http://dbd.game/killswitch
Why won't Devs Ban Bug abusers?
Title With Streetwise giving infinite item charges and Blood rush clearing exhaustion while Sprinting why won't Devs Ban the people that abuse these perks or at the very least Killswitch the perks? Its pretty warranted and game breaking right now.
Comments
-
I’m assuming they don’t ban because the burden of proof for most of these to know the person is exploiting is high enough that they don’t want to bother and don’t want innocent players caught in the crossfire.
As for why they’re not killswitched, your guess is as good as mine, maybe they’re out of the office and don’t work weekends lmao.
7 -
Because it is not really possibly to prove that those people are actually abusing any Bugs. You can assume it, but you cannot prove it. And honestly, this is the right approach, IMO it is always better to let some cheaters play instead of banning someone who is innocent (mind you, a few months ago there was drama about people being banned while being innocent, so it is always better to avoid that). The only time they actually banned for something like that was Infinite Mending Legion, but this was before the Killswitch and they only banned because they warned about it in an ingame message - if someone was still abusing those Add Ons which were bugged, it was totally on them because they should have known.
Speaking of Killswitch - No idea why they dont killswitch the Perks. In general, they are way too lenient with the Killswitch, they introduced the feature and barely used it. But if I had to guess, I would guess they are not killswitching anything because they already get a lot of negative feedback about the TWD Chapter (justified negative feedback IMO) and if they killswitch a bunch of things it might look even worse, even to people who dont know how many things are bugged.
11 -
I’m fine with not bunning people. Yes, they abuse, ext. But.
How many bug killers do we have? Houndmaster, ghoul, Wesker? I’m pretty sure the majority play Wesker not because of his bugs, they genuinely like his ability and personality.
How many other survivors bugged perks do we have, like Tori’s burden on the shoulder? Last stand?
I feel people shouldn't be punished for using this, I feel devs should take more responsibility and kill switch all of it until issues will be solved. But unfortunately, it means half of the game will be killswitched rn, hah…. And no, I'm not saying this because I play with streetwise myself. Having learned about the bug, I don't touch this perk on principle, and from genrush I maybe can equip hyperfocus only, which is not so easy to abuse in reality withoue tapp’s perk. And playing on killer, I don't report on people despite the fact that they obviously used last stand or streetwise to exploit.
It’s dev’s responsibility, first of all. U can’t force people not to use such opportunity. As well u wasn't able to force people not playing ghoul and judge them by playing “unfair killer”. I hate clown rn, but honestly, none players fault he is braindead now. We know who is in charge of it.
Another question, why they promoted reporting people who played pig when chase bug existed, but on other side prefer to be less persuasive? And why doesn't the hotfix prioritize the issue over working on the three already broken survivor perks that give an unfair advantage? This all looks like a conscious attempt to appease a part of the audience that has long been frustrated after the release of the ghoul and the annoying bugs on the animatronics...
“Here is your time to abuse this broken game lol”
If every patch will be about “who’ll suffer this time”, I’ll be genuinely disappointed… I am already
3 -
Makes me wonder what percentage of Streetwise users are just genuinely so indecisive that they just switch items 10 times at the first box they open. If you use some aura perks, you'll see that these guys are everywhere!
And that's just what I catch with killer perks - I don't want to imagine what a Kindred user sees.
6 -
Yeah, but unless you see them doing it, there is no way for you to know if they are doing it or not. And it is better that the Devs dont ban on assumptions.
1 -
One of the rare things you'll find the community in unity on, is wondering why they dont use the killswitch more lol
6 -
I was under the assumption that you need to attach video evidence to your reports. Obviously I wouldn't promote punishing every single player who picked Streetwise.
0 -
Welp can't ban em join em least I can do a chest build now and feign ignorance
0 -
I'm trying to imagine the conversation between BHVR and the platforms (Steam, Epic, PS5, etc) if they started banning players.
Them: We've got lots of players complaining they've been banned over exploiting a bug.
BHVR: Yes.
Them: How'd the bug get there?
BHVR: From a patch we released.
Them: Couldn't you have disabled the issue?
BHVR: Oh, yes, at any time.
Them: Where could players have learned about this bug?
BHVR: Maybe our twitter, or our forums, or on reddit were our devs are active, or the content creators some of whom we have working relationships with.
Them: …okay, we need to have a talk.
Basically, BHVR made the bug, BHVR hasn't disabled the bug, BHVR definitely is aware of the bug, it would be absurd to jump to a ban when all of that is in the open.
6 -
Sure, you have to attach video proof. But then again - how many people are doing that? You will have to see that someone is doing that and at the point where you start your recording software, they are finished. Or you just record every game you play, but I dont think that many people are actually doing that.
This is a general problem with the reporting system, personally I dont bother anymore to report someone via the Support. Way too much work.
1 -
I've had Streetwise with a toolbox on my gen build and this whole time I've been wondering why my toolbox hasn't been lasting as long. I'd thought that they'd added stuff to the perk but kept its original function. I've been running a mostly useless perk.
So some of us running it are actually just idiots.
1 -
I already made a bug report about it but apparently I didn't use the Perk according to my logs so i don't know either.
It's not killswitched yet so maybe it'll stay like this 🤷‍♂️
0 -
streetwise is still abuseable? jeez…
1 -
You clearly having no understanding how this is performed, when you do this glitch you specifically go out of your way to perform these steps and methods. You can't do this by accident…… And, killer perks like Hoarder or survival perks like Bond make it 10x obvious when someone is doing this…….
And I guess the recent increase of survivors bringing shiny coins, streetwise with a key just decided to rise for no reason? Yeah, no, they're abusing this.0 -
The increase in survivors bringing shiny coin, streetwise and key is because two of those things were changed in the update along with appraisal so that alone is not something that the devs can ban for.
I also don't think banning anyone is the right approach, instead just killswitch the perk. It's what the whole community is asking for and that way innocents won't be caught in the crossfire of bans.
0 -
If only there was a thing the devs could use to easily disable game breaking perks
2 -
Literally been an entire week, no killswitch
2 -
Probably because it is very difficult to prove.
They did ban people for something like this, the infamous Infinite Mending Legion years ago, but that had an in-game message warning players not to stack the add-ons and that they would get banned if they did. A Legion still running the add-ons after that was very clearly abusing the exploit.
Streetwise is a bit more complicated. A player running Streetwise doesn't immediately means they are abusing the exploit. There would need to be video evidence of them actually doing it.
They should just killswitch Streetwise until it is fixed, tbh.
3 -
The same way they didn’t ban the people abusing Blight hug tech or currently Wesker’s hug tech.
3 -
I am all for killswitching problematic perks but trying to bring bans into it is where I don’t agree. There is no way to prove someone is knowingly using the perk because of its exploit.
Perks, mechanics, maps are bugged all the time. Merciless storm was bugged for months. Windows that wouldn’t let you vault or made you get stuck in a vault still happen. The game is always updating and more things are always being added so things are always going to need tweaks.
Killswitching should be more common for sure, but handing out a ban without notifying the player that there will be consequences for using perk/item/exploit is a bad idea.
2 -
it's sad that the only punishment these people face is the ones delivered by people equipping Human Greed or Hoarder. where the toxic bleedout killers at? now's your chance to be the hero of dbd
0 -
TLDR: always possible to accuse, a pain in the ass to prove. since it seems readily evident that BHVR doesnt have their own way to check back into a match to see the events that happened, any fringe case not super evident report is now an investigation that takes time and effort, and thus money. while with people using third party cheats its usually possible to identify some factor they are manipulating beyond what is intended (movement speed, clipping through walls, disabling hooks) but if the thing being reported is someone exploiting something on a somewhat functional mechanic, it suddenly becomes a lot harder to prove who is exploiting versus who is playing the exploited thing without realizing.
think back a few patches ago to nemesis being bugged. they go and killswitch him, and now have a mountain of reports of players playing nemesis with pwyf as an exploit. someone has to deal with that. they could sift through every single report to the best of their abilities and try to determine who was exploiting perhaps based off of playtime, playtime as nemesis, playtime with pwyf, etc, but even the most thorough crackdown like this would likely lead to some completely innocent player who didnt know what the bug was getting banned. noobs pick weird perks, random generators pick weird perks, sometimes things just happen, and trying to find the difference between this and malicious exploiting is a hard task when you cant watch back the match. in the end, its just safer to not penialize for these sorts of exploits when they cant get proven otherwise A) everyone with the offending perk would get reported by the other side, always and B) its less trouble to let the bug pass then have to appeal multiple incorrect bans and/or double check those appeals for the same exploit.
0
