http://dbd.game/killswitch
Reworking Dredge's Add-ons
Just thought I'd try my hand at changing around some add-ons for Dredge to give him a couple different playstyles while also toning down his best ones and increasing the usefulness of some that are pretty lackluster.
Brown Add-ons
Mortar and Pestle: Currently, this makes you return to the remnant facing the same direction as when you teleport back, rather than the direction you were facing when you placed the remnant down.
This is… essentially worthless. I truly struggle to think of an actual use for this current ability. Easy change:
Mortar and Pestle | Increases the duration of Nightfall by +10 seconds. |
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Blue Add-ons
War Helmet: This makes Killer Instinct trigger for an additional 1.5 seconds, which has pretty limited usefulness for a rare add-on. I'd rather the effect be changed entirely to give an effect that should honestly be baked into Nightfall already:
War Helmet | Survivors suffer from the Blindness status effect during Nightfall. |
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Purple Add-ons
Field Recorder: This is currently, in my opinion, his strongest add-on simply because of how much early pressure it gives you and its ability to help snowball a match. Think about it: survivors without WoO haven't had time to see the map layout yet, it's not as easy to see where generators are, and you can quickly and easily find someone to start your first chase with due to the built-in killer instinct from Nightfall. I'd like to keep this add-on strong, but not make its snowball potential quite so high at the start of the match:
Field Recorder | Nightfall is automatically triggered each time a generator is completed. Increases the charges needed to trigger Nightfall normally by 25%. (300 → 375) |
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Tilling Blade: With the earlier change to War Helmet, I'd like to remove Blindness from the list of effects here and replace it with Exhaust.
Tilling Blade | Survivors suffer from the Exhaust, Hemorrhage, and Mangled Status Effects for 80 seconds after becoming injured during Nightfall. |
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Iridescent Add-ons
Iridescent Wooden Plank: I've tried using this a handful of times and gotten mileage from it maybe twice. It's just not feasible to wait for a very small window to attack without someone finding a window to vault or pallet to drop. Especially with how prominent Vigil is now, I think this effect could be reworked altogether to completely change how Dredge plays, moving away from mind games at pallets to essentially being a jumpscare-oriented Mirror Myers.
Iridescent Wooden Plank | Removes the ability to teleport back to the remnant. Increases your teleportation speed by +5m/s and reduces the cooldown time of The Gloaming by -3 seconds. Locker teleports are silent. Increases movement speed after emerging from a locker by +5% for 6 seconds. |
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Sacrificial Knife: Honestly, this thing feels bugged for how useless it is. Because it only activates after he's emerged from the locker, there's very few situations where you can actually get use from it. It just needs a slight tweak to trigger on the teleport rather than on him actually emerging:
Sacrificial Knife | Blocks all vault locations within 16 meters of the Locker you teleport to for 5 seconds. |
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