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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Comments

  • Firellius
    Firellius Member Posts: 5,470

    If the anti-tunnel changes go through, survivors who have been hooked would be able to designate themselves as box solvers, head to the box and be in a win/win scenario.

    'Lose less' =/= 'win'

    That survivor would still be incapacitated for 90 seconds, and they'd still lose the box if they get downed before they can solve it.

  • 4thdslip
    4thdslip Member Posts: 338

    Notably, one does not need to pick up the survivor in order to retrieve the box, and sometimes the most important play is to NOT teleport to the box, especially since you're told who's holding it. You're also in a win-win scenario if you open the box at the top of basement stairs (along with any other slanted or high place, like harvesters on Coldwind), does this mean we should remove the basement?

    Also, in your scenario, either the Cenobite is never hooking someone after the original hook that "designates a box solver," therefore never resulting in a switch of "who is the box solver now?" or one of the survivors is actively wasting time away from the objective by designating themselves as the box opener past the (at most) 90 second window in which they are the last unhooked player. Both of these are completely against actual logical gameplay, in which you would immediately either begin to search for the box or a new player upon hooking, which would result in the "box solver" switching, or the box being found and popped again. If, for whatever reason, you physically cannot find any other players because they have all decided they were going to fall through the map, you can just slug the box opener and walk away because you get three loud noise notifications at a minimum to find those other 3 blokes.

    Please note that me stating this doesn't mean I agree with the anti-tunnel going through - I think any gen related process in the anti-tunnel changes will never make it to live due to the way that it can be abused and bugged. It's just that this is completely unrealistic, like people's concerns about how 4 mans would hold killers hostage for 10 minutes to trigger abandon, as if every killer in the game minus 2 didn't have a way to find and hunt down survivors.

    tl;dr: just hook someone else or slug the box opener peepoBox