http://dbd.game/killswitch
How does the Catch-Up-Mechanic in 2vs8 work?
Is it only hook stages and done gens dictate the gen speed? Or is a second hook or death worth more?
Right now it feels the same which makes spreading hooks worse than it already is.
Comments
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As far as we've been told, each gen is counted the same and each hook. Although the effect does stack, which is the point for helping mitigate snowballing for either side.
I'm not sure why you think this makes "spreading hooks" worse. Spreading hooks is literally spreading the pressure, which is automatically slowdown: survivors physically can't do gens of the killer is giving them attention, and can do whatever they want if the killer is hard focusing one person out of the game.
Having someone not touching a gen at all is worth way, way more than just letting them do a gen for free, at least for the killer.
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Simple. Bc if you spread hooks the gens get faster. And for the rest its the same like tunneling in 1vs4 (spreading pressure vs one less guy in the game), only that 2vs8 makes it worse.
- No hook time, but the survivor probably spawns in a cage next to survivors working on a gen.
- Hooking activates one survivor ability
- No anti-tunnel-perks. BT is stronger, but not enough. Bodyblocks + Medics could be really strong, but its rare.
- You can spread pressure with Legion and tunnel at the same time. Forcing to mend is probably more delay than hooking.
Like i dont really care about the balance in this mode, but it feels a bit weird to punish spreading hooks.
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if each hook increases gen speeds, and each fresh hook grants a survivor power, you really need to make the gen speed increase worth it by killing people. if you don't kill, you make the gens too fast by being nice. you also lose out on gen auras foe the fresh hooks. you need those auras because those are your tunnel tickets. you have to leave 2-3 survivors alone
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