springtrap is not good
Now that the fnaf hype has died down can we all agree springtrap is just not good? Hes 110 speed, has a single very small projectile and a slow teleport (which survivors can see if you're traveling to the door). There's no incentive to teleport through the doors as survivor either and even if a survivor uses the door the "risk" of being caught in the doors in borderline 0 since all you have to do is teleport when spring trap is chasing someone. I don't know how to balance him to be honest. All I know is his overall power is not good enough to warrant 110 speed.
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He's not REALLY 110% speed since thatsonly the speed you're at while carrying the axe. You can ditch the axe, move at 115% and just resume on it when its actually time to chuck it.
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And they even nerfed one of the addons that made his tp take less time, springtrap will be completely forgotten in a few months, until the devs decide to buff him.
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SpringTrap is very good. His axe has decent range, his Tp is great for mobility with a long duration of undetectable. Springtrap is FAR from a bad killer.
Post edited by MechWarrior3 on21 -
I think he's a good killer and very well balanced. The problem is, is that there is easier and more rewarding killers. Which is a problem that nearly every killer has cuz some of these aforementioned killers are far too easy for how rewarding they are. So unless you like Springtrap as a character or the gameplay he offers then he won't appeal. But i don't think he should be changed that drastically, i think cameras could be made more usable for survivors but that's all i would want to see.
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I don't think he is top tier killer, but I wouldn't call him weak… He is just decent imo.
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There's a big difference between "his power isn't good" and "I'm not good with his power".
This makes it sound like you can't hit axes and are just playing him as a slow, M1 killer... Which, yeah, that's gonna feel awful if you aren't using his kit in any way.
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You should never walk around with his axe. Only recall if you want to throw it. With that you are an 115-killer.
It is a nice mechanic, but a bit hard to understand if you are new to the killer. Springtrap in general is difficult to pick up, but he is a decent killer. But yh there are killer which are easier to play and stronger. But that doesnt make him weak.
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His axe is more antiloop tool than range because you need to aim above to hit someone far and axe max range is like 14 maybe 16 meters which is shorter than slingers redeemer. His teleports are near gens most times (some are terrible like greenvile main tp) which gives him good preasure but still not hard to prerun for survivor which can hear good. Udedecteable is good but getting grab without glitchtrap skin is hard because he is loudest killer with footsteps more loud than nemesis or knight so best way is get close and hit axe which has sound warning and then follow the survivor. He isnt bad he is just mediocre killer which means if you get your axe hits and play good you will get minimaly around 2k and above but if you get long chases or miss a lot then the chance to comback is much smaller than with above average killer, only good thing is his aim is same as huntress only difference is their projectiles speed and behavior which makes him more better choice for someone who wants to play more chase orianted huntress.
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I don't understand this take. Springtrap has everything that a good killer needs. Anti-loop, mobility and stealth. Only thing he lacks is add-ons that make him even better (Billy has engravings, blight has speed and recovery add-ons etc)
His abilities just aren't as insane as we used to get with killers (see kaneki, dracula) which him makes just alright.
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Truth is his axe is harder to hit than huntress on medium distance like 8 meters and more, you have smaller hitbox and more limited time with one chance but on shorter distances and low level loops where he is way stronger and has very high skill ceiling than people think.
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i personally disagree as someone who gets 4ks very frequently as springtrap without using meta "gen stalling" perks as they are boring
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Idk, he's not bad, just closer to middle tier which unfortunately in this game means generally not that good. The amount of effort to get decent results with him is quite a lot especially when compared to other stronger killers or ranged ones.
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He's nothing special just a mid killer
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Yeah honestly he's a little over tuned. With how much he has base kit. Teleport window for survivors is really short. So while you can pre run a decent killer has a high probability of getting a down for a chase start from the distance. His axe is really powerful if you can secure hits. And undetectable is crazy even if it isn't always consistently useful.
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He is extremely good at camping and tunneling, so take your pick on those.
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He is OK, but the fact that his axe has one of the worst hitboxes in the game doesn't help much; it can fall directly on a survivor's head without damaging them or be thrown at point-blank distance and miss. I'm not asking for him to throw tree logs like Huntress, but at least make it work if hits visually.
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Springtrap camping is insanely strong since he can just hold his axe if you get hit by that axe while going to save you HAVE to remove the axe first
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Yeah, he's absurdly good at denying unhooks. He's also absurdly good at ignoring BT or OTR, since using the Axe actually speeds him up.
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I'd say he's good, but not amazing.
Very rough against good teams.
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He's okay, better if you play scummy. Would rather play Xeno were it not for the voice acting & chase music.
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he may not be the greatest, but he's my guy for shutting down end game toxicity. Springtrap has the ability to say "nah, remember that thing you did? you're staying" that to me keeps me coming back
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to be honest i wish his addon for blocking gates was basekit
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farming for purples sure is a chore, it really could be base kit
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Bottom 3 kill rate 😭poor spingus
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him simply being springtrap is the only thing saving him right now lol
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I'm sure the fact that he's a popular character and played by players who normally don't play killer, and even if they do, don't normally play ranged killers has nothing to do with it. By the same logic, Nurse is weak as she only 3 places higher, and Pig is one of the best killers in the game.
I myself am on console and can make perfectly fine use of his abilities.
- He has a unlimited no-cooldown TP with no limiting factors from survivors to hold a 3 gen anywhere on the map. A far better version of Xenomorph in this regard.
- He has a long lasting stealth that let's him get close for hits easily, especially as a stealth killer not mitigatedby usual movement penalties. He moves at 4.4m/s (and instantaneous teleport) compared to Pig and Ghost Face's 4.0m/s and 3.8m/s. Heck his mobility even beats Wraith in this regard.
- He can zone and go for hits during locked animations just as well as Huntress can, and he becomes 4.6m/s afterwards. Even if you miss, you can just throw and go for m1 hits, and often your zone can leave survivors in positions they can be m1'd.
Even if I flubb my axes on repeat, just my global presence, stealth and 4.6m/s m1 skills with perk synergy is already solid... someone with a strong axe game can be a demon on him...
He is good by any metric, has incredible control of the macro game and a solid skill ceiling. Yes he isn't unga bunga good, where you can force hits whenever you want, you do actually need to know what youre doing... but he's absolutely not weak by any stretch of the imagination.
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All the new players who joined for the FNAF chapter would bring his killrate down
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People who say that the flickering door panel when Springtrap teleports makes him bad make it hard for me to take killer complaints seriously, I'm sorry.
I don't think his TP is overpowered; there are more things than just bad and OP. IMO it's strong but fair, and the flickering panel is part of what makes it fair.
Let's make some comparisons. Freddy, Demogorgon, Onryo, Dredge, and Xenomorph all have abilities that let them teleport to discrete props. Freddy has big blood fountains when he teleports, Dredge has a subtle dark mist effect (the only comparably discreet teleport effect IMO), Xeno turrets make audio effects when she's tunneling, and the other two have global audio queues by default. Only Demo has undetectable after leaving a tunnel, and that's for 5 seconds compared to Springtrap's 20.
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"Long lasting stealth" His footstep are so loud you have to be deaf to not hear him coming.
His teleport is to set location and so easy to pre-run, better than wraith?! You must be smoking something good because I do not see how set teleports beat fast movement.
Also faster than Ghostface what are you even on about when he stalks? First ghostface is already one of the worst killers in the game if not the worst and he shouldn't be facestalking in chase anyway you supposed to 99 it to then tap it right Infront of them.
Meanwhile big robotic bunny man stomping around isnt going to surprise anybody except meg heads.
if you are flubbing your axes constantly and getting value still you are going against actual NPCs. In what universe should a ranged killer get punished so hard for missing when every other killer form huntess, trickster, artist, nemesis, pyramid head, xeno, unknown, etc do not have to wait as long just to try again, and bear in mind most exept huntress are all 115 the 110 is outdated.
No he is weak, he is sharing a spot with ghost face and trickster both bad killers in the bottom 3
He is slow with a weak ranged attack that when used makes him a M1. His teleports are predictable and abuseable by the surv side. His stealth is weak because he is so loud.
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Several points: -
- Footsteps are loud yes, but he is a ranged killer, footsteps only matter when you are in range to hear them. Also footsteps don't matter if you are going through doors, and considering they are all right next to the gens, sometimes less that 4m away, it's moot lost of teh time. Then there is also Glitchtrap, that is much quieter.
- Easy to pre-run, despite no tell (unlees youre staring at door)? You're telling me all 3 survivors on gens come off and run once one player is hooked in case he comes through the door? That's great passive slowdown if true, and a non point if they don't. Do please tell me how you pre-run a character you mostly can't tell is coming or not.
- 4.4 is faster than 3.8 if my maths is correct, not even counting STs teleport, so yes Springtrap has better map mobility than Ghost Face... I'm not sure why you even contest this point.
- Cooldown is not that long for ST at all, and you can choose to be 4.6 whenever you like. It takes less than a second to recall your axe and inflicts no movement penalty doing so, just throw it and then walk around at 4.6, recall it when you need it.
- There are plenty of perks he can take to be more potent in chase, such as Hex: Blood Favour and a general hex build, he is unironically solid with Bamboozle as again he can be 4.6 until he devides not to be, and I've seen people find success with the likes of Knockout to make running pallets much harder. His slow upon throwing is shortlived, and the need to dodge him requires a hard bank from survivor, that on Huntress is mitigated by the fact she is 4.4... ST is not 4.4, so he can use perks to effectively cut off loops paths, zone and walk people down. As I said not Unga Bunga good, but certainly a power you can build and adapt around.
- Springtrap has some crazy trickshot potential with hit Axe arc and can score hits over tiles that other killers bar Pyramid Head simply cannot. You make a big point about Huntress and 4.4m/s, but Huntress players have had years to master her, and the Axes do both behave quite different. Springtrap has only been out a couple of months, we're not really comparing apples to apples here.
Not weak at all, is he Blight tier? No. Is he Spirit tier? Probably not. Is he Wesker/Unknown tier... starting to look about right. He's better than Huntress, I know that much, and last I checked, she wasn't exactly in Myers tier.
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I am not on the side that believes springtrap is weak, however this is wrong, even if you are not looking at the pannel, there is a global audio occlusion when he uses the tp, so there is a tell and its very noticeable and you can prerun accordingly.
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988647#Comment_3988647
When dredge selescts a locker to tp the handles vibrate so you can prerun as son as he start teleporting to it, the darkness effect only happens if dredge is inside a locker for too long.
Also again springtrap has a global audio cue, idk why people tend to overlook it but it is there and its easy to notice.
That said however I do not thing springtrap is weak, all he really needs imo is a restaurant menu basekit and he is in a perfect spot.
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When dredge selescts a locker to tp the handles vibrate so you can prerun as son as he start teleporting to it, the darkness effect only happens if dredge is inside a locker for too long.
Also again springtrap has a global audio cue, idk why people tend to overlook it but it is there and its easy to notice.
That said however I do not thing springtrap is weak, all he really needs imo is a restaurant menu basekit and he is in a perfect spot.
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"Ranged killer" His axe does about 12 meters total and is obvious when he goes for long throws. Most other ranged/mid-ranged killers are able to go farther than that or get a trade off of a easier to hit power spring trap has neither of this.
So you say it does not matter about sound as the doors are "4M" away from gens but then go on to say that there is no tell despite just saying there is last point. Yes there are tells the door and the ambiance also if that all fails and you still just turn your brain off and lay into the gen most exhaustion perks will get you far away.
So as ghost face do you just stay in crouch the whole game? Even when looping? No. Don't try to say that crouched silent ghost face is comparable to loud stomping springtrap.
Yh you can ditch the axe if you want to but then you have no power and may need it in a moments notice the surv isnt just going to give you an easy set up.
Wind up may be faster (If we are talking strictly huntress) but the slow down from a throw is debilitating.
You then even if you hit have to wait an insane amount of time before you can throw again no other killer has to deal with this.
Yh if you want to talk about perks we are in the middle of a meta with fast healing and SB/Vigil which hard counters him. Most springtraps use mindbreaker to even have a chance and even then vigil essentially waves any exhaustion away.
Trickshot are not optimal you should not be going for trickshots in a game where you want to win as its a huge gamble and just a wase of time its for flair not function to do so as to hit a target would essentially require them to be pathing super obvious and be on autopilot.
Also if you want to further compare huntress to springtrap the projectiles they both use are different hit boxes as the hitbox for huntress is the size of a basketball and the axe is far smaller and thinner so small that you can hide in a corner and crouch as surv and the axe is likely to go THROUGH you.
Also pyramid head can shoot through walls and has a much more forgiving area of effect AND when he misses can got for another shot quickly none of which spring trap cannot do.
He is weak. When going against any team who have even one active braincell he is so predictable and slow while being hard countered in the current meta.
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Interesting, I haven't heard anything at all on PS5 that gives a hint like you describe.
Do we know uf this is intended? Is it a bug? I don't suppose you have a recording to hand that demonstrates it? Because this is quite a crucial point about the characters strength to my mind... I found a lot of success just running through doors and given I havw run Lethal and BBQ, Survivors thus far haven't noticeably pre-run me when I teleport straight to them.
I can hear Freddy's TP and that's pretty quiet, so if it's not quieter than that then this might be a platform specific issue to report?
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he’s not bad he’s just really mid.
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case in point, I think somebody here doesn't appreciate the loot bag lmao. who is the tbagger? :P
long live loot bag springtrap!
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Springtrap to me I find is in a nice ground. Yes his perks are a little sloppy if you don't combo them but you can't always make perfect perks. Add-ons are good with a few eh mixed in like the perks not everything can be perfect. His power is also interesting while yes its just Huntress and Dredge mixed together it's still a little more interesting with survivor's able to interact with his power. So while he might need just a small tune up perk wise mostly haywire(that exit gate perk) since it's not bad...but is extremely situational.
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