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Was STBFL nerf needed?

drag27
drag27 Member Posts: 157
edited July 30 in Polls

Both the speed decrease and loses stacks with M2

Was STBFL nerf needed? 23 votes

Yes
30%
JarkyBrokenbonessizzlingmario4NightmarefanTheSingleQuentinMainGood_PancakeCompetitifDBD 7 votes
No
69%
GibberishWalterBlackLinkdoukenGeneralVValikTsukiYureifussyMechWarrior3CrossTheSholfSkitten56SkillfulstoneChipperChickenReadyplayeroneSoma_RTAFoxGhoulHuskyDogLover 16 votes

Comments

  • HuskyDogLover
    HuskyDogLover Member Posts: 86
    No

    STBFL was nerfed before the base kit face camp protection, to stop people from being able to easily face camp.



    If you had 8 stacks you could easily prevent unhooks, especially if the obsession was hooked. I believe the reduction was done to ensure you can unhook without getting downed before the unhook action completes. And I also believe the special attack inclusion was added to prevent the issue where if you have the obsession on the hook with 8 stack, then it become impossible to counter.

    However, with the base kit camp protection, all of that is only a problem during end game, which I don't think should be a problem, because we have perks like rancor that let you mori the obsession once the gates are powered already and as long as the obsession is still alive, you can easily counter it by having them unhook.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,833
    Yes

    Yes the changes were necessary.

    The 5% → 4% change should've happened when the default cooldown was lowered in 6.1. 40% was fine prior to that, but it wasn't fine after that change was made.

    The token loss on m2 nerf was needed because it nullified the counterplay on certain killers to an unhealthy degree if the obsession tried to reduce the token count, and it was too easy to permanently maintain 8 tokens on certain characters. This part of the nerf didn't actually affect m1 killers at all, which is a good thing.

    Having said all of that, I would like to see the perk changed such that it only loses tokens when the killer causes the obsession to lose a health state (for example, Deathslinger shouldn't lose 4 tokens for shooting and hitting the obsession, this should only cost 2 tokens). It should work similar to Inner Focus's activation condition, where it's health state based but specifically ignores self-inflicted damage (ie. FTP and Plot Twist or dying to deep wound should not trigger token loss)

  • fussy
    fussy Member Posts: 2,099
    No

    Perk you need to earn by work, can be countered on survivor side and mostly helps to weak and mid killers? Was perfectly fine, if you ask me.
    Now it's barely worth a perkslot.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,347
    No

    Nah it got over nerfed in my opinion.

    It didn’t need both nerfs.

  • TheSingleQuentinMain
    TheSingleQuentinMain Member Posts: 173
    Yes

    I know it helped lower tier killers, and I liked the perk before because it was fun to mix and match the M1 and M2, but I do get why they did it. I also think the "This perk is needed for lower tier killers," is a problem you need to solve with the killers, not the perks.

  • Valik
    Valik Member Posts: 1,365
    No

    Its a very tricky perk to balance, because if the conditions are right - it is BROKEN.

    But also if conditions backfire it is WORTHLESS.

    Stuck chasing your obsession, or they are a bully and take hits for their friends - useless perk.
    Spread your attention well and manage to keep everyone on the ropes - very mild power.
    80% of matches where you hit some folks then get in chase with your obsession - hey, it's nice!
    Never see your obsession but only others - BROKEN BEYOND BELIEF