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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Anti Tunnel Changes Revealed!

Devs revealed PTB and Anti tunnel changes are shown

  • When a Survivor is hooked, their hook status is hidden from the Killer. When they’re unhooked, there is no notification and their hook status isn’t revealed immediately.
    • This is disabled once all generators are completed.
  • Unhooked Survivors gain the following effects for a limited time:
    • Haste, Endurance, and Elusive (see below) status effects.
    • No collision with other players (both Killer and Survivor).
    • Immunity to Killer Instinct and sees the Killer’s aura nearby.
    • These effects are lost when the affected Survivor perform a Conspicuous Action.
    • All these effects (except Haste and Endurance) are disabled once all generators are completed.
  • Added a unique effect to the Killer hook state UI that indicates the last Survivor they hooked.
  • After completing a “unique hook” (the same Survivor is not hooked consecutively), Killers get the following benefits:
    • Bonus damage for the next generator kick.
    • Temporary Haste status effect.
    • Temporarily reveals Survivors (think basekit BBQ & Chili) that have less or equal hook states to the hooked Survivor.
    • These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse.
    • These effects are disabled once all generators are completed.
  • Added new effects that disincentivize tunneling:
    • If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial.
    • If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked.
  • Added the option to enable or disable these new mechanics in Custom Games.
  • Updated several Survivor and Killer perks to account for these changes.

What do you Think?

Comments

  • Abbzy
    Abbzy Member Posts: 2,284

    • If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked.

    This is super strong sometime you will find the uhooked and you cant spend more time looking for others or down him in bad place so now what you will slug him?

    Overall the changes look not that bad but only problem I have is how long it will take so all kilkers can play against experienced survivors with these changes meaning weaker killers like from low b-tier to trapper, skull merchant if I remember corretly it will take one year (if their rework or buff wont be badly done) to get skullmerchant rework,trapper rework, mayers rework and tricster rework which isnt even half of the killers which will struggle a lot and this will only have one effect which is happening right now and will get even worse after this on higher mmr there will be same killers on and on no killer variety which some survivors are complaining about now. This will only force people to change mains from ghostface, legion and simular weak killers to more powerfull ones to have more fluid and chill games with option to go after another survivor without tunneling. What do you think?

  • TheGoone
    TheGoone Member Posts: 571

    I think these are great changes! protections for Survivor, incentives for killers who play fair, hefty penalties for Killers who Tunnel hooking Tunneled Survivors prevents killer from regressing gens (Wonder if this will prevent Regression and Slowdown perk as well?)

    Killing Tunneled Survivors gives major Gen speed increase I wonder what the percent is?

  • Crowman
    Crowman Member Posts: 10,111

    It doesn't seem like the boosts killers get for not tunneling outweigh what survivors get to fight tunneling. Which I think is a problem, because part of why tunneling is a problem in the first place is the lack of reward for not tunneling so this is just nerfs.

  • TheGoone
    TheGoone Member Posts: 571

    Well it does give some incentives we do have to wait to see the numbers though to see how good it i.

    However I don't think meta Killers like nurse blight ghoul should get this incentives at all.

  • RFSa09
    RFSa09 Member Posts: 1,009

    If the killer dare to touch a survivor at any point he loses, got it!

  • TheGoone
    TheGoone Member Posts: 571

    Except you do get incentives if you do play without tunneling more regression more haste and more info if you do play fairly

    • Bonus damage for the next generator kick.
    • Temporary Haste status effect.
    • Temporarily reveals Survivors (think basekit BBQ & Chili) that have less or equal hook states to the hooked Survivor.
  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    Added a unique effect to the Killer hook state UI that indicates the last Survivor they hooked.

    Seems they did include this.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    I think getting base kit pop and BBQ is pretty substantial, tbh.

    Every single other downside effect is completely avoided by not tunneling until hook 6 and is completely within the killers control.

  • TheGoone
    TheGoone Member Posts: 571

    People on the reddit side made a good point about the penalties what about it sadako or pig gets a condemn and headpop early are they punished for that?

  • Reinami
    Reinami Member Posts: 6,611

    You will slug them, and then guess what, you get punished again because of anti-slugging. Its a lose/lose.

  • Reinami
    Reinami Member Posts: 6,611

    The numbers matter. Making it so my regression is 6% instead of 5% isn't going to make a difference. And BHVR has a history of having tiny tiny numbers like this for things.

  • Abbzy
    Abbzy Member Posts: 2,284

    Sluging is always risky play another question is what changes will killers which kits are made for slugging like oni,twins will get in exchange for this change because if they dont get nothing this will be solid nerf to their kit.

  • 4thdslip
    4thdslip Member Posts: 338

    I think everyone is overreacting about the Elusive status. No one does this with OTR, and Elusive is part of OTR. There's almost certainly going to be a timer (likely 10 seconds just like everything else in unhooks) that you can wait out or smack them so they get out of your face.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,353
    edited August 2025

    This is what I currently do if the recently unhooked one is running back into me, I will down them for someone else to come and pick them up, while searching for the others. That means there are two survivors not working on generators. Or with the anti-slug, the downed survivor will be out for 90 seconds. That's one full gen worth of progress.

    There are PLENTY of ways to play around the new mechanics, but the days of slugging someone, just to hump on them while the bleedout timer is going down are gone.

  • darkwiredheart
    darkwiredheart Member Posts: 3

    The gen speed/ block can be abused by survivors. If one person gets hooked and no one gets them, and the killer doesn't get 5 more hooks before they die, they get all bonuses.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    We'll wait and see for the PTB, but at a glance this looks fine. Ut fits in with my usual playstyle anyway, so getting some buffs for playing normally is always a good thing for me.

    Some on reddit are worrying about a survivor deliberately trying to get killed early so the other 3 get permanent gen speed and no gen regression, but I don't feel this is an issue at all. If a Survivor does try this, then the killer can just slug 'em. even if nobody bothered to pick them up, for 90 seconds the killer has a 3v1 situation for a while.

    These changes look fine on paper. Only the PTB will show otherwise, and people will try all sorts to see where the weaknesses are and with luck any abuses can be addressed.

  • RFSa09
    RFSa09 Member Posts: 1,009

    The stealth thing is good/ok, my concerns are more centred around the no collision thing (and the "if the killer kills a survivor he gets mid match nerfs" things)

  • Reinami
    Reinami Member Posts: 6,611

    Elusive is not part of OTR, you can body block with it.

    The problem i have with the system is it seems to be abusable. If a survivor is unhook, they can just throw themselves at me now to body block for their team after they get healed up and i can't do anything. If i hook them, i get punished, if i don't hook them, i get punished.

  • TheGoone
    TheGoone Member Posts: 571

    Again unhooked survivors lose Collision you can just walk threw them. They can't bodyblock anymore

  • Reinami
    Reinami Member Posts: 6,611
    edited August 2025

    Again you are missing the scenario in place.

    1. Get hooked
    2. Get unhooked
    3. Heal up
    4. Work a gen to regain collision
    5. Throw myself at the killer to body block
    6. If killer hooks me, they are punished for "tunneling"
    7. If killer slugs me, they are punished for "slugging"
    8. If the killer ignores me, they can't because i'm body blocking.

    If the collision thing is permanent (as in i can always walk through the survivor i just hooked) then sure maybe that's fine.

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    I don't like the delayed knowledge of the unhook at all.

    just makes killers keep looking at the hook instead of finding something else to do. Will also confuse new players, A LOT!

  • Alice_pbg
    Alice_pbg Member Posts: 6,722
  • TheGoone
    TheGoone Member Posts: 571

    Then you are out for 90 seconds and killer can go for somebody else. Your overreacting

  • Reinami
    Reinami Member Posts: 6,611

    That's not how it works with SWFs, which is my point. This system is missing something to prevent abuse. Its "anti-tunnel" not "anti-prevent the killer from playing the game"