players Spirit is a Killer that has virtually no counter play at all. Lots of us play in front of a TV screen without headphones. If I get a Spirit, I'm just guessing and hoping that when I throw the pallet at a loop, I'm on the right of it or I get the stun. It's just pure luck. Sure, you can say it's my choice not to play with headphones, but what about the players that are hard of hearing who don't even have that option?

    I don't think it's such a bad thing that Survivor can now bring an item to somewhat counter her power.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    No item should be a hard counter to specific killer's power. We've removed every other interaction that counters killer powers.

  • MDRSan
    MDRSan Member Posts: 748

    There's a difference between knocking Wraith out of stealth, stunning Nurse, or erasing Hag's traps with a flashlight and simply being able to hide from a phased Spirit. It doesn't take away her ability to phase. It doesn't take away her ability to M1. It doesn't stun her.

    It's up for a limited time, in a limited space that doubles as a beacon shouting 'hey, there's probably a survivor in here - come use your eyes and stab!'.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I have a lot more respect for those who actually reply, even if they have terrible arguments and I fully disagree with them. At least they have the guts to respond, unlike the anonymous bomb-throwers. None of them will ever explain how you are wrong or offer any evidence that they themselves can deal with this issue.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Maybe I’m just bad at Spirit, but I disagree. I don’t play her often, but when I do, survivors have no problem countering my power and it often takes multiple phases for me to get the hit around loops/pallets.