Now Get Out! - Licensed Chapter
Elite ball knowledge title, but seriously, the game that I'm making the concept for is part of my childhood. Genuinely loved watching youtubers play this. I don't know the FULL lore of the game, but I'll go of what I know. So, for now, meet The Neighbor.
Name: The Neighbor
Size: Average
Terror Radius: 24m
Weapon: Dirty Shovel
Power: Trapped and Bound
"When others attempt to infiltrate your home, you show no mercy."
Special Map Feature: Basement Doors
Across the map, there are 3 Basement Doors. Until the Survivors have completed two Generators, the door is locked to Survivors, but not to The Neighbor. Both The Neighbor and all Survivors can see the auras of Basement Doors in yellow. When entering a Basement Door, all Survivors see on the HUD. There is always a door inside the Killer Basement.
The Basement is a seperate pocket dimension. If a Survivor is put into the Dying State within The Basement, when they are picked up, they are teleported to the nearest hook outside The Basement. This Hook will be the furthest Hook away from Survivors. The Neighbor will not know which Hook they have been sent to. If there's a Scourge Hook perk equipped, they will be sent to a Scourge Hook. There are Lockers within The Basement, along with pallets, vaults and a permanent 5% Haste boost permanently. When all 4 Survivors are within The Basement, The Entity will begin regressing all Generators by 50% of their completion speed. When the Exit Gates are opened, The Basement will become Locked. Any Survivors within The Basement will immediately appear at the Main Building.
Special Ability: Snares
By pressing Shift/RB, The Neighbor can change his Snare. There is a change animation that slows him down to 4.2mps for 1.5s. These are Glue Bombs, Rotten Plants and Security Cameras.
Glue Bombs - When in use, The Neighbor can aim and throw Glue Bombs, which spread out for 4m in every direction in an AOE. If these land on a pallet or vault, the vault is 50% slower. If a Survivor runs through the Glue Bomb's area of effect, they are Hindered by 15% and are Incapacitated until they leave the AOE. The Neighbor can hold 3 Glue Bombs, and to reload them, he must go into The Basement and restock at a locker there.
Rotten Plants - When in use, he can throw rotten plants. If they hit a Survivor, The Neighbor gains a 5% Haste boost for 3s and the other Survivor's screen is covered for 3s. The Neighbor has 10 Rotten Plants. Once depleted, they are permanently removed until he hooks a Survivor.
Security Cameras - When in use, The Neighbor can place a Camera on a vault location. When on a Vault location, it emits a Red Stain of its own on the vault. If a Survivor is within 4m of the Camera, they have their Aura revealed. The Neighbor only gets one Camera, but when the Survivors take it down, he gains a new one that has a cooldown of 30s before he can reapply it.
Perks:
Hex: Bury Secrets
When a Survivor goes into the Dying State, this Hex applies itself to the nearest Dull Totem. For then on, when a Survivor is hooked, that Hook is blocked by The Entity for 20/25/30s. Until the Hex is Cleansed, this occurs to every Survivor that is hooked. This does not apply to custom hooks like Cage of Atonement.
Scourge Hook: Forever Climbing Scaffolds
At the start of a trial, 4 hooks at random are selected as Scourge Hooks. Any Survivors within 2/4/6m of a Scourge Hook become Blind and gain Hindered 5% until they leave the range.
Killswitch
When a Survivor runs out of charges on an item, they become unable to use any Items for 90/100/110s.