http://dbd.game/killswitch
Go next prevention is back on!!!
Warning to everyone Go next Prevention system is back on and they have not fixed the Tunneling gives you a penalty issue
Comments
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No no no no NO.
Please BHVR, it was proved that the system is not good, do NOT bring it back.
37 -
Agreed. I would rather have some people who want to go next and run up to the Killer constantly be unpunished than having people who get tunneled out being punished.
Personally I think the removal of Unhook attempts was already good enough and made it significantly better.
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Seems there trying to make it work a mod was asking for feedback
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It's only proved what I thought all along. Staying in the trial seldom improves the odds of escape, it just forces players to stay in a lost trial. It's like losing in slow motion.
Judging by the milestone challenges, my escape rate hasn't changed at all from before the go next prevention was added. Likewise, the amount of times we're slugged and have to surrender is more than ironic. Realistically, I don't think much would change if things went back to the way they were.
6 -
This system has already proven to be incapable of distinguishing between going next and getting tunneled/being inexperienced/the normal use of shoulder the burden/etc.
Just stop. It does way more harm than good. Disable it and never bring it back
31 -
I can't say that my experiences were the same. I'm a purely solo queue player, and before they implemented the go-next prevention, even as simple as harsher penalties for DCing and making you unable to try to go next on hook, my escape rate was around 25%.
Over the course of the anniversary event, it jumped up to 35-40%.
There's also a lot of killers saying the game suddenly got a LOT harder. The primary reason for this is likely that that survivors are actually trying a lot more. Yeah healing perks got buffed, but not enough to make things change that much. The only other possible explanation is that Ghoul suppressed the casual survivor population, leaving just veterans left.
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Personally I think the removal of Unhook attempts was already good enough and made it significantly better.I agree and wish they at least gave it a go to see how well it solved the problem before moving onto other possibilities.
I believe it was a few years ago during an AMA that someone asked about getting rid of self unhooks to go next and BHVR said something about maybe in a year or so. And everyone was like 'why can't you just disable it right away?'
I do think this is one of the more frequent mistakes BHVR falls into, over complicating issues and trying massive overhauls instead of incremental changes. There seemed wide spread agreement on the idea that self unhook attempts should be gotten rid of, people mostly disagreed on whether they should be gotten rid of entirely, or just for the first few minutes or first few hooks (and everyone agreed this didn't apply to things like Deliverance).
Instead, they introduced a complex system that they probably spent a lot of time developing/coding that they very well might end up throwing away, when they could have removed self unhooks to go next in a fraction of the time and, if they still had issues after that, they could then focus on those points without being distracted by the unhook issue.
Post edited by crogers271 on12 -
Tell them to please axe it and keep it on the "bad idea, never again" shelf alongside the original Finisher mori.
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just remove it not going to work.
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Here's the only feedback they need to hear. And it's basically universal among the community:
This system is awful. It's irredeemable. You can't make a system that tries to "guess" player intent without punishing people who did nothing wrong (and in many cases, because of the decisions of their opponents).
It can't be fixed, stop wasting your time on it.
Burn every copy of this code, drill holes in the hard drives it was stored on, lock the ashes in a sealed chest, and drop it all into a volcano. We'll all just pretend it never happened.
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This. They should've kept like that with the dc penalty the way it was before when someone dcs. It was nice imo and some people actually tried to play the game.
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That's fair. My milestone escape rates have evened out to about 40% so far pre and post. It's worth noting however that most losses are miserable and happen early with no hope of getting anywhere, which makes the rate feel much lower than it actually is. Without the challenges to track, I'd assume I was at 25% too.
0 -
Unfortunately, they're still trying to work on it, despite our pleas. This was ThatRyanB's latest comment on our "just remove it" comments...
Not that I agree with this, mind you. I don't see how any change to this system could be positive in any way.
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I like how instead of thoroughly checking to make sure that the problem was fully resolved before reactivating the feature, they just threw it back out there, crossing their fingers that it would work this time, and “asking for feedback” again. I guess we shouldn’t be surprised given the game-breaking stuff that somehow made it through the QA process with this latest patch.
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If survivors can't unhook themselves anymore, whats the point of this system?
I dont get it
12 -
Fully agree, but there are some things that BHVR will figuratively die on a hill to defend, no matter how non-sensical. See: kills/escapes-based MMR system. Seems like the go-next system might be another example of this.
2 -
I strongly believe this system should be scrapped and never return to the game. There are no redeeming qualities about it, and it will never work properly.
14 -
It's weird how hard they're pushing a system that everyone seems to vehemently hate.
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All that’s needed, and it’s working is the removal of self unhooks.
3 -
Yet another big fat BEHVIOUR fail
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Because you can intentionally try to get killed fast in other ways. What they're attempting makes sense. Unfortunately it just doesn't work and almost certainly never will.
-3 -
good, time to play Ghoul a lot
-3 -
It's their attempt to micromanage play so that you never bypass the system to give up. Essentially they only want you to give up via DC and for that DC to be a harsh penalty. Why a game like DBD warrants such harsh, borderline invasive means to address the problem is anyone's guess. All I know is that this attitude has been prevalent since MMR and their desire to make the game more comp.
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I don't mind the system but the whole Grade punishment is severe. It also comes off authoritarian towards Survivor and not really something Killer can receive.
1 -
How does the game discern whether the survivor is being tunneled or intentionally wants to go down? Well, I'm pretty sure its impossible for it to know
7 -
Part of the community is responsible for the devs to suck the fun out of the game
0 -
I wouldn't say that. The prevalence of going next dates back to one of their own patches and the source has gone ignored for 3 years. There was even a period of time where their representatives were saying they don't understand why it's happening. That level of erasure only made it more prevalent. Even when it was addressed, the patch made it clear that it wasn't out of concern for the health of the game. It was more because other players were annoyed by it.
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It feels like they're too invested now in making it work, which is a shame because - as has been mentioned before - removing the ability to unhook yourself without certain luck offerings or perks was ample.
This and the disconnection penalty works well enough. It's best they leave it at that, although the devs are still desperately trying to make it work.
5 -
I agree.
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