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Kaneki hate

vol4r
vol4r Member Posts: 907

Screen.

Don't get me wrong - I want him nerfed too!

I just thought it's funny that someone said something like that to me.

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Comments

  • Deathstroke
    Deathstroke Member Posts: 3,709

    I think it was confirmed somewhere they are not going to change his core power so it's just adjustments. We definetely don't want another skull merchant treatment. Kankeki is actually fun killer and will be much more fun to face if he is not too overpowered like now.

  • Abbzy
    Abbzy Member Posts: 2,245

    Sadly it looks it will be another chucky the devs dont care, they cant fix his biggest bug that made him s-tier in first place and thats kidnap tech so intead they would admit they cant fix it they will call it intended feature not a bug and nerf his kit. What do you expect from them he came as realy strong a fun killer to play as, they made some skins and one is must for someone who wants to play him offten (Ryze) because she doesnt sream all the time and now its time they give survivors they want and thats to nerf him to the killer grounds so he is just different legion. First thing is money as all devs they need that and want that second is what survivors want because they must be majority of the game and then comes killers and everything else. I know its hard to believe it but thats just reality.

  • Abbzy
    Abbzy Member Posts: 2,245

    He is in top 5 maybe top 8 killers in the game in terms of power but overpowered isnt the case he was op before his second nerf patch now he is just stronger killer but not broken if we dont count all the bugs and his most broken one kidnap tech which is just bug devs cant fix so they will call it intended feature snd nerf his kit thats all he gets chuckyed at max just another money grab move by bhvr nothing else only difference is that he lasted stronger for longer time than chucky.

  • oecrophy
    oecrophy Member Posts: 448
    edited August 4

    Lol… I’ve never seen such a clear and direct message aimed at Ghoul before. xD (Not my POV though, I don’t play this killer)

    (only a bit around release time, for the achievements and with every change they make, to get a feel for the updates)

    I honestly don't think he needs a nerf at all — the entire mechanic just needs a rework.
    I don't even consider him that strong in his current state, and slapping another nerf on top would just be Skull Merchant treatment all over again.
    What he really needs is a proper rework: make him harder to play, make it so he has to earn his hits — and most importantly, get rid of those unfair hits through/around walls and similar jank.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,995

    I don't think his kit needs to be fully reworked. It is possible to make it work for both sides imo.

    Issue is if they keep him in his state too long, then basically you will get Skully effect and no matter what they do, players will still hate him.

  • tes
    tes Member Posts: 1,223

    I doubt his kidnap tech is actual reason people can’t properly dodge him in solo. I rarely see players on him using it

  • tes
    tes Member Posts: 1,223

    For me personally, I hated him only because it was TOO MUCH of him after release. Same reason why I don't enjoy springtrap either. + bugs.

    Now I’m… fine? Sure, if majority claiming he is problematic, maybe he is, for me I don't feel personal disgust anymore. But he is so buggy damn. The only reason I still didn't buy him myself

  • cogsturning
    cogsturning Member Posts: 2,218

    The last time I faced a Kaneki was 92 games ago. He doesn't pop up enough for me anymore to have strong feelings. And a good chunk of his users are bad at the game and chose him cause they thought he'd be easy. I usually do okay against him for this reason, as long as my team aren't a bunch of potatoes.

  • Abbzy
    Abbzy Member Posts: 2,245

    He has many bugs but from twd patch notes I didnt saw if some are fixed only the one where it canceled his leap is you hold backwards this is fixed, his strongest bug is kidnap tech it makes survivor locked in place while killer drasticaly closes distance with small cooldown this would be ok if survivors could move but game thinks they are in grab animation and treats them like this but now it looks this will be basekit because it seems devs cant fix this issue they tried to fix few patches ago same with crouch tech. The reason you dont see many players using it is this so call tech needs some patiense from killer which many ghouls lack.

  • Abbzy
    Abbzy Member Posts: 2,245

    I dont see him worthy now to be buyed because not only he is buggy where some bugs punish killer for good leaps and survivors too with token recharge bug or some hits where survivor is behind wall already but he will get some nerfs and his perks are meh so only reason to buy him is because of his unique gameplay.

  • Mr_K
    Mr_K Member Posts: 10,347

    They are just speaking truth. The hate for the ghoul is more than wanting reasonable well thought out nerfs. They want him unplayable and never picked.

  • tes
    tes Member Posts: 1,223

    I don’t understand why they compare him to nurse, because god no… they haven’t see true nurse mariner yet. Or Blight. Yes he easily stomps solo, but as soon as it turns out survivor can loop his bugs are working against him, maybe kidnap tech only is something player can extract value from.

    The only thing for me that actually makes him powerful damn bugs. Because I genuinely don’t understand when player is aiming at you with his auto aim, and when he is just doing leap. Animations are a big mess and making counter him just not intuitive. He has accessibility issues for sure.

  • BrightWolf
    BrightWolf Member Posts: 602

    I choose to play Kaneki because I want to spider-man my way around the map, because the power is like Legion, but on crack. I honestly suck at playing him (seriously, I can't aim for crap XD), but I still enjoy myself and try to go for fun plays and spread my hooks and pressure as much as I can.

    So it really grinds my gears when someone says, regardless of player skill, that Ghoul is OP and can easily 4K. Like, how is that different to any other killer in DbD?

  • BrightWolf
    BrightWolf Member Posts: 602

    The hits through walls are legitimately a lag/ping/latency issue, in that the survivor's hitbox is a mile behind them by the time the Ghoul hits them with his Kagune, but gives the illusion that they were hit through a wall. It's the same logic behind Huntress's mini-fridge Hatchets, or Slinger's harpoon going through walls and objects. It just looks like it's hitting through an object when it's technically the pillbox behind the survivor model.

  • kaneyboy
    kaneyboy Member Posts: 350

    ngl this killer is too easy to play and get free hits on, the fact I can jump across the map and have like 0 cool down on a basic attack is kind of bull 🤣 they aren’t fun to go against and I haven’t met anyone yet who likes going against them.

  • tes
    tes Member Posts: 1,223

    That’s 100% true. They need to adjust his auto aim so player have more flexibility with his leaps. And get less unfair free hits.

    At the ptb stage, i was hoping the game would allow him to move vertically, but they didn't implement that part of the ability, instead giving him a bugged hit while you're standing on the saloon in main and the ghoul is running below.

    Probably that's because whole hitbox history on maps is a mess, like invisible fence on haddenfield that doesn't let use demo power

  • cogsturning
    cogsturning Member Posts: 2,218

    I don't have him purchased (I'm only putting so much of my income into this game's bottomless coffer) so I don't know how it actually is to play as him, just against him. I don't assume he's easy, I just know that's his reputation, and that attracts a certain type of player. Kanekis miss more basic attacks on me than any other killer, and I'm not some 360 magician. I'm literally just running forward. I also get more rage quits from them than anyone else. It's clear the rep doesn't match thre reality for many who try him.

    I'd consider buying him just to see how it is but God, the noises he makes. I don't want to listen to those anymore than I have to.

    Zoomzoom clown is in a similar place right now. I'm beating all these new Clowns who think all they have to do is move fast and they'll somehow win. There's something about speed that makes people careless. Like I'm right nearby and they don't even see me because they're too focused on zipping around the map like a freight train.

  • HeroLives
    HeroLives Member Posts: 3,233

    I saw like 3 ghouls yesterday back to back and 2 nurses(one was a backpack nurse lol). A couple of clowns, a pin head, sadako, couple of sprintraps, and nemesis.

  • cogsturning
    cogsturning Member Posts: 2,218

    I went another night without seeing him once, so it's probably 100+ matches now, but I dont have my notes with me. The matchmaking just isn't throwing me a lot of Ghouls. Currently my survivor matches are pretty varied. Still a fair amount of Springtraps but that like every 10-15 games so that fine. I get a fair amount of Pyramid Heads and Nemesises.

  • HeroLives
    HeroLives Member Posts: 3,233

    I still see them fairly consistently but I’ve only seen a handful pyramid heads since the update. Surprisingly I’ve seen more knights.

  • DarKStaR350z
    DarKStaR350z Member Posts: 906
  • cogsturning
    cogsturning Member Posts: 2,218

    Okay, assumng I didn't forget to make a note of a match, I just got my first Kaneki in 117 matches! And...he lost.

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    He was a good sport though. Opened the door for us. (In defense of my crappy score, I was on gens and dodged him most of the match.)

  • HeroLives
    HeroLives Member Posts: 3,233

    oof poor kenaki, at least they were a good sport. I think that’s always admirable. I know people say finesse doesn’t work that great against him but I heavily disagree. Resurgence feels like a must against ghoul though.

  • TxQ
    TxQ Member Posts: 56
    edited August 6

    When the survivors hear the ghoul TR, they DC or just AFK It's like the survivors main are doing a "protest" hoping that the devs will kill the ghoul just like (The Skull Merchant),

    and that keeps happening in a lot of the matches i played. Survivors will keep hating to play against this killer or that killer, and when it comes to the ghoul, they'll say slurs in the endgame chat, then leave like nothing happened.

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    And before anyone says that I'm a killer main:

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  • BrightWolf
    BrightWolf Member Posts: 602

    His audio isn't that bad while you're playing him, but can get a little grating. However, I don't notice it as much since I can tune it out, so YMMV. IMHO, Rize's is more pleasant/easier on the ears because she's quieter, again YMMV.

    I do highly recommend trying him out for yourself, though. He is incredibly fun and tricky to get a hang of, especially with how buggy his anchor points on certain maps can be, but feels incredibly rewarding when you do land a leap and a hit. As I said, he is like Legion on crack with a touch of Wesker thrown in for fun.

    Kaneki's basic attack, imho is similar to Pinhead's basic, in that its trickier to land unlike other M1's, because of how deceptively long his reach appears in first person due to the Kagune hovering near his hand, giving the illusion it'll go further than it actually does. In reality, it's a lot like trying to aim GF, Pinhead, Legion or Wesker's M1, so as long as you treat Kaneki's M1 as though its a knife you'll land hits a lot easier.

  • BrightWolf
    BrightWolf Member Posts: 602

    I don't think they could adjust his auto-aim any more than it already is, because his hit-scan is the way that for player accessibility.

    I read somewhere around his release that in pre-alpha, BHVR wanted to make his Kagune Leap a skillshot-based attack like Slinger's harpoon. However, it was deemed too clunky and difficult to use for the player playing as Ghoul, especially if the player was on console (it was also apparently bad on PC, but console was atrocious). So it was decided that the leap would be made into a hit-scan like Sinngularitie's biopods, for ease of access for console players and those on PC who prefer to use a controller.

    So I don't think they could adjust the aiming any more without making him too clunky to use satisfyingly.

  • BrightWolf
    BrightWolf Member Posts: 602
    edited August 6

    double post

  • BrightWolf
    BrightWolf Member Posts: 602

    As long as you're a strong looper, you will do gangbusters against most Ghoul's (including myself).

  • oecrophy
    oecrophy Member Posts: 448
    edited August 6

    But being able to "perform well" isn't what most people who hate Ghoul care about. I also only play Ghoul when they change something about him, just to get a feel for the changes. (I find him way too boring—too easy to play.) And I immediately notice how much people hate him. (Way more if you come in with Nurse and send people crazy fast back to the lobby with 4-5 gens left.)

    But those are just unfair hits survivors sometimes get. And regarding fair hits or fair hit registration on the killer side, you already experience enough super unfair stuff in this game. And Ghoul’s design is even based on the fact that survivors get hits around corners, through walls, whatever.

  • AGM
    AGM Member Posts: 858

    Let me just start by saying I like the concept for Ghoul and would hate to see him "Skull Merchanted." I just think he really needs some number tweaks and slight changes to some of his mechanics.

    My personal reasons for disliking playing as and against Ghoul:

    1. Janky hits around corners and obstacles. We all know this one.
    2. Lack of a higher skill floor. His first hit is essentially free, and his mobility is almost unrivaled.
    3. His leap attacks have no reason to put players into deep wound, especially for how forgiving they are. He doesn't need passive slowdown in his current kit.
    4. His Kagune's mark timer is too long, to the point that he spends nearly the entire match enraged.
    5. His enraged vault speed is too fast for the amount of the game he spends enraged.
    6. Leap attacks that result in vaults apply hinder to survivors.
    7. Leap attacks stunning survivors don't make for interesting gameplay. (For a contrasting example, when you're grabbed by Wesker, you at least have to look at your surroundings while the attack plays out and figure out your best options depending on where you were slammed or thrown.)
    8. His mobility makes him amazing at tunneling.

    Keep in mind I'm not saying Ghoul should be gutted or have all of these "pain points" changed at the same time or at all, but here's where I'd start:

    1. The enraged timer should have no ties to survivors needing to get out of deep wound and start immediately after his enrage animation ends.
    2. Reduce the enrage timer by 5 seconds. The timer is currently 40 seconds, with a potential bonus of 10 seconds for successfully performing a quick time event.
    3. Increase his enraged vault time by 0.2 seconds. Enraged vaults currently take 1 second.
    4. Remove the application of hinder on survivors from leaps that lock onto a survivor but result in a vault.
    5. Change the survivor stun on successful leap attacks into a 50% hinder for a similar duration of time. Currently, survivors are stuck in place for approximately 1.5 seconds, but I couldn't find an exact number.

    After these changes, I'd take a breather to reassess, and if he's still too strong, then I'd start looking at small number nerfs (fractions of seconds) to the amount of time he has to perform consecutive leaps, his amount of time spent in cooldown after manually ending consecutive leaps, and possibly remove deep wound from his kit entirely.

  • IrisLP
    IrisLP Member Posts: 94

    I'll tell you the truth, I don't like that killer. I feel like it needs a nerf. More than anything, it needs his power to last less time and not punch you through walls with it. Even Wesker needs an addon to extend the time between his dashes. I don't understand why the Ghoul can have so much time between bites. And he even has an addon to extend it further. It's not right.

    Honestly, I let myself die in these game matches because I don't see anything that can be done against this killer (or I'm just tunneled because they are experts in tunneling due to the ease that their power gives them), specially in soloq. I don't understand why they created a killer like this... I guess it sells... I always tried and tried, only for my teammates to "go next," and the killer refusing to let me go even though I was the only one who tried to play the normal match, so I gave up. There's no point in wasting time on matches that are destined to fail. Those are the real sweaty ones.

    However, I can tell you that in the few matches where we've managed to advance and beat the killer, the Ghouls disconnect. Why? The only Ghoul who answered this question said, "because it should not be possible for you to beat me with this killer." Excuse me?

    And yes, the only way I've beaten a Ghoul is when they DC, because they can't stand losing when they are using an OP killer.
    Honestly, if I could, I would leave the lobby if I knew I'm against the Ghoul. Sadly that isn't possible. But whatever, even now it's easy to fake death, even teammates don't unhook you because they don't want to play either lol…

    Sadly, the Ghoul has already been left with the stigma of being a "go next" killer, just like the Merchant.

  • Abbzy
    Abbzy Member Posts: 2,245

    Huntress and slinger are bugged now where direct hit with their power (direst I mean survivor can be in the open and its clear hit or he is in hallway and its direct hit nothing to block the shot) makes you miss and its in the game like 1 ot 2 years at least huntress one makes me dont wanna play her because i get this one in ten games which sucks. More annoying kaneki bugs are the one when you leap and you are slinding you flick/move fast your camera on survivor and hit him but game makes you cancel your power and gives you enrage like you hit him before he goes behind wall or some object, I dont think they fixed that only the part when holding backwards makes you cancle leap mid air even the token one wasnt in the pach notes. The huntress 6 meters legendary uganda hatchet shots are real but seeing your hatchet dissapear in survivors back when he runs straight is annoying or slinger shot miss when you hit survivor through yome bigger hole in the wall thats something different on b-tier killer that need to hit shots or he looses.