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So much for a “fog” vial

MoZo
MoZo Member Posts: 769
edited August 7 in General Discussions

and this is with the iri addon post nerf.

24bceb9c-3ab7-4919-bab1-64a1f533b5a2.png

”i think we did a pretty good job so far”

it also looked way clearer in game rather than this screen shot and i dont have any filters or anything on either.

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Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    Patch 8.6.0

    CONTENT

    • New Killer - The Ghoul
      • PTB ADJUSTMENTS
      • The Ghoul
      • Increased the base sliding effect from 0.4 seconds to 0.8 seconds, on par with Anteiku Apron effect.
      • Decreased the Tentacle Vault time at pallet from 2.0 seconds to 1.5 seconds to be at the same time as Tentacle window vault.
      • Retuned the Tentacle Swing system to minimize the power interruption during swings or dealing around obstacles.
      • Decreased Enrage Countdown Timer from 60 seconds to 45 seconds.
      • Decreased Countdown added Time Bonus when completing a perfectly timed grab-attack from 30 seconds to 15 seconds.
      • Addon Kaneki's Wallet: Increased the window bonus time from 1.0 second to 3.0 seconds.
      • Addon Anteiku Apron: Decreased the sliding bonus effect from 100% to -50%.
      • Addon Broken Chain: Increased the decrease Cooldown bonus from 20% to 35%.
      • Addon Satchel: Increased the Third Kagune Leap bonus speed from 20% to 30%.
      • Addon Taiyaki: Increased Enraged Mode Countdown bonus Time from 10 seconds to 15 seconds.
      • Addon Hinami's Umbrella: Rarity changed from Rare to Very Rare.
      • Addon Red Spider: Rarity changed from Very Rare to Rare.
      • Addon Yamori's Mask: Removed the Healthy requirement from the activation.

    Hotfix 8.6.2

    THE GHOUL

    • Reduced Tentacle range from 16 meters to 14 meters.
    • Reduced Enraged mode time from 45 seconds to 40 seconds.
    • Reduced Enraged bonus time when performing a perfectly timed grab-attack from 15 seconds to 10 seconds.
    • Reduced Reticule Stickiness Time effect on targeted Survivor from 0.3 seconds to 0.18 seconds.
    • Reduced Reticule aiming on Survivor detection for grab-attack by 94%.
    • Reduced Grab-attacks Damage minimum distance requirement to activate over obstacles by -30%.
    • After breaking a pallet, if the Killer Power is not in cooldown, power goes into a forced cooldown equal to a single Leap usage.
    • Addon Fresh Coffee: Changed rarity from Common to Very Rare.
    • Addon Hinami's Umbrella: Reworked Effect - Performing a perfectly timed grab-attack award an extra +10.0 seconds of Enraged bonus time and changed rarity from Very Rare to Uncommon.
    • Addon Blood stained Handkerchief: Reduced Kagune's reach from 2 meters to 1 meter.
    • Addon Taiyaki: Reduced the Enraged Mode countdown from 15 seconds to 5 seconds and changed rarity from Uncommon to Common.
    • Addon Yamori's Mask: Added the activation requirement of "all Survivors further than 40m".

    Ghoul literally had a giant list of nerfs going from PTB to Live, and then another giant list of nerfs soon after in a hotfix. There wasn't any "let's wait and see" for all these changes.

  • TheGoone
    TheGoone Member Posts: 571

    If the Devs just limited Vial charges in the first place and just allowed stratch marks to be seen in the fog it wouldn't have been so nerfed visibility wise

    Also Fog Vials visibility weirdly got thicker or less depending on the map your on

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    That’s the point I was trying to make.

    Someone was claiming that fog vials were held to a different standard than killers, but killers often have major changes going from PTB to live.

  • tjt85
    tjt85 Member Posts: 1,657

    Has anyone tested these out with a reagent offering yet? And does that make any difference to their effectiveness? I'm hoping there's still some way to make the vials useful, because I've already spent millions of BP building up a stockpile of Fog Vials on my main.

    Never been an item person, so it was a novelty to actually have something to spend my BP on and bring into trial (I only really take med-kits into Chaos Shuffle or when I put on silly meme/lore builds). Survivor was actually fun to play for 2 weeks but with these nerfs, it's back into Survivor retirement for me again.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    I’ve tested it with the fog offerings. It’s very RNG if it helps, because the fog offerings create very random puffs of fog.

    As in sometimes, it doesn’t help at all, and sometimes the fog-offering fog will completely hide the survivor.

  • tjt85
    tjt85 Member Posts: 1,657
    edited August 7

    Thanks.

    I suppose they could still be worth bringing (if you want to role the dice), but I wish they'd at least waited to fix their effects to be consistent across all maps before considering nerfs. If I'm being optimistic, these hasty nerfs might be temporary damage control that will be reversed once the vials have been given charges like every other item. I guess we'll see about that next week.

    Maybe they found less Killers were queuing up and determined the Fog Vials were a reason for that. The streetwise bug and the current dumpster fire this patch has been overall might have more to do with players staying away, but what do I know…

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    I personally have refused to play killer this entire chapter because of the fog vials.

    There are too many maps where the fog effect is way too much, and too many specific places on other maps where the fog effect is way too much.

    Also, fog vials are still miserable to go against if survivors use them when the killer doesn’t have line of sight, because the fog vials block survivor noises, scratchmarks, and auras, so it becomes a giant guessing game for the killer.

    The worst part is that even though I super hate that it’s blocking all these non-visual tracking methods, survivors only care about the actual visual fog effect. Which means we all get to be miserable.

  • AdamZ
    AdamZ Member Posts: 200
    edited August 7

    bc there wasnt one?

    • the only way to track someone was with blood stains they left and that is if u even got a hit first.
    • and on quite a lot of maps the fog becomes even worse, especially on indoor maps, or one of the swamp map bc of the high "grass"?, or coldwind, farm meaning the fog is really inconsistent.
    • and the obv accesibility issues
    • all the survivors had to do was pre run and pop the fog vials, this way they can just straight up deny a chase.
    • franklins got nerfed the only counter to items, so now all u have to do is just pick up the item and u can use it immediately.
    • blood hound the only perk that can help u with tracking survivors in the fog, is just straight up bad.
    • and fog vials just sraight up counters ALL OF THE RANGED KILLERS and thats just bs
    • bc items and killers arent the same?
  • AdamZ
    AdamZ Member Posts: 200

    I personally think they should adjust the opacity one more time to be in between this and the previous version of the game, and it will be alright, and obv limited uses at most like 3.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    BHVR didn’t do any of that. Shortly after Ghoul went live, BHVR released a hotfix where they nerfed 12 more things. I literally have those nerfs listed in the above post.

    There were literally 25 nerfs that Ghoul got, before the “wait and see” started.

  • TheGoone
    TheGoone Member Posts: 571

    Cause blocking all three major tells was a terrible idea and look where it landed

  • PatCatAtThatHat
    PatCatAtThatHat Member Posts: 1

    Honestly, reading these comments makes me feel sad. I absolutely fell in love with fog vials from the moment they hit the PTB and think it would take making them smaller than Halloween event ones to make me think about changing my mind.

    Yeah, the killer is gonna see you right in front of them base but it's been like that since the PTB. One of the first things I learned is that they're worst used when killer is close enough to see you in the fog and has line of sight (save for some scenarios). They're best to be used proactive to delay line of sight or potentially prevent it altogether.

    There are a million uses I've found already that work perfectly with even this current version of smoke bombs. Whether it's dropping it right before going down to give nearby teammates cover, preventing slugging; or around a corner to throw killers off in chase; or running in a straight line for a while then dropping one and turning 90 degrees; or dropping it in a chokepoint/intersection of paths to make the killer play pick-a-door; or even, as I've coined, a fog save where you drop it by an injured teammate whose in chase, potentially making the killer chase you instead for a sec or get thrown off and getting the killer off your teammate.

    One of my personal favorite ways is what I call "challenging" the killer. If the killer sees you in the distance and starts heading towards you, but you wanna get past them, you throw a smoke bomb and run towards them. You're basically trying to get by, essentially challenging them to a stand off. Will you run by them in a way that they don't notice, or will they find and catch you? That's the fun! It feels like throwing down the gauntlet in a battle of wits haha

    But anyway, all that to say that fog vials are incredible as is and having TOO high of opacity completely ruins the experience for many anyway, so play around with what we got rn and see what y'all can come up with!

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    There wasn’t a “wait and see”. Survivors complained non-stop during the PTB, and they continued to complain non-stop until the hotfix.

    I honestly have no idea where you are getting the idea that survivors were patiently doing a “wait and see”. It didn’t happen.

    BHVR also didn’t do a “wait and see”. There were so many nerfs lined up, that it took extra time to get them all in the hotfix.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    Ghoul did not get an immediate grace period. BHVR literally gave Ghoul 25 nerfs before starting the grace period.

    Likewise, it's absolutely fine for Fog Vials to get nerfs, before starting the grace period.

    It's literally the same thing. The grace period for EVERYTHING IN THE GAME should start when BHVR is ready for it.