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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Go next prevention is back on!!!

TheGoone
TheGoone Member Posts: 571

Warning to everyone Go next Prevention system is back on and they have not fixed the Tunneling gives you a penalty issue

Comments

  • TheGoone
    TheGoone Member Posts: 571

    Seems there trying to make it work a mod was asking for feedback

  • Zakon05
    Zakon05 Member Posts: 432

    I can't say that my experiences were the same. I'm a purely solo queue player, and before they implemented the go-next prevention, even as simple as harsher penalties for DCing and making you unable to try to go next on hook, my escape rate was around 25%.

    Over the course of the anniversary event, it jumped up to 35-40%.

    There's also a lot of killers saying the game suddenly got a LOT harder. The primary reason for this is likely that that survivors are actually trying a lot more. Yeah healing perks got buffed, but not enough to make things change that much. The only other possible explanation is that Ghoul suppressed the casual survivor population, leaving just veterans left.

  • SoGo
    SoGo Member Posts: 4,258

    Tell them to please axe it and keep it on the "bad idea, never again" shelf alongside the original Finisher mori.

  • theMasafe
    theMasafe Member Posts: 45

    This. They should've kept like that with the dc penalty the way it was before when someone dcs. It was nice imo and some people actually tried to play the game.

  • UnicornMedal
    UnicornMedal Member Posts: 1,537

    That's fair. My milestone escape rates have evened out to about 40% so far pre and post. It's worth noting however that most losses are miserable and happen early with no hope of getting anywhere, which makes the rate feel much lower than it actually is. Without the challenges to track, I'd assume I was at 25% too.

  • CrypticGirl
    CrypticGirl Member Posts: 1,460

    Unfortunately, they're still trying to work on it, despite our pleas. This was ThatRyanB's latest comment on our "just remove it" comments...

    1000018033.jpg

    Not that I agree with this, mind you. I don't see how any change to this system could be positive in any way.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Fully agree, but there are some things that BHVR will figuratively die on a hill to defend, no matter how non-sensical. See: kills/escapes-based MMR system. Seems like the go-next system might be another example of this.

  • Glaive
    Glaive Member Posts: 160

    All that’s needed, and it’s working is the removal of self unhooks.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Because you can intentionally try to get killed fast in other ways. What they're attempting makes sense. Unfortunately it just doesn't work and almost certainly never will.

  • Zuiphrode
    Zuiphrode Member Posts: 525

    good, time to play Ghoul a lot

  • Lixadonna
    Lixadonna Member Posts: 691

    I don't mind the system but the whole Grade punishment is severe. It also comes off authoritarian towards Survivor and not really something Killer can receive.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Part of the community is responsible for the devs to suck the fun out of the game

  • UnicornMedal
    UnicornMedal Member Posts: 1,537

    I wouldn't say that. The prevalence of going next dates back to one of their own patches and the source has gone ignored for 3 years. There was even a period of time where their representatives were saying they don't understand why it's happening. That level of erasure only made it more prevalent. Even when it was addressed, the patch made it clear that it wasn't out of concern for the health of the game. It was more because other players were annoyed by it.