The second iteration of 2v8 will be available shortly - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Rework All of Huntress's Perks

Seriously. They are all garbage.

Beast of Prey: Make it activatable, with a cooldown of 120/100/90 seconds to hide the red stain.

Territorial Imperative: OK, how about this? We buff it by making anyone who enters Killer Shack have their aura revealed for 3/4/5 seconds. Same cooldown.

Hex: Huntress Lullaby: Just make this a non-hex perk. It has so many conditions baked into the perk itself, that it's already balanced. Some games you won't even get 5 hooks.

Comments

  • DocFabron
    DocFabron Member Posts: 2,410
    I agree with Lullaby and Territorial. Why should Beast of Prey have such a long cooldown though?
  • tehshadowman33
    tehshadowman33 Member Posts: 939
    edited February 2019

    Hiding your red stain can have a huge impact on making plays. Especially for short killers.

    If you had a short CD, you could do some nasty stuff with Freddy or Hag.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

  • pemberley
    pemberley Member Posts: 1,510
    After facing a ton of lullabies this event and no one bothering to hunt for it like Ruin, I do think it warrants being a hex. Then again I am so not used to it maybe it’s just a case of inexperience. Ironically I perform better at stage 5 than when the check notification is delayed. That just jumps me whereas the silence is actually pretty easy to deal with. 

    But I do think the lullaby could stand to a general hex change where the hexes only light up when they start to have a negative impact on survivors (ie. Devour lights up at stage 3,  Ruin first skill check, Lullaby first hook, Seal first hit - noed remains the same for obvious reasons.) 
  • se05239
    se05239 Member Posts: 3,919

    @DudeDelicious said:
    Beast of Prey would be awesome if it doubled the speed at which Bloodlust activates. 

    And also letting you keep the bloodlust going, even after breaking a pallet.

  • Peasant
    Peasant Member Posts: 4,104

    @se05239 @DudeDelicious Well given that bloodlust was intended to be a temporary mechanic, maybe Beast of Prey will eventually have it's bonus be that it lets you have bloodlust (after it is removed).

  • Broosmeister
    Broosmeister Member Posts: 281
    Lol, how about beast of prey that you never have a red stain? Just never. Would that be Overpowered?
  • pemberley
    pemberley Member Posts: 1,510
    Lol, how about beast of prey that you never have a red stain? Just never. Would that be Overpowered?
    No red stain, and maybe after a first hit the terror radius goes silent for 8/9/10 seconds too. Could have some fun tinkering combos. 
  • ClogWench
    ClogWench Member Posts: 2,582

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

    Game and Lerys both lack the shack. But it's still a direct buff to the perk so honestly that's fine
  • tehshadowman33
    tehshadowman33 Member Posts: 939

    @ClogWench said:
    tehshadowman33 said:

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

    Game and Lerys both lack the shack. But it's still a direct buff to the perk so honestly that's fine

    Which wouldn't matter anyways, as both of those maps are both massively killer sided, so honestly having it not come into play for those two maps is fine.

  • NuclearBurrito2
    NuclearBurrito2 Member Posts: 262

    @pemberley said:
    Broosmeister said:

    Lol, how about beast of prey that you never have a red stain? Just never. Would that be Overpowered?

    No red stain, and maybe after a first hit the terror radius goes silent for 8/9/10 seconds too. Could have some fun tinkering combos. 

    While I think that those numbers are too big (maybe like 4/5/6) I support the idea

  • lasombra1979
    lasombra1979 Member Posts: 1,142

    @ClogWench said:
    tehshadowman33 said:

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

    Game and Lerys both lack the shack. But it's still a direct buff to the perk so honestly that's fine

    Haddonfield as well

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176
    edited February 2019

    Yeah, they all need a rework. Your ideas sound decent enough so I'd go with that

  • HatCreature
    HatCreature Member Posts: 3,298

    A perk you can activate for Killer would be awesome, i like this and makes Beast actually useable.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378
    Yep, Lullaby is weird as a Totem, it's a fun amd fairly strong perk...but it's not Devour Hope/ NOED strengths which warrant being Totems
  • Ryuhi
    Ryuhi Member Posts: 3,814

    @pemberley said:
    After facing a ton of lullabies this event and no one bothering to hunt for it like Ruin, I do think it warrants being a hex. Then again I am so not used to it maybe it’s just a case of inexperience. Ironically I perform better at stage 5 than when the check notification is delayed. That just jumps me whereas the silence is actually pretty easy to deal with. 

    But I do think the lullaby could stand to a general hex change where the hexes only light up when they start to have a negative impact on survivors (ie. Devour lights up at stage 3,  Ruin first skill check, Lullaby first hook, Seal first hit - noed remains the same for obvious reasons.) 

    Lullaby is legit strongest at 3-4 stacks, since it actively messes with a trained reaction. Not having a notification causes the player to adapt through other sesnses (visual only,) but by making it present but purposely mistimed, it causes a lot more reaction discordance.

    The only way Lullaby would be strong enough to remain a hex perk is if the timing was randomized, with each token giving more possibilities/a more inconsistent pattern. Its so close to being a good alternative to ruin, but it suffers from the exact same problem as ruin while not being as good when it actually does work.

  • LCGaster
    LCGaster Member Posts: 3,154

    @tehshadowman33 said:

    @ClogWench said:
    tehshadowman33 said:

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

    Game and Lerys both lack the shack. But it's still a direct buff to the perk so honestly that's fine

    Which wouldn't matter anyways, as both of those maps are both massively killer sided, so honestly having it not come into play for those two maps is fine.

    Lery's is killer sided?

  • GraviteaUK
    GraviteaUK Member Posts: 464

    I personally think Lullaby should be a Hex but not in the traditional sense.

    I think they should make it like NoED, it's only disabled once ALL non lit totems are gone.

    Most games you won't get 5 hooks and cleansing dull totems is not a hard task but it would give lullaby more value. The only people i see using it in it's current state is Baby huntresses that have nothing better or Skillcheck docs.

  • Noxerias
    Noxerias Member Posts: 93
    For Lullaby, the perk shouldn't notify survivors till at least 3/4 stacks since more than likely you'll start noticing the alert delay.
  • blue4zion
    blue4zion Member Posts: 2,773

    I don't think lullaby should be a hex totem, but I would increase the number of stacks needed to reach the silent skillchecks. Perhaps 7.

  • Boss
    Boss Member Posts: 13,616

    Awww, but i actually like Territorial Imperative.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    @GraviteaUK said:
    I personally think Lullaby should be a Hex but not in the traditional sense.

    I think they should make it like NoED, it's only disabled once ALL non lit totems are gone.

    Most games you won't get 5 hooks and cleansing dull totems is not a hard task but it would give lullaby more value. The only people i see using it in it's current state is Baby huntresses that have nothing better or Skillcheck docs.

    I mean, you wouldn't want to run ruin and lullaby together as you're potentially losing half of your perks in the first 60 seconds of the game. But a failed overcharge + lullaby is a nice 11% regression. Ruin is a flat 5%

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    @GraviteaUK said:
    I personally think Lullaby should be a Hex but not in the traditional sense.

    I think they should make it like NoED, it's only disabled once ALL non lit totems are gone.

    Most games you won't get 5 hooks and cleansing dull totems is not a hard task but it would give lullaby more value. The only people i see using it in it's current state is Baby huntresses that have nothing better or Skillcheck docs.

    Exactly, most games you won't even get 5 hooks.

  • Boss
    Boss Member Posts: 13,616

    @tehshadowman33 said:

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

    Oh that's not true.
    I've used this Perk a lot before on Hillbilly and a few times on Windstorm Wraith, with success.
    When it triggers, just race to the basement and you'll catch them in time.
    With Hillbilly, i always managed to keep 1 in the basement, while with Wraith, i always managed to at least deal 2 hits and also avoided triggering any Borrowed Times due to being cloaked.

    I haven't used it on any other Killers though.
    Not because they're bad on them, but just cause i mostly play those 2 guys.

    The Perk has WAY more uses than just Cannibal camping.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    @Boss said:

    @tehshadowman33 said:

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

    Oh that's not true.
    I've used this Perk a lot before on Hillbilly and a few times on Windstorm Wraith, with success.
    When it triggers, just race to the basement and you'll catch them in time.
    With Hillbilly, i always managed to keep 1 in the basement, while with Wraith, i always managed to at least deal 2 hits and also avoided triggering any Borrowed Times due to being cloaked.

    I haven't used it on any other Killers though.
    Not because they're bad on them, but just cause i mostly play those 2 guys.

    The Perk has WAY more uses than just Cannibal camping.

    It's pretty much only good on killers with an instadown, exclusively. Wraith, there's sooooo many better perks to run on him to augment his vanilla M1... I mean, by that logic, it would be even better on Nurse b/c you can get there faster than wraith.... But I wouldn't take that perk, I'd take Stridor as I can track injured survivors through walls, etc., No line of sight required.

  • Boss
    Boss Member Posts: 13,616

    @tehshadowman33 said:

    @Boss said:

    @tehshadowman33 said:

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

    Oh that's not true.
    I've used this Perk a lot before on Hillbilly and a few times on Windstorm Wraith, with success.
    When it triggers, just race to the basement and you'll catch them in time.
    With Hillbilly, i always managed to keep 1 in the basement, while with Wraith, i always managed to at least deal 2 hits and also avoided triggering any Borrowed Times due to being cloaked.

    I haven't used it on any other Killers though.
    Not because they're bad on them, but just cause i mostly play those 2 guys.

    The Perk has WAY more uses than just Cannibal camping.

    It's pretty much only good on killers with an instadown, exclusively. Wraith, there's sooooo many better perks to run on him to augment his vanilla M1... I mean, by that logic, it would be even better on Nurse b/c you can get there faster than wraith.... But I wouldn't take that perk, I'd take Stridor as I can track injured survivors through walls, etc., No line of sight required.

    Stridor is rendered useless thanks to my headphones.
    I don't mind it existing for other people, but i'll never need that Perk.

    Many better Perks for Wraith does not mean that TI is a bad Perk for him.
    Only good on instadown Killers is a great opinion for you to have. I have a very different opinion, as in that it's really good on him when you use it in a different way than you do. :)
    If line of sight is a problem for you, here's a tip: You don't even need line of sight, the Perk triggering is more than enough.
    Just memorize in which building the basement is (Killer shack or the main building of the map) and you're good to go! :)

    if i can't change your opinion, so be it, but from what i know, you're underestimating this Perk and ask for an unnecessary buff.

  • Chi
    Chi Member Posts: 781

    Lullaby is too strong to not be a hex totem. It would simply be unfair if a survivor can not do anything against it.

  • Master
    Master Member Posts: 10,200

    @tehshadowman33 said:
    Seriously. They are all garbage.

    Beast of Prey: Make it activatable, with a cooldown of 120/100/90 seconds to hide the red stain.

    Territorial Imperative: OK, how about this? We buff it by making anyone who enters Killer Shack have their aura revealed for 3/4/5 seconds. Same cooldown.

    Hex: Huntress Lullaby: Just make this a non-hex perk. It has so many conditions baked into the perk itself, that it's already balanced. Some games you won't even get 5 hooks.

    Beast: still useless, cd too high
    Terriitorial: still useless, 5 secs not enough, cd too high
    Lullaby: will become a noob crusher, not as good on high rank but probably a ruin alternative

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    @Boss said:

    @tehshadowman33 said:

    @Boss said:

    @tehshadowman33 said:

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

    Oh that's not true.
    I've used this Perk a lot before on Hillbilly and a few times on Windstorm Wraith, with success.
    When it triggers, just race to the basement and you'll catch them in time.
    With Hillbilly, i always managed to keep 1 in the basement, while with Wraith, i always managed to at least deal 2 hits and also avoided triggering any Borrowed Times due to being cloaked.

    I haven't used it on any other Killers though.
    Not because they're bad on them, but just cause i mostly play those 2 guys.

    The Perk has WAY more uses than just Cannibal camping.

    It's pretty much only good on killers with an instadown, exclusively. Wraith, there's sooooo many better perks to run on him to augment his vanilla M1... I mean, by that logic, it would be even better on Nurse b/c you can get there faster than wraith.... But I wouldn't take that perk, I'd take Stridor as I can track injured survivors through walls, etc., No line of sight required.

    Stridor is rendered useless thanks to my headphones.
    I don't mind it existing for other people, but i'll never need that Perk.

    Many better Perks for Wraith does not mean that TI is a bad Perk for him.
    Only good on instadown Killers is a great opinion for you to have. I have a very different opinion, as in that it's really good on him when you use it in a different way than you do. :)
    If line of sight is a problem for you, here's a tip: You don't even need line of sight, the Perk triggering is more than enough.
    Just memorize in which building the basement is (Killer shack or the main building of the map) and you're good to go! :)

    if i can't change your opinion, so be it, but from what i know, you're underestimating this Perk and ask for an unnecessary buff.

    By line of sight, I was referring to Stridor. If I'm playing Nurse, vs. a solid wall jungle gym or the cabin in Mother's dwelling and a competent survivor, I can gauge my blink distance by following the pain cry. It doesn't matter if they try to juke.

  • Boss
    Boss Member Posts: 13,616

    @tehshadowman33 said:

    @Boss said:

    @tehshadowman33 said:

    @Boss said:

    @tehshadowman33 said:

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

    Oh that's not true.
    I've used this Perk a lot before on Hillbilly and a few times on Windstorm Wraith, with success.
    When it triggers, just race to the basement and you'll catch them in time.
    With Hillbilly, i always managed to keep 1 in the basement, while with Wraith, i always managed to at least deal 2 hits and also avoided triggering any Borrowed Times due to being cloaked.

    I haven't used it on any other Killers though.
    Not because they're bad on them, but just cause i mostly play those 2 guys.

    The Perk has WAY more uses than just Cannibal camping.

    It's pretty much only good on killers with an instadown, exclusively. Wraith, there's sooooo many better perks to run on him to augment his vanilla M1... I mean, by that logic, it would be even better on Nurse b/c you can get there faster than wraith.... But I wouldn't take that perk, I'd take Stridor as I can track injured survivors through walls, etc., No line of sight required.

    Stridor is rendered useless thanks to my headphones.
    I don't mind it existing for other people, but i'll never need that Perk.

    Many better Perks for Wraith does not mean that TI is a bad Perk for him.
    Only good on instadown Killers is a great opinion for you to have. I have a very different opinion, as in that it's really good on him when you use it in a different way than you do. :)
    If line of sight is a problem for you, here's a tip: You don't even need line of sight, the Perk triggering is more than enough.
    Just memorize in which building the basement is (Killer shack or the main building of the map) and you're good to go! :)

    if i can't change your opinion, so be it, but from what i know, you're underestimating this Perk and ask for an unnecessary buff.

    By line of sight, I was referring to Stridor. If I'm playing Nurse, vs. a solid wall jungle gym or the cabin in Mother's dwelling and a competent survivor, I can gauge my blink distance by following the pain cry. It doesn't matter if they try to juke.

    Ahh, my bad, my bad. :)

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    @Boss

    And yeah, sounds are messed up. I have to crank the volume up and down like a yo-yo. It's annoying.

  • pemberley
    pemberley Member Posts: 1,510
    The territorial imperative perk should be upgraded to where the killer can see anyone in the basement at any time. And have an effect that anyone who is not being carried or hooked/unhooked that enters the basement gets exposed. 
  • tehshadowman33
    tehshadowman33 Member Posts: 939
    edited February 2019

    @pemberley said:
    The territorial imperative perk should be upgraded to where the killer can see anyone in the basement at any time. And have an effect that anyone who is not being carried or hooked/unhooked that enters the basement gets exposed. 

    That would be too strong. Unless you were running Distortion, against Nurse you're pretty much making it 100% impossible to save anyone from the basement.

    You cover so much ground as Nurse, that there'd be no counterplay because aura reading = free hit as Nurse.

    Then you'd have two people hooked in the basement and it'd snowball down from there.... You'd have only two players left in the game then. It's kinda the equivalent of a no-condition mori at the start of the game, providing you get a basement hook... See my point?