http://dbd.game/killswitch
How long can BHVR sustain the growth of roster in dbd
So we have 40 unique killers in the game each with a set of addons, 146 survivor/124 killer perks and over 40 maps and bhvr still cranks out a dlc every 3 months. Are they planning to slow down releases? Isnt it daunting for new players? And if this continues at this pace, what does the future of dbd looks like?
Comments
-
Let's break this down into the parts:
Isnt it daunting for new players?- Absolutely, and it has been for a very long time.Are they planning to slow down releases?- Probably not for the next few years, at least.40 unique killers- I think they can keep releasing new killers for a long time, though they'll mostly be variations of the four to six broad categories people tend to lump killers into.146 survivor/124 killer perks- For survivor I think they can keep releasing perks without running out for quite awhile. There's lots of minor variations you can do on themes - example how many different types of healing perks and exhaustion perks there are. Killer is more difficult in that the perks also have to balance for every killer in the ever expanding roster.over 40 maps- I don't think this is a huge problem, and in fact might be a draw. If the norm for "average" MMR is that neither the killer or the survivors have the map memorized, I think many people will feel like that leads to a better game. Having more 'new' and 'fresh' experiences keeps new players involved.3 -
This is a very good question. Based on how messy recent content releases have been, it seems like BHVR are already having a really hard time keeping up with the current release schedule. Old content and existing bugs basically get low to no priority because there’s not enough resource. The “to do” list just piles up more and more with every new chapter, and they aren’t adding any more people to help tackle the list, so they fall further and further behind.
Normally this would be a “death spiral” type situation, but BHVR have been able to get away with it because people keep playing the game and spending money on it despite the increasingly sloppy content releases. That’s the benefit of no competition. If there is ever serious competition, or the content releases become so messy that large numbers of players leave, it could get ugly very quickly.4 -
I think they should slow down.
Not only because there is already so much, but mainly to make the content we DO get better and more polished, to give the bug fixing folks more time to do their things, and to make space for their QOL features.
3 -
considering how insanely buggy the game is i would say that the big breaking point was walking dead release
3 -
I mean it can be never ending. We see it now. New killers will release with new and better gadgets. To keep people buying. Until it gets to a stress point where survivors can't keep up and you make some minor adjustments release some good survivor perks and repeat. Old killers get relegated to being Perk bags like survivors. See hag for example it's actually been over a year since I've played vs one. They do some minor buffs and tweaks to a old non paid killer to keep the pay to win crowd at ease. Ex nurse blight clown.
0
