http://dbd.game/killswitch
Entity blocker in bloodweb should be removed or reworked, this mechanic is outdated
I remember when I played DBD mobile there was a bulk spending too, but it bought everything that was in the bloodweb (ignoring entity blocker) and didn't buy everything cheap like now. I think it is worth removing the entity blocker so that in the future we you don't have to bother with updating (QOL) bulk spending so that it chooses the desired addon. To make everything fair, you can just reduce the bloodweb as if it was eaten by the entity blocker 😀
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I ask you to consider my proposal, since I currently have 6 million bloodpoints and I don't want to waste them on bulk spending since it will mainly buy trash addons/items, which are terrible. I ask you to simply remove the entity blocker and reduce the nodes so that we can calmly use the bloodpoints on bulk spending and not regret that they were wasted. Guys let's upvote it!
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Mechanic is outdated.
Oh so what's the modern standard we should be looking at? Or you just want everything in the web and making a suggestion but adding dramatic flair?
There's nothing "outdated" by the mechanic. You aren't ment to grab everything or there would just be a points shop. You go for what you want by sarificing other choices.
The secondary effect of your suggestion is going back to a painful grind to leveling by effectively doubling the mount of BP needed to complete the webs.
The suggestion to shrinking the amount of noded in the web makes your suggestion a zero sum of what we have now which makes zero sense in wasting time developing.
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What a pessimistic post, all of this is solvable and won't require much time from a programmer, just remove the entity blocker and reduce the bloodweb as if it was already eaten by the entity blocker, bulk spreading needs to be improved, I prestiged 5 times through bulk spreading and I only have 12 iri addons, it's just terrible when by manually spending we can get more of them!
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You would be spending alot more bp if this wasn't a thing
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Read my post above, there is a different proposal there.
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Reducing the size of the bloodweb essentially just means getting things that are very rare or greater is impossible. If you didn't know, those rarities only appear at the end of nodes. Shrinking the web entirely just means commons are gonna become Super Commons, since they'll make up 90% of your web.
The web should stay as is, or it could follow my proposed rework:
- You can now collect whatever you want from the web
- Only once all collect turns have been used will the Entity come and block all unclaimed nodes, resetting and leveling up the web as usual.
- The turns work like usual, the first 10 levels have no Entity blocking, the 11th one introduces it and tells you how many items you can claim before the web is consumed and reset in the top right of the web overlay.
- Added a new auto and bulk spend mode to prioritize a specific item/offering/add on.
These changes aim to allow players to claim any item/add on/offering multiple times if there are duplicates in their web far easier. The Entity will only consume what you leave behind once you are out of spending turns. Because of the new spending mechanic, filters can now be set to buy specific things from your webs.
Believe me, I played mobile too since its beginning, and it had thee worst progression system I've ever seen in any game. Getting a P100 took an insane amount of time, spending experience and playing so many ganes took so much time. You don't have to di that on core, it takes only a few months of consistent gameplay to max any character.
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Op is right, the auto spend tool isn't as good as people think. I've suggested things similar to this many times. Some people are too inexperienced to understand that the blood web auto tool we got ONLY saves time.
It does not save you blood. It will go out of the way to block the entity from buying huge portions of the level, which means it costs you more blood.
It does not prioritize the things you would usually want to buy. The worst part about this is that we would need to be able to customize what each of us want in order for a fix to matter at all. Flipping the switch to buy the rarest items first won't work. I don't want any iridescent flashlight bulbs or the new smoke bomb add ons.
Rarity of items is another problem. It is not consistent. Believe it or not, the thing I use the most and have the least of on survivors is the green wire add on. I have 101 commodious toolboxes on my p100 Elodie, and 16 green wires. Until recently they were the same rarity, so why the disparity? I only ever use them together. Then there is the fact that killer add ons aren't designed well. You have some killers where it doesn't matter what add on you use, they are all trash, or there are exactly two add ons that you should use and everything else is trash. Those add ons are almost never the iridescent ones.
So, how do you fix the problems that the blood web have? I have suggested that they scrap the web and give us a shop with everything available all the time. Maybe this could be what p100 unlocks. This would allow us to play more characters because we wouldn't be wasting blood (or time) on leveling our p100s anymore. OPs suggestion of getting rid of half the web won't work well, like others pointed out, the rarity of items showing up could cause you to never see the rarer items because there simply isn't enough being randomly offered to you for them to have a reasonable chance of showing up.
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I feel like the bloodweb itself is fine, but the P100 is not.
Unrelated, but I'd suggest that for P100 Bloodweb, the devs could bring back the gigantic ones that DbD used to have.
As a reward, you know?
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