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Would apocalyptic ingenuity be op if it had no activation requirement?

Chilli_man2400
Chilli_man2400 Member Posts: 3,146
edited August 12 in General Discussions

the big problem with this perk is that you have to go out of your way to Activate the perk just to get a mid effect. Meanwhile perks like OTR and others work great just by playing the game(doing gens, getting chased).

Nobody wants to do chests cause it’s a time waster. Plus you have to bring 1 perk just to get the perk to activate on one chest. If not it would be 2 chests JUST to rebuild a one and done pallet.

So would it really? Be op if the perk just made it so you can build a pallet anytime?? Of course it sounds kinda strong but this is where a cooldown would actually make sense here’s how I would make it.

The Auras of broken pallets are revealed to you at all times within infinite range.
when standing next to a broken pallet, press the active ability button for 5/4/3 seconds to build a fragile pallet. The pallet breaks instantly after use. This perk has a cooldown of 120 seconds.

There simple and does the job done without time wasting.

Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Possibly? Just the fact of the threat of a pallet is a decent thing on its own. Getting repeatedly stunned without a pallet eating build normally will cost killers lots of time. Now imagine both those being unlimited, and if we wanted worst case, from 4 survivors coordinating.

    Not sure if it would be op but definitely don't think it would be a healthy thing regardless.

  • jesterkind
    jesterkind Member Posts: 9,520

    To play devil's advocate, it is a fragile pallet. Respecting them to avoid the stun is outright stronger than against regular pallets, because if a survivor does try and drop it, you get a free hit instead of giving them distance by breaking the pallet yourself.

    I could see it being mildly annoying in very on-the-ball team comps, but I don't know that it'd be outright unhealthy.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Yes but the thing to us is it's repeatable with no cost for many "threats" a pallet brings. It basically becomes the anniversary ability without the rest of the party and we don't think it'd be a good thing.

  • HeroLives
    HeroLives Member Posts: 3,233

    no it wouldn’t be op if you removed the activation requirement as it’s still a fragile pallet. Removing the activation requirement would probably barely up its pick rate by a very small amount. It’s just a super risky perk to pick due to ping and performance.

  • adam1233467
    adam1233467 Member Posts: 1,396

    No, because you can't put the pallet wherever you want, you can only put the pallet where there was originally a pallet, and the killer broke it, you can't put two pallets on a jungle gym, for example.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,146

    100%, however it wouldn’t be a one and done

    The perk has infinite uses. It just has a cooldown so it can’t be exploited on maps like the game or any map with strong loops

  • Massquwatt
    Massquwatt Member Posts: 596

    I personally would like a cooldown, fragile pallets themselves aren't strong enough to warrant such a high cost because of their limited placement. However barring that I think an acceptable alternative would be to lower the chest/rummage to just once to unlock the ability. And a bonus I'd like to propose that you should be able to stack up to 3 pallets for use at any time because the most annoying part about the perk is all the back and forth you do between chests and the broken pallet to replace it, it makes it into a huge time waster.

  • BbQz
    BbQz Member Posts: 414

    It makes me wonder if anyone even tested the perk in the design stage. The time it takes to find and search two chests for them a fragile pallet is insane for the time wasted. Like might as well sit in the basement for 180 seconds and get 20% repair progress for the whole game.

  • Brimp
    Brimp Member Posts: 3,551

    OP no but very strong. Imagine being able to just make another potential pallet save spot especially when you spend a measily 4 seconds to build the fragile pallet.

  • ImWinston
    ImWinston Member Posts: 641
    • Considering the activation requirement, the time wasted, the low power of "fragile pallet", the fact that many killers are not very sensitive to pallets (huntress, nurse)... this perk is really mediocre.
  • TheGoone
    TheGoone Member Posts: 571

    I was thinking if we removed the requirement of searching chests and just the time spent rebuilding the pallet is the tradeoff. If it becomes to strong we can just add a cooldown

  • TheGoone
    TheGoone Member Posts: 571

    I was thinking we bump it down to 1 chest but AI is now token based every opened chest grants 1 token rummaging also grants 1 token for a max of 3.

    Spending 1 token you can build a Fragile pallet in 3 seconds

  • jesterkind
    jesterkind Member Posts: 9,520

    I've also considered that, and it'd definitely be better - I just think it'd also still be weaker than it needs to be.

    Still, no denying it'd be better than what we have.

  • TheGoone
    TheGoone Member Posts: 571

    Yeah I agree at least it'll be better then what it currently is

  • UndeddJester
    UndeddJester Member Posts: 4,971

    It's hard to say, cause it's a mind game more for M1 killers, with some limited application against M2 killers that attack directly themselves.

    Killers you can greed effectively against, like Wraith, Myers, Ghost Face or Pig, will struggle with these, cause often they have to swing through pallets to get survivors to drop them. You can also time a hit on killers like Wesker, Bubba, Blight, when using their power.

    However anyone like Huntress, Singularity,

  • UndeddJester
    UndeddJester Member Posts: 4,971

    Rats, fat fingered Post Comment, sorry.

    Part 2:

    You get the idea there are a lot of killers who don't care... about fragile pallets at all.

    So the question is really which killers do fragile pallets impact more, and are those the killers you want a perk to be really good against?

  • SoGo
    SoGo Member Posts: 4,235

    Yes.

    If it was always active, and had no additional cooldown, you could just walk behind the killer and rebuild every single pallet that was dropped.

  • HeroLives
    HeroLives Member Posts: 3,233

    if they removed the req it should absolutely be token based like you get one. It’s just not going to work well for anyone but people with perfect timing. It will be horribly misused most of the time, swf would benefit most using it for pickups or filler stuns.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    I would rather just decrease requirement to 1 chest. That would let you got so many more uses, but would still cost a lot of time to do so.

    With just cooldown it would become very annoying to deal with, especially if survivors will use them mainly for pallet saves.