http://dbd.game/killswitch
Anti Slugging Update Revealed!
Devs have shown the PTB and revealed the Anti Slugging changes
- If a Survivor is left in the Dying State for a total of 90 seconds during a match, they gain the ability to pick themselves up after fully recovering.
- Added the option to enable or disable this mechanic in Custom Games.
Note: Perks that enable you to recover from the Dying State - like Boon: Exponential - will continue to function as before, without needing to meet this requirement.
- Gradually increases crawling speed for Survivors who are left in the Dying State.
- Added the ability for Survivors to recover while crawling. Recovery now occurs passively with no need to hold a button.
- Updated several Survivor and Killer perks to account for these changes
What do you think?
Comments
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I think it's nice Survivors get basekit Tenacity.
However I believe 90 seconds until you can pick yourself up is to long and a more fair time would be 60 seconds
-16 -
Have to see it in ptb depends how it will affect normal mediocre killers and killers like ghoul,blight but over all 90 second is good amount time to deal with bully squads with flashlights and sabbo but crawling speed increased with recovery will be hard to determine how impactfull change will it make so best to judge in ptb.
-1 -
Unless they give something like an endurance effect for even a couple seconds when you get up, this won't do much to prevent the killer from camping one slug and just instantly downing them again.
But it would be helpful in the "slug everyone at 5 gens" issue since you can't camp more than one slug at a time.
5 -
Maybe soul guard will be more brought?
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If anything it's too short. Be happy with 90.
-5 -
Killer main here:
I'm all for making slugging/camping/tunneling less present, but I also think they need to understand somethings. There's three reasons to slug: to gain leverage, to counter sabo/pallet/flashy saves, and to be a jerk. Personally, 10% of the time I slug is for advantage, the remaining 90% is to counter sabo/pallet/flashy save. I'm not saying the devs should remove sabo/pallet/flashy saves. I respect the fact that that's fun for survivors, but I do need the devs to remember slugging is a form of counterplay.
Also, if your going to do this, Flip Flop MUST have the downside of making it so survivors can't pick themselves up like this. I think it's obvious, but if the killer is in a situation where they should be slugging, they shouldn't be punished for it.
4 -
These are very good changes, slugging will not be gutted as a strategy, but the boring part is kinda gone now
-1 -
I feel like the big issue is the word "total". If it DID mean you got to get up 90 seconds after being downed, that would be one thing. This sounds like itll trigger once the bleedout bar hits 62.5% full no matter how many downs it took to get there. On the ground for 30 seconds 3 times? Same thing.
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Ryan clarify it was 90s after being down not the second thing you said
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This seems fine…
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Where was this stated? If its a 90 second timer per down, thats completely different.
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What interests me is what happens to/with tenacity now. Does it get a rework or does it interact/stack with this new effect.
I would love to see speed snails. 😂
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I feel like they shouldnt do the passive recovery.
Especially not the speed up with time version.
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That's just typical patch notes. It's being on the floor for 90 seconds and then being able to pick themselves up. What is missing is if it's 90s in one go or cumulative. The notes make it sound like it's cumulative and every time they are slugged after that they can pick themselves up after reaching max recovery. An unlimited Unbreakable.
There are less and less reasons for survivors to get off a gens. Any inconvenience solves itself.
-1 -
Personally I feel like the passive recovery is fine - having to M1 the whole time is just kind of annoying and pointless.
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It SOUNDS cumulative, which is kind of big... but it could just be weirdly worded. If it is 90 seconds per down, Im not really worried about that. Thats plenty of time to handle flashlight users and such.If a dev already commented and clarified on this, would love to see where that is.
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It really looks like it's infinite unbreakable, after the 90 second timer fills up once, because the timer doesn't reset.
2 -
That ain't good...
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I'm kind of surprised it works that way but I do think it's the sort of thing we need to see play out in some matches to see how ridiculous it is in reality. I don't know if in an actual match you're going to need to keep the same survivor down on the ground multiple times for longer than their recovery timer that time + 60 seconds overall (since recovery takes 30 seconds and runs concurrent to the pick yourself up timer: 90-30=60)
Also, mechanics are comparatively hard to change but numbers aren't. If 90 seconds seems too short they could easily up it based on PTB data.
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Broken survivor stuff doesn't get modified from PTB to live lol.
-1 -
Provably false - they literally nerfed values on Fog Vials from PTB to live. Then killers whined more and they nerfed them again. And then again.
Now they're just blood web trash no one wants and killers still whine about them as if anyone's actually using them anymore.
Let me go ahead and predict your response: 'but they didn't nerf them enouuuuugh!'
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Actually, they buffed Fog Vials from PTB to Live. Base obscurity went from like 30% to 40% or something. The Iri addon got nerfed, to 10%, but the total of base + iri from PTB to Live was, iirc, a two percent nerf.
There was no functional difference of PTB to Live with base FV + Iri, and the base FV were much stronger than PTB.
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Funniest comment yet.
These changes are absolute insanity.-1 -
The radius was nerfed as well.
See, I tried to save you some time but I guess you needed to type the longer version of 'but they didn't nerf it enough' yourself.
1 -
I feel like the better route would be to just have it reset each down. I wouldn't want someone to have a ridiculous long wait time their 1st down just cuz they just tweeked the number.
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Again, only for the Iri addon. That's like giving medkits a 20% heal speed buff, then saying that they were nerfed because the stip dicks lost 2 seconds of effect.
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Yes, why go fetch your teammates when you know the killer has no choice anymore.
Removing even more killer adjency, what a novel idea.
I expect a debacle but who knows? Maybe they'd done something good to compensate for the utter lack of pressure.
(Noobs will be happy though)
1 -
Its fine, though I don't think base kit tenacity is necessary, it deals with killers who aren't just slugging for pressure and are instead using slugging as a tool to create misery.
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The timer don't reset? Oh lord
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so, in theory survivors could have plot twist, get hit and escape or get hooked once, immediately run to a corner and down themselves then lay there for 90 seconds and have free unbreakable the rest of the match? Man I sure hope the new Halloween game is good.
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If Killers are being toxic and slugging because they have no skill then they should be punished. No excuses for ruining the game for the survivors. I've seen this no skill tactic being used more and more. Do something about it behavior.
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