springtrap is not good

Now that the fnaf hype has died down can we all agree springtrap is just not good? Hes 110 speed, has a single very small projectile and a slow teleport (which survivors can see if you're traveling to the door). There's no incentive to teleport through the doors as survivor either and even if a survivor uses the door the "risk" of being caught in the doors in borderline 0 since all you have to do is teleport when spring trap is chasing someone. I don't know how to balance him to be honest. All I know is his overall power is not good enough to warrant 110 speed.

Comments

  • adam1233467
    adam1233467 Member Posts: 1,425

    And they even nerfed one of the addons that made his tp take less time, springtrap will be completely forgotten in a few months, until the devs decide to buff him.

  • OrangeBear
    OrangeBear Member Posts: 3,790
    edited August 2025

    I think he's a good killer and very well balanced. The problem is, is that there is easier and more rewarding killers. Which is a problem that nearly every killer has cuz some of these aforementioned killers are far too easy for how rewarding they are. So unless you like Springtrap as a character or the gameplay he offers then he won't appeal. But i don't think he should be changed that drastically, i think cameras could be made more usable for survivors but that's all i would want to see.

  • TicTac
    TicTac Member Posts: 2,883

    You should never walk around with his axe. Only recall if you want to throw it. With that you are an 115-killer.

    It is a nice mechanic, but a bit hard to understand if you are new to the killer. Springtrap in general is difficult to pick up, but he is a decent killer. But yh there are killer which are easier to play and stronger. But that doesnt make him weak.

  • Abbzy
    Abbzy Member Posts: 3,084

    His axe is more antiloop tool than range because you need to aim above to hit someone far and axe max range is like 14 maybe 16 meters which is shorter than slingers redeemer. His teleports are near gens most times (some are terrible like greenvile main tp) which gives him good preasure but still not hard to prerun for survivor which can hear good. Udedecteable is good but getting grab without glitchtrap skin is hard because he is loudest killer with footsteps more loud than nemesis or knight so best way is get close and hit axe which has sound warning and then follow the survivor. He isnt bad he is just mediocre killer which means if you get your axe hits and play good you will get minimaly around 2k and above but if you get long chases or miss a lot then the chance to comback is much smaller than with above average killer, only good thing is his aim is same as huntress only difference is their projectiles speed and behavior which makes him more better choice for someone who wants to play more chase orianted huntress.

  • Abbzy
    Abbzy Member Posts: 3,084

    Truth is his axe is harder to hit than huntress on medium distance like 8 meters and more, you have smaller hitbox and more limited time with one chance but on shorter distances and low level loops where he is way stronger and has very high skill ceiling than people think.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    i personally disagree as someone who gets 4ks very frequently as springtrap without using meta "gen stalling" perks as they are boring

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 262

    Idk, he's not bad, just closer to middle tier which unfortunately in this game means generally not that good. The amount of effort to get decent results with him is quite a lot especially when compared to other stronger killers or ranged ones.

  • TheGoone
    TheGoone Member Posts: 571

    He's nothing special just a mid killer

  • BbQz
    BbQz Member Posts: 414

    Yeah honestly he's a little over tuned. With how much he has base kit. Teleport window for survivors is really short. So while you can pre run a decent killer has a high probability of getting a down for a chase start from the distance. His axe is really powerful if you can secure hits. And undetectable is crazy even if it isn't always consistently useful.

  • Pulsar
    Pulsar Member Posts: 23,147

    He is extremely good at camping and tunneling, so take your pick on those.

  • CLHL
    CLHL Member Posts: 429

    He is OK, but the fact that his axe has one of the worst hitboxes in the game doesn't help much; it can fall directly on a survivor's head without damaging them or be thrown at point-blank distance and miss. I'm not asking for him to throw tree logs like Huntress, but at least make it work if hits visually.

  • TheGoone
    TheGoone Member Posts: 571

    Springtrap camping is insanely strong since he can just hold his axe if you get hit by that axe while going to save you HAVE to remove the axe first

  • Pulsar
    Pulsar Member Posts: 23,147

    Yeah, he's absurdly good at denying unhooks. He's also absurdly good at ignoring BT or OTR, since using the Axe actually speeds him up.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    I'd say he's good, but not amazing.

    Very rough against good teams.

  • ControllerFeedback
    ControllerFeedback Member Posts: 678

    He's okay, better if you play scummy. Would rather play Xeno were it not for the voice acting & chase music.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,317

    he may not be the greatest, but he's my guy for shutting down end game toxicity. Springtrap has the ability to say "nah, remember that thing you did? you're staying" that to me keeps me coming back

  • Johnt1219
    Johnt1219 Member Posts: 21

    to be honest i wish his addon for blocking gates was basekit

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,317

    farming for purples sure is a chore, it really could be base kit

  • Ragna_Rock
    Ragna_Rock Member Posts: 269
    image.png

    Bottom 3 kill rate 😭poor spingus

  • Johnt1219
    Johnt1219 Member Posts: 21

    him simply being springtrap is the only thing saving him right now lol

  • Nazzzak
    Nazzzak Member Posts: 7,648

    All the new players who joined for the FNAF chapter would bring his killrate down

  • ratcoffee
    ratcoffee Member Posts: 2,150

    People who say that the flickering door panel when Springtrap teleports makes him bad make it hard for me to take killer complaints seriously, I'm sorry.

    I don't think his TP is overpowered; there are more things than just bad and OP. IMO it's strong but fair, and the flickering panel is part of what makes it fair.

    Let's make some comparisons. Freddy, Demogorgon, Onryo, Dredge, and Xenomorph all have abilities that let them teleport to discrete props. Freddy has big blood fountains when he teleports, Dredge has a subtle dark mist effect (the only comparably discreet teleport effect IMO), Xeno turrets make audio effects when she's tunneling, and the other two have global audio queues by default. Only Demo has undetectable after leaving a tunnel, and that's for 5 seconds compared to Springtrap's 20.

  • Ragna_Rock
    Ragna_Rock Member Posts: 269
    edited August 2025

    "Long lasting stealth" His footstep are so loud you have to be deaf to not hear him coming.

    His teleport is to set location and so easy to pre-run, better than wraith?! You must be smoking something good because I do not see how set teleports beat fast movement.

    Also faster than Ghostface what are you even on about when he stalks? First ghostface is already one of the worst killers in the game if not the worst and he shouldn't be facestalking in chase anyway you supposed to 99 it to then tap it right Infront of them.

    Meanwhile big robotic bunny man stomping around isnt going to surprise anybody except meg heads.

    if you are flubbing your axes constantly and getting value still you are going against actual NPCs. In what universe should a ranged killer get punished so hard for missing when every other killer form huntess, trickster, artist, nemesis, pyramid head, xeno, unknown, etc do not have to wait as long just to try again, and bear in mind most exept huntress are all 115 the 110 is outdated.

    No he is weak, he is sharing a spot with ghost face and trickster both bad killers in the bottom 3

    He is slow with a weak ranged attack that when used makes him a M1. His teleports are predictable and abuseable by the surv side. His stealth is weak because he is so loud.

  • squbax
    squbax Member Posts: 1,778

    I am not on the side that believes springtrap is weak, however this is wrong, even if you are not looking at the pannel, there is a global audio occlusion when he uses the tp, so there is a tell and its very noticeable and you can prerun accordingly.

  • squbax
    squbax Member Posts: 1,778
    edited August 2025
    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988647#Comment_3988647

    When dredge selescts a locker to tp the handles vibrate so you can prerun as son as he start teleporting to it, the darkness effect only happens if dredge is inside a locker for too long.

    Also again springtrap has a global audio cue, idk why people tend to overlook it but it is there and its easy to notice.

    That said however I do not thing springtrap is weak, all he really needs imo is a restaurant menu basekit and he is in a perfect spot.

  • squbax
    squbax Member Posts: 1,778

    When dredge selescts a locker to tp the handles vibrate so you can prerun as son as he start teleporting to it, the darkness effect only happens if dredge is inside a locker for too long.

    Also again springtrap has a global audio cue, idk why people tend to overlook it but it is there and its easy to notice.

    That said however I do not thing springtrap is weak, all he really needs imo is a restaurant menu basekit and he is in a perfect spot.

  • Ragna_Rock
    Ragna_Rock Member Posts: 269

    "Ranged killer" His axe does about 12 meters total and is obvious when he goes for long throws. Most other ranged/mid-ranged killers are able to go farther than that or get a trade off of a easier to hit power spring trap has neither of this.

    So you say it does not matter about sound as the doors are "4M" away from gens but then go on to say that there is no tell despite just saying there is last point. Yes there are tells the door and the ambiance also if that all fails and you still just turn your brain off and lay into the gen most exhaustion perks will get you far away.

    So as ghost face do you just stay in crouch the whole game? Even when looping? No. Don't try to say that crouched silent ghost face is comparable to loud stomping springtrap.

    Yh you can ditch the axe if you want to but then you have no power and may need it in a moments notice the surv isnt just going to give you an easy set up.

    Screenshot 2025-08-26 145550.png Screenshot 2025-08-26 145600.png

    Wind up may be faster (If we are talking strictly huntress) but the slow down from a throw is debilitating.

    image.png

    You then even if you hit have to wait an insane amount of time before you can throw again no other killer has to deal with this.

    Yh if you want to talk about perks we are in the middle of a meta with fast healing and SB/Vigil which hard counters him. Most springtraps use mindbreaker to even have a chance and even then vigil essentially waves any exhaustion away.

    Trickshot are not optimal you should not be going for trickshots in a game where you want to win as its a huge gamble and just a wase of time its for flair not function to do so as to hit a target would essentially require them to be pathing super obvious and be on autopilot.

    Also if you want to further compare huntress to springtrap the projectiles they both use are different hit boxes as the hitbox for huntress is the size of a basketball and the axe is far smaller and thinner so small that you can hide in a corner and crouch as surv and the axe is likely to go THROUGH you.

    Also pyramid head can shoot through walls and has a much more forgiving area of effect AND when he misses can got for another shot quickly none of which spring trap cannot do.

    He is weak. When going against any team who have even one active braincell he is so predictable and slow while being hard countered in the current meta.

  • UndeddJester
    UndeddJester Member Posts: 4,973

    Interesting, I haven't heard anything at all on PS5 that gives a hint like you describe.

    Do we know uf this is intended? Is it a bug? I don't suppose you have a recording to hand that demonstrates it? Because this is quite a crucial point about the characters strength to my mind... I found a lot of success just running through doors and given I havw run Lethal and BBQ, Survivors thus far haven't noticeably pre-run me when I teleport straight to them.

    I can hear Freddy's TP and that's pretty quiet, so if it's not quieter than that then this might be a platform specific issue to report?

  • TheGoon224
    TheGoon224 Member Posts: 498

    he’s not bad he’s just really mid.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,317

    case in point, I think somebody here doesn't appreciate the loot bag lmao. who is the tbagger? :P

    long live loot bag springtrap!

  • jamally093
    jamally093 Member Posts: 1,991

    Springtrap to me I find is in a nice ground. Yes his perks are a little sloppy if you don't combo them but you can't always make perfect perks. Add-ons are good with a few eh mixed in like the perks not everything can be perfect. His power is also interesting while yes its just Huntress and Dredge mixed together it's still a little more interesting with survivor's able to interact with his power. So while he might need just a small tune up perk wise mostly haywire(that exit gate perk) since it's not bad...but is extremely situational.