http://dbd.game/killswitch
Can We Get More Details on "High Priority/impact killer issues"
In the new QOL initiative roadmap for phase 2 that's mentioned as the thing being addressed. Does this mean only massive issues with killer will be addressed and if so what would that constitute?
Or am I misreading and other none game-breaking but still big issues on killers going to be addressed? To be specific, would the demanifest invisibility time being too short that Sadako has had now for a year and a half be included in that? Or would it only include something that's game breaking?
I'd want to do a post outlining the exact issue for Sadako for example but if ONLY issues that are considered "high priority" and that's isn't considered high priority then that would be pointless to do. Another example would be things like Dracula's lag when switching form that sometimes happens.
It would be very helpful for abit more elaboration on this so we know what to expect and therefor, know what to bother reporting on or not since some of these issues take a while to gather the correct information for reporting (every time I report the Sadako issue it take me 4-5 hours of testing and getting the evidence together for example).
Please and thank you.
Comments
-
I bet that by "fixing killer issues" they mean neutering camping and tunneling once and for all and not actually giving killer #########
-5 -
Since camping and tunneling are mentioned in a separate spot, you are incorrect. Most likely Bug Fixes for Killers are meant with that.
9 -
If it’ll be bug fixes, I hope they’ll adress Houndmaster and Wesker
and god damnit, someone fix phead flicks already…4 -
its all flicks. Dracula's are broken too
2 -
hopefully they fix huntresses hatchets not validating, i’m so done with hearing the scream seeing the blood splatter and not getting the hit. She’s my main or rather was but shes been so bad to play for months now.
0
