http://dbd.game/killswitch
Franklins can go back to the 2020 version
with franklins being nerfed cause of coding and item charges with maps and keys. People were wondering how to make it good again.
Honestly just bring back the time limit so if you don’t pick up within 150/120/90 seconds the item disappears completely.
this was only removed cause of special items being destroyed like nemesis syringe or lament.
but they have recently changed special items so franklins doesn’t drop special items anymore
With that in mind it really wouldn’t hurt the perk if it went back to this version
Comments
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Having people's items straight up deleted feels terrible.
A more reasonable alternative would be having the item unable to be picked up for a period of time. It could be blocked by little entity claws rising from the ground.
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That version sucked to go against more than pre-nerf Franklin's, and was less useful too.
Franklin's needs a new secondary effect imo, not bringing back an old problematic one.
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Just make it so items lose 10% of charges right away when you get hit with franklins.
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like how it was when it first released back in 2017
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Yeah OG Franklin's was awful, to drain any item enough to reduce it's usefulness to survivors, you had to knock it out of their hands at least 5x, and that only took it down a smidge. Even with a 10% loss version, anything with 10 charges would take 10x to fully drain, and 5 to half drain, meanwhile survivors have things like Built to last, and Streetwise (once they fix it), to either Re-charge their items or start with more changes than the base item would have.
Totally with you on this. The "item economy" is Laughably over packed right now! Not only have there been Many Item centered Survivor perks added since the Patch 4.1.0 version of FD, But every Anniversary Event (especially this last one) Has Jam Packed Survivors inventories with Flashlights, Toolboxes, Medkits, Firecrackers, add-ons etc, not to mention how many keys and maps were piling up simply because they went ignored until now.
If survivors lose an item to FD, because it was left on the ground for 90 seconds, which has always been an overtly Generous amount of time; It's not like they don't have hundreds (if not Thousands) more just like it! If anything, Giving FD back it's old item eating mechanic would be very healthy for the game, since it will give Killers back the option this latest patch took from them:
The ability to Counter items.
There's only 1 item that survivors don't have many of atm, and that's the new Fog Vials… yeah, that won't last long, they're already stockpiling them. I know there are many survivor players out there who think this is a "Terrible" idea, but COME ON GUYS!
Look, For the sake of Argument here, What if every time the killer successfully attacked you while you were vaulting, it resulted in an automatic Grab? No need to be injured, no need for the killer to Tap the attack button instead of lunging, Just any time at all… And then, What if, the only thing you could use to counter this was Vault speed perks Finesse, or Resilience, and then BHVR came out and Nerfed those 2 perks so that killers would ALWAYS get the grab, and you had NOTHING to counter it anymore?
Does that sound like a fun scenario to you? Because that's what the recent Nerf to FD and Overwhelming Presence FEELS like. It's Like the Devs are flipping killer players their middle finger and saying "Yeah, Survivor items have no counters… Git Gud!"
Bottom Line: Giving FD back this ability is not only good, more importantly, its a HEALTHY idea for the current state of the game.
Post edited by TWiXT on3 -
you had a minute in a half to get them off the ground at the time.
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I'm aware, but a lot of the time you'd be continuing the chase after the killer dropped your item for a good chunk of time. That plus the time you'd spend on the hook means you'd often lose your item before you had any chance to do anything about it.
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That version would actually be a lot weaker now, because it would put a hard time limit on Weave Attunement.
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Ex-fricking actly. This would be the perfect change to make Franklin's usable by making Items unusable for a limited time. 90 seconds would probably be to short but having it like 120 - 150 seconds would be ideal. Instead they make the Perk either to frustrating for Survivors or borderline useless (as of now).
Perhaps they'll revisit it again but let's see.
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So we're back to complaining about Franklins now?
Why is it not enough to make someone drop their item? Why is being able to erase or cripple a survivor's brought item such a sticking point with the killer community?
It doesn't Thor hammer itself back to the survivor's hand - they have to remember where it was and spend time going back for it (if they even bother doing that). Do you think a single M1 attack should earn the killer more than that? Did that killer go out of their way for that M1? Were they otherwise not planning on hitting that survivor?
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We either admit that items from survivors can be balance breaking bringing them the main trial advantage basically for doing nothing (even less than m1), or we admit that items aren't such a big deal so it doesn't matter are u losing it or not.
In both cases, OG FD either equals to lightborn (counter specific thing, but u sacrifice whole slot instead bringing regress/chase perk), or, that’s kinda situational perk that doesn't bring much value without lich’s combination.
Tbh, why perks from other side should give u something else than disadvantage?
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Higher than that and its a fair perk
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Or we can admit that items are a game design feature that the system is balanced around survivors having. A game balance, I'll add, that includes survivors dying 60% of the time.
You were literally just in another thread saying this:
I’m also always question myself, why some people trying to impose how some people have to play. Like “don’t bring this perks” “don’t genrhsh” “don’t tunnel” “don’t do saves or play in sfw”.
So why are you now here, effectively saying "you aren't allowed to bring items"?
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Absolutely, as well as old FD, that was the only way to counter specific items if the player wanted to. It’s not a base kit. As well as items aren’t base kit.
I’m pretty sure survivor dying in 60% times isn’t correlated to old FD, and I’m pretty sure numbers won’t change. So, I just politely suggest not to try to get off topic, to say at a convenient moment "x group wins more often, so any nerfs will be justified". No, they are not justified, and no, nerfs are not always smart and lead to the planned result.
About FD - my point is that another counterplay doesn't exist anymore. We don’t have an overwhelming presence either. At the same time, builds around the item like build to last still exist and are popular, so this is not about the impossibility of dodging the item, it is about the impossibility of playing off someone else's build in principle. Less engagement with trial, more about killer vs perk or killer vs item instead of killer vs team play or pure skill.
And again and again. Let’s give survivor buffed info and encourage them for teamplay?
Why, when we can evolve gameplay around a single item and forbid the killer to counter it, for a cheap illusion that it’s the only way for survivors to win.
U hate Ghoul because he isn't well designed, and kills engagement in trial, yet you appreciate the same from the other side. Okay, your choice and whatever.
As more u try to push the other side from playing for countering playstyle and just accept “something exists and u can’t do anything”, the more DMS + SH u’ll see, and the next attempt to find FD. Even when it’s the survivor version of FD, like the current fog vials that were nerfed to the ground.
So why are you now here, effectively saying "you aren't allowed to bring items"?
Because FD is a simple perk, optional gameplay to counter other optional gameplay. Its interaction is the same as Genrushes vs Killer with a pure chase build. Or anything else. Part of the RGN and part of the interaction between the opposite sides. Current FD is just boring and alternative doesn't exist, so yeah, I’m up to say people who say old FD is toxic are the same who try to forbid others to play in a specific way.
Like those people, who said that fog vials shouldn't exist because they counter aura build. Not “let’s make it not spammable, to prevent abuse but save usability”, but “just make it useless”
Like those people, who said antitunnel perks shouldn't exist because the main point of tunnelling being uncountarable and oppressive. Not “well, tunnel is easy and sometimes only option to win, but survivors need to be able to outplay it, bringing something and sacrificing whole slot”
So why it shouldn't work for items?
Hey. I’m that type of person, who despite being annoyed by people bringing full meta builds in sfw accept this. U can bring your damn friend till the end on ghoul along with bamboozle, and I’m going to accept this. U can play with your power struggle build in sfw with 4 flashlights and flip flop + unbreakable, and I’m gonna accept this. Even if I found this boring/not fun because at that moment I’m playing opposite site, I’m not trying to forbid yk. I’m not gonna call u toxic, bad player, noob or sth. “Boring” is my max.
But, it doesn't mean I won’t try to dodge it by tunneling someone, or if we tell abouf something less oppressive, than FD.
I’m not gonna say “nerf it” until it’s some kinda conviction that allows u to pick up yourself before oni’s animation finished. I’m fine with people bringing ds, 4 tool boxes ant everything else. I never humiliated on people or asked head on with ds not to exist at all.
But… but… if u aren’ t gonna let me to play around it and bring FD because one day I just wish to focus on chase rather than dodging 4 syringes, that’s exactly about telling someone how they should play.Aboud forbidding and imposing. That's not your skill, that’s not rgn, that’s not perk for denying your playstyle. That’s about “I don’t like the way u can counter my playstyle, so you shouldn’t have any rights to counter it at all”
Genuinely, I thought my post about us vs them were pretty easy to comprehend
Post edited by tes on0

