http://dbd.game/killswitch
Would apocalyptic ingenuity be op if it had no activation requirement?
the big problem with this perk is that you have to go out of your way to Activate the perk just to get a mid effect. Meanwhile perks like OTR and others work great just by playing the game(doing gens, getting chased).
Nobody wants to do chests cause it’s a time waster. Plus you have to bring 1 perk just to get the perk to activate on one chest. If not it would be 2 chests JUST to rebuild a one and done pallet.
So would it really? Be op if the perk just made it so you can build a pallet anytime?? Of course it sounds kinda strong but this is where a cooldown would actually make sense here’s how I would make it.
The Auras of broken pallets are revealed to you at all times within infinite range.
when standing next to a broken pallet, press the active ability button for 5/4/3 seconds to build a fragile pallet. The pallet breaks instantly after use. This perk has a cooldown of 120 seconds.
There simple and does the job done without time wasting.
Comments
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OP? No. annoying? yes. it wouldn’t be like the masquerade where you could just brush past the pallet location and instantly place another party pallet since you still have to take time to run over and do the animation of rebuilding the pallet. also the killer can see the giant X on the pallet indicating it’s not a regular pallet and all they have to do is respect the pallet and then get a free down. the only issue would be swf’s going down under these pallets for cheeky pallet saves but that’s been a problem for so long that i don’t think it’s fair to have that as an argument for this perk i’m general.
i also don’t think the perk would be strong enough to warrant a 2 minute cooldown on it. if it made the pallet a REAL pallet like in 2v8 i would completely agree with the 2 minute cooldown.
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Probably not, but to be fair, the chest-searching part is thematically extremely on brand. Salvaging parts from dangerous places to build stronger defences is very much something the TWD characters do, canonically- makes sense to make a perk with a similar premise.
I think the bigger problem with Apocalyptic Ingenuity is that it's one-and-done per two chest searches. If searching/rummaging two chests unlocked the ability to make fragile pallets indefinitely, the perk would hit a much better intersection between thematic and actually useful.
A cooldown would be a good way of limiting it after the fact, or maybe have it so you can only have one active fragile pallet at a time. That might not even be necessary, though- fragile pallets are very weak.
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Possibly? Just the fact of the threat of a pallet is a decent thing on its own. Getting repeatedly stunned without a pallet eating build normally will cost killers lots of time. Now imagine both those being unlimited, and if we wanted worst case, from 4 survivors coordinating.
Not sure if it would be op but definitely don't think it would be a healthy thing regardless.
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To play devil's advocate, it is a fragile pallet. Respecting them to avoid the stun is outright stronger than against regular pallets, because if a survivor does try and drop it, you get a free hit instead of giving them distance by breaking the pallet yourself.
I could see it being mildly annoying in very on-the-ball team comps, but I don't know that it'd be outright unhealthy.
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Reading this I kinda had an idea for how it could be changed and be better
* this idea literally just came to me so it may be flawed *
When opening a chest, you get an option to instead get Pallet Parts instead of an item.
The rarity of the item you would normally get would determine how many pallet parts you get.
Maybe: brown/green = 1 fragile pallet, blue/purple = 2 fragile pallets, iridescent = 1 real pallet.
The pallet parts would go away when you make a pallet(s).
I think that would be much better, but not op idk
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Yes but the thing to us is it's repeatable with no cost for many "threats" a pallet brings. It basically becomes the anniversary ability without the rest of the party and we don't think it'd be a good thing.
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no it wouldn’t be op if you removed the activation requirement as it’s still a fragile pallet. Removing the activation requirement would probably barely up its pick rate by a very small amount. It’s just a super risky perk to pick due to ping and performance.
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No, because you can't put the pallet wherever you want, you can only put the pallet where there was originally a pallet, and the killer broke it, you can't put two pallets on a jungle gym, for example.
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100%, however it wouldn’t be a one and done
The perk has infinite uses. It just has a cooldown so it can’t be exploited on maps like the game or any map with strong loops
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I personally would like a cooldown, fragile pallets themselves aren't strong enough to warrant such a high cost because of their limited placement. However barring that I think an acceptable alternative would be to lower the chest/rummage to just once to unlock the ability. And a bonus I'd like to propose that you should be able to stack up to 3 pallets for use at any time because the most annoying part about the perk is all the back and forth you do between chests and the broken pallet to replace it, it makes it into a huge time waster.
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It makes me wonder if anyone even tested the perk in the design stage. The time it takes to find and search two chests for them a fragile pallet is insane for the time wasted. Like might as well sit in the basement for 180 seconds and get 20% repair progress for the whole game.
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OP no but very strong. Imagine being able to just make another potential pallet save spot especially when you spend a measily 4 seconds to build the fragile pallet.
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- Considering the activation requirement, the time wasted, the low power of "fragile pallet", the fact that many killers are not very sensitive to pallets (huntress, nurse)... this perk is really mediocre.
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I was thinking if we removed the requirement of searching chests and just the time spent rebuilding the pallet is the tradeoff. If it becomes to strong we can just add a cooldown
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I was thinking we bump it down to 1 chest but AI is now token based every opened chest grants 1 token rummaging also grants 1 token for a max of 3.
Spending 1 token you can build a Fragile pallet in 3 seconds
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I've also considered that, and it'd definitely be better - I just think it'd also still be weaker than it needs to be.
Still, no denying it'd be better than what we have.
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Yeah I agree at least it'll be better then what it currently is
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It's hard to say, cause it's a mind game more for M1 killers, with some limited application against M2 killers that attack directly themselves.
Killers you can greed effectively against, like Wraith, Myers, Ghost Face or Pig, will struggle with these, cause often they have to swing through pallets to get survivors to drop them. You can also time a hit on killers like Wesker, Bubba, Blight, when using their power.
However anyone like Huntress, Singularity,
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Rats, fat fingered Post Comment, sorry.
Part 2:
You get the idea there are a lot of killers who don't care... about fragile pallets at all.
So the question is really which killers do fragile pallets impact more, and are those the killers you want a perk to be really good against?
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Yes.
If it was always active, and had no additional cooldown, you could just walk behind the killer and rebuild every single pallet that was dropped.
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if they removed the req it should absolutely be token based like you get one. It’s just not going to work well for anyone but people with perfect timing. It will be horribly misused most of the time, swf would benefit most using it for pickups or filler stuns.
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I would rather just decrease requirement to 1 chest. That would let you got so many more uses, but would still cost a lot of time to do so.
With just cooldown it would become very annoying to deal with, especially if survivors will use them mainly for pallet saves.
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