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Asking Difficult Questions

WolfePhD
WolfePhD Member Posts: 397

I sometimes think that Behavior Interactive is stuck in apology mode. "We are sorry for this", "We are sorry for that". There are real problems with the game that need to be addressed; that naturally arise from the game being a live service, but I question how valuable the current social strategy is. What are your thoughts on this? Do you appreciate it? Or does it have no effect?

Comments

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    I think knowing how to apologize and to give compensation is great. It shows humility on their part. But it's a multi-faceted issue.

    In my opinion, there's still a lot of push-pull. On one hand, I see an effort on BHVR's part to improve their relationship with their audience. Less antagonistic remarks our way, less "my way or the highway" attitudes, more accountability, etc. I notice less banned accounts here on average for instance, even though there's still way too many for my liking. Does a more positive attitude always land with players? No. But it takes time and consistent effort to win someone back after years of bad behavior.

    On the other hand, that aforementioned bad behavior hasn't really fizzled out. It's still a consistent problem that players feel "heard" but not listened to, BHVR still insists that they know best to a fault like TWD stream proved, the game is still suffering in several different areas, etc. Apologies for those recurring issues mean very little, if not nothing at all.

    I think in order to see real, genuine change, BHVR has to keep this more positive, accountable attitude and maintain it while minimizing their more negative habits.

  • crogers271
    crogers271 Member Posts: 3,250

    Apologies are great, unless the apologizer doesn't actually change, then its just an empty promise.

    There's lots about DbD that is going to be really hard. How do you balance a game that's not just a asym, but also has an undefined win condition and various levels of sweatiness (though the game doesn't have to have the latter two, but its a BHVR decision)? Then you add in issues like SWFs vs soloq and how the game is played differently in different parts of the world. We're always going to have balance issues and when BHVR gets them wrong, its understandable.

    There have been a lot of unforced errors lately. It's like the kill switch:

    Community: Hey, this is badly broken.

    BHVR: Got it, kill switched, we'll get a fix ASAP.

    or even

    BHVR: We understand, we will deal with the situation as quickly as possible.

    It was a problem that was exploded when it didn't have to be.

    The thing is, will they change? BHVR said they'll provide more info on things like the kill switch, we'll see if that happens. Are they willing to slow down the release of new content to make sure less bugs are in the game?

    Basically, what's the plan to actually enact change is far more important than the apologies.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 775

    i think it's great that bhvr has decided to ramp up communication and has been trying to be more direct with their audience in comparison of how it used to be. however, the frustration that comes with playing a game that's been in a less-than-stellar state kind of wears on you after a little while. i think when it comes to the handling of how the community tends to react to things, they're definitely trying to handle things the best that they can.

    i just think that repeatedly saying "sorry" to things that are a very clear oversight and not addressing it right away kind of gets old after a bit. especially if it follows after something that has already went wrong in the past, or is a repeat of another mistake.

  • BbQz
    BbQz Member Posts: 414

    Most likely the dev team and HR team have basically no communication with each other. They pay community managers to keep us happy giving out apologies and BP gifts when things go wrong. With promises of doing better in the future.

    The dev team lives in isolation playing friendly costum games for testing with unspoken rules, like they don't naturally tunnel or slug each other. It's why the story around instant flash lights happened the way they did. Or stuff like 99% hooks lasted so long.

    The HR manage forums and make sure people don't flame war to much and dish out apologies but none of this information makes it to the actual devs. Who no doubt don't play the game or engage in the forums when working or not working why would you? Things have gotten so bad for so long coming here as an actual dev would be a torture ritual.

  • Volcz
    Volcz Member Posts: 1,298

    Apologies are great if they are authentic. The problem is, BHVR is just saying 'sorry' to save face & not b/c they are actually sorry and want to do better. This Walking Dead chapter was a huge sign that they don't care about player feedback & barely even playtest their own game (shout out to the metal pole that went unseen and made it to live servers somehow).

    They care more about cosmetics and selling people on new content rather than actually fixing their game. Its been like this for awhile. & I'm just tired of their same ol 'Were very sorry, we'll do better' reply. I've said it before, how they handle this game is abysmal and they're lucky they don't have a competitor that's pushing them to do better.

    Their apologies are hollow at this point.