http://dbd.game/killswitch
Who at Behaviour thought that these Clown changes were even remotely good?
So people gave feedback during the PTB saying Clown wasn’t fun to go against, and yet, in the live update, you buff him even more and keep that awful 1-second activation delay?
The standard counter used to be just holding W, pre-running, pre-dropping pallets, and hoping your teammates did the generators in the meantime, but now that barely works. He catches up instantly with a 17% speed boost and that delayed gas, which basically guarantees you get caught.
Remember that massive 300-page document Arinad made? Yeah, you don’t even need to read it anymore. Just tunnel and slug, works every time. In solo queue, when it’s down to 3 people, there’s no coordination. It becomes a constant loop of one person slugged and two trying to heal and pick up, and now, you can’t even escape a Clown?
This isn’t fun. It’s not even balanced. It’s just boring.
Even Arinad begged you to reconsider these changes, and you ignored him? What’s the point of giving feedback if it just gets thrown out?
Comments
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brother,i am trully amased how they decide to buff killer and who is saying "this clown buff is good,it will stay".BHVR if you dont play your games ask your consultants etleast please …….
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clown is now so boring to play against and unfun. you can't even loop properly no more. completely changes the way the game is naturally supposed to flow. Brain dead clown just mindlessly throw yellow bottles without much brain power.
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