http://dbd.game/killswitch
Im Kinda Done with DBD rn
Sense Killer is now being punished for doing there Job and morely I play is killer its obvious that the Devs don't want Killers in there Game.
The Gens Already go Very fast as it is and honestly my Main Unknown being Buffed isn't enough
Unless there is gonna be a huge change to how Killer doesn't need to tunnel and Slug im not touching this game.
Comments
-
Who knows if enough people leave we may end up with another 6.1.0 again.
5 -
Unknown "buff" was so fun to read. 4 lines of text that are combined by the word "nothing".
1 -
teleport buffs made me sigh.... like that's the least interesting part of their kit. I really wanted basekit monitor :(
2 -
I play both sides about equally. I know there are a lot of people who play killer who are upset, but let’s see how this plays out first. I’m willing to give it a chance. If playing killer becomes miserable, we will quickly see survivor queues become insanely long like they were before the 6.1 patch. If that happens again, we’ll likely see buffs to killer again like we did with 6.1
1 -
all i got from this dev log was "lets punish killers for killing and buff survivors when someone dies"
-2 -
Here's my point of view if this was the other way around survivor mains would be saying the same thing. I honestly feel like they care about thr survivors fun than the Killers Fun. Has anyone noticed once the Killer side has anything anywhere near good they nerf it with the mention it ruins the fun for survivors.
Im Gonna make a prediction that the killer side is going to be none existent and the killer side is gonna be filled with S-Tier Sweaty Killers trying to Adapt and enjoy the game but eventually the game will Die in a month if the Changes go through.
Would anyone be mad if I made a Hash Tag called #ImLeavingDBD
-4 -
I have Autism so some spelling maybe wrong.
0 -
heard it here first.
BHVR hates Killers, that's why the game has been Killer-sided for four years. That's why we have huge queues for Killers. That's why they keep releasing extremely strong Killers like Ghoul and Dracula.
Game dead in a month lmao sure bud
Make that # and show people how much you relied on tunneling.
10 -
That’s not true in the slightest. Killers are now being rewarded for healthy gameplay, which is NOT tunneling one guy out early. Anything that punishes tunneling and incentivizes unique hooks is objectively a good feature.
5 -
It's been "the other way around" for years at this point.
6 -
a lot of us type a mile a minute on cellphones broseph. suto cortect does weird things. and sausage fingers
2 -
yea a lot of us are feeling that way. KM's no longer can play how they want and survivors decide how we play. be funny if these changes dont go live though
-3 -
Like the others said, it's true that the game has been balanced to favor Killer. It's objectively true. BUT that doesn't mean that Killer doesn't get boring or frustrating. Or that every Killer player goes on big win streaks. Matchmaking ensures everyone gets a bad time at some point.
0 -
Pretty thrilled to be buffed as a fair-playing killer. If anything, I'll be playing the role more now.
7 -
I don't need to taste a poop sandwich to know it tastes bad.
-4 -
this made me laugh so hard. going to use this btw lol
-3 -
Survivors didn't decide. Killers decided by playing dirty too often and taking away other players' agency. And those players make up 80% of a match. It's logical to give the 80% a buff if they're all universally unhappy.
If these tactics were rare, this wouldn't have been an issue. And if you didn't engage with them before, you'll be buffed and unharmed going forward.
1 -
But you don't UNDERSTAND 😤
Sorry, the heat has me feeling a little loopy tonight. 😝
1 -
Hear hear. We got some nice freebies thrown our way just for playing like we usually do lol can't complain tbh
4 -
no, they do. "killers play dirty?" oh you mean playing smart, you know since its 4 players (the survivors) vs 1 player (the killer). so lets make the 80% happy and heck with the 20% (the KM's).
these tactics were rare until survivors kept whining about getting gen regression perks gutted (Pop, pain res). survivors had the means to combat camp/tunnel/slug but felt entitled to not use perks and say that KM's should "just not do it". if you really think these changes are buffs and harmless, thats some next level delusion or you're a wolf in sheepskin (survivor main in KM skin)
1 -
so remind us again what killers did when regression was at its strongest?
0 -
I'm not a killer main or a survivor main. It's possible to play both halves of a game. Anything else is boring. And I simply play fair regardless of the role. Slugging at 5 gens is something done by people who refuse to actually play. They just want to inflate some stats no one cares about. I understand that my opponents are humans and they want to play a full match. It's crazy how hard that is for some people to understand.
0 -
First off buddy. I never relied on Tunneling and Killers will Leave the game because Tunneling is not A Exploit or a noob thing to do. Even the most Skilled and most experienced Killer mains Tunnel because its a strategy.
Its like saying Gen Rushing is a Scum thing to do because there rushing there Objective. If Killers can't Tunnel then Survivors shouldn't be able to Gen Rush because there literally the same darn Thing.
Killers Shouldn't be punished for playing Smart or Effectively. I was pissed when Survivors where being punished from the go next prevention system for being new or bad at the game.
Also The Gen repair Speed bonus for a survivor getting tunneled is possibly the most obvious survivor sided idea I've ever seen. All survivors would have to do is all use the game Survivor and Outfits all be injured and die on purpose to get the Gen Speed Bonus. Trust me Players know how to abuse stuff there's only a of time before it gets abused.
They might as well remove killer as a Role to play and make it a survivor Team horror game.
-4 -
Because tunneling is extremely easy compared to the value you get from it.
It makes you a worse Killer when you rely on it to make up for other deficiencies.
The difference with Gen rushing is that you need an entire build and team to do it efficiently. It also leaves you vulnerable to being tunneled, ironically enough. All things considered, it's fairly difficult to do effectively.
Tunneling, on the other hand, you need very little to do and you get such a massive Boon for it that it doesn't matter how you do it so long as you get it done before 4 gens are done.
Post edited by Pulsar on6 -
"These tactics" wouldn't have come into play if killers didn't have to use them against knowledgeable survivors to stand a chance at winning. If a team is experienced, you've got about 2 minutes from the start of a match to do something real enough to make a difference or you lose. Rotating hooks in perfect sequence instead of catching/pressuring whomever you find is a great way to lose the match as a killer, especially if you're playing an M1 killer. It's pretty lame to push the weaker killers on the roster to adopt a playstyle that sucks for them so casual survivor players can have more fun.
Unless there are plans to give comically weak killers like Ghostface and Trapper actual improvement passes on their lethality, these changes are a real dick-move.
1 -
Most players are casual players. The game should cater to its majority, not its stat-obsessed sweats.
And it's pretty likely we're going to see a ton of changes coming. This is just the beginning. They have to see how things go to know how to move forward. But if everyone just cries then there will be no changes and the game will stay stale.
-1 -
It kinda feels like these changes are made so killers can provide a fun experience for survivors, but without any regard to the experience of killers that don't play S rank killers. At this point I feel like these changes will just push all killers to sweat more to deal with all the nerfs if they don't want to just carry water for the survivors game.
0 -
Its like saying Gen Rushing is a Scum thing to do because there rushing there Objective. If Killers can't Tunnel then Survivors shouldn't be able to Gen Rush because there literally the same darn Thing.There's nothing wrong with saying a strategy, like Gen Rush, is too strong. Whether its true or not is a different issue, but many strategies in this game's history have been too strong.
Gens didn't get 10 seconds added to them because of how much fun survivors where having doing them.
0 -
People are all over this forum comparing tunneling to gen rushing. The difference is that gens are the only objective survivors have to do in most matches. There are no other objectives. If I sit on a gen for 90 seconds and the killer just never comes by, how is that my fault?
Pretty sure they said they're updating the HUD so you can see who you last hooked. Then all you have to do is see if that's who you're chasing. Pretty easy to avoid if you just pay attention to what's right on your screen.
0 -
I've actually always maintained that tunnelling isnt as frequent as people claim it is. I tracked 420 survivor games a couple years back and averaged a tunnelling killer about 1 in every 12 games. But, in the 5 years I've played it has most definitely been the most complained about aspect of the game I've ever seen. I think negativity bias is a big part of that.
I think certain popular content creators, who rely on things like winstreaks for view$, give their audience the impression that that is just how killer is meant to be played. It's not. I actually dont think the majority of the killer base will be that negatively affected purely because I dont think most tunnel. It's the rapid online content consumers who become obsessed with 4ks that will feel it most. Especially since their content creators will not be happy. Kind of like the Wicked Witch sending out the flying monkeys
0 -
Gen Rushing and Tunneling are rushing ur objective. Regardless on how hard it is too Gen Rushing and how Easy it is to Tunnel they are still a very much the same idea of Rushing there objective.
Gen Rushing has been a problem for a good long time and still nothing. Yes the buff to Gen Regression is great and Haste is good but I don't think it's a enough. The most concern I have is that the Gen Speed buff will be Abused by triggering it intentionally by Survivors will be a very big issue. All they need to do is very simple. Have one Survivor Sacrifice themselves to the Killer by running up to them and "give up" then have someone else unhook them and that person who was just unhooked goes to find the killer to get tunneled out on purpose btw.
1 -
I agree. Content creators and whatever trash they spew seem to be a big issue in perception for both roles. But I don't engage with that. I only know what I experience. I also track my survivor matches (420 is awfully specific lol) because I was curious about the rates.
I played 13 survivor games yesterday, for example. Two had hard, intentional tunneling. Two had egregious, multi-person slugging. One had non-end-game hook camping. I flip back a couple days to one with 18 matches. Three with slugging, five with tunneling. Not great. My morale drops pretty severely from all this. I think that's the big issue, not so much the frequency (though 8 out of 18 is a lot) but how these things affect player mindset. I go into my survivor matches expecting cheese tactics and also failure. I don't go into my killer matches feeling that way.
-2 -
What else would you like survivors to be doing? If three survivors get on three gens with no toolboxes or perks and get them done in 90 seconds killers will still call it gen rushing even though its the base speed. Are they supposed to just go in the basement and paint at one another? Stand on a hill and wait for the killer to see them? Like what else can they do but gens?
If an unhooked survivor pursues you then just...ignore them? Like, if they're not doing gens and they're just chasing the killer they're currently useless. You could also just slug them and they can lay there for 90 seconds and be even more useless. Or you can hook them. The penalty doesn't mean it's a game loss. Losing a teammate is probably going to work out to be worse than the penalty. The buff survivors get from it is solely to make an early tunnel not a guaranteed loss. That sort of hopeless situation is why going next was such a big issue.
-1 -
Get angry at the minority of the killer player base who forced the devs hand here.
These players tunnel some poor sod out at 5 gens EVERY single match, which means easy wins for them and a ruined match for the remaining 3 survivors who may as well just give up and go next, while hoping they aren't miserable enough to face another killer like this.
I have to laugh though, as this was always inevitable and I warned so many content creators and killers in general that trying to punish BHVR for gen speeds with constant hard tunnels at 5 gens would backfire. Sure enough…
-3 -
“These players tunnel some poor sod out at 5 gens EVERY single match, which means easy wins for them and a ruined match for the remaining 3 survivors“
Me everytime I played vs ProVengance
1 -
"These tactics" wouldn't have come into play if killers didn't have to use them
It's been 9 years and "these tactics" are still meta. After 3 straight years of deliberately modifying the game balance on the killer's favor, people are still using them, but it's because they have tried nothing else.
Maybe people can't even imagine playing any other way, which is what your really mean when you say you "have to", despite these changes literally including base kit tools to not only find survivors, but also slow down gens.
Rotating hooks in perfect sequence
You really don't. A minute of actually considering gameplay in this system would tell you that "perfect sequence" isn't even remotely necessary, you just have to not hook the same person twice... And the game literally now indicates who that is.
I promise that you, and nearly everyone else, can figure out "trades" at the hook. Especially since the most common response to not tunneling is usually "but I'm going for the unhooker", and "elusive" solves body blocking completely.
against knowledgeable survivors to stand a chance at winning. If a team is experienced
If you only know how to do one thing, and literally can't adapt to other situations, then why should you be going against "experienced, knowledgeable survivors" at all?
You should be going against survivors who are actually at your skill level. But tunneling is so wildly overpowered that doesn't happen. It's the reason people complain about MMR from a killer perspective: they've used simple, too effective tools like camping and tunneling to boost themselves fast beyond what they can handle as a player and then struggle.
The mark of mastery in just about anything is how well you can adapt to handicaps or restrictions and still perform. Like "running perkless" or "standing afk for 30 seconds at the start of the match" and still going on win streaks or winning consecutive matches in every killer in the roster. (These are actual examples btw, done in game. The only reason everyone isn't doing it is because of skill, and things like camping and tunneling are far, far simpler to execute)
comically weak killers like Ghostface and Trapper actual improvement passes
Good. I'd love to have actual discussions on how to improve individual killers who need help.
Unfortunately those conversations almost always fall flat because when you add "literally any buff ever" on top of camping and tunneling. It just buffs those already overtuned strategies further and effectively kills any conversation about buffs.
Tunneling needs a significant change before any of that can happen, and they're at least willing to test that change soon.
0 -
They're doing so to the point that it's no longer a contest.
"Most of the player base plays survivor, isn't good at the game and refuses to learn or practice what it takes to be a better player, they just make up terms for actions they lose to and yell at us. How about we make developments around the made-up terms that most of the player base clings to (ignore the reasons those actions are practiced in the first place) and screw over the people who dared to get good at eliminating survivors. We don't need to respect killer-players who are good at killing, the survivors just call them 'sweats,' let's just treat them like second-class players. The fun of survivors is paramount, it doesn't matter if it isn't even fair to our second-class players."
Pretty awkward stance for a game company to take.
1 -
- "These tactics" have been consistently employed because they have been and remain the most effective strategies available for combating how quickly the survivor objective can be completed.
- You can't see exactly when somebody is unhooked anymore, so good luck trading (even though 'Elusive' is definitely a good change).
- You can run a mapwide sweep after hooking someone, not find anybody else due to good stealth plays and haphazardly run into the last person who was hooked, you could lose the match if you ignore them considering the strict time constraint, but regardless of any of that, you're still considered to be in the wrong (soon to be literally punished).
I've never had a problem with the idea of spreading hooks, but something the community needs to understand is that the time to facilitate spreading hooks cannot be consistently created against experienced survivors without "camping, tunneling or slugging" unless you're playing with a higher tier killer kit. On paper, the new game climate seems pretty bleak for killers, but we'll see how the new changes flow in practice.
0 -
It's so weird how many killers are acting like they're tragic victims here. These measures aren't even severe. Tunneling and slugging aren't being good at eliminating. They're ways to stay bad at pressuring gens and winning chases. Like talk about refusing to become better lol
0 -
Remind me which side constantly talks about how horrible tunnelling is? For over like the games whole life span?
Oh right the professional victims on survivor.
Imagine having your hand held so hard you need like 10 base kit mechanics just to play the game.
-1 -
Killers are getting basekit buffs. Would you like an option to opt out? Wouldn't want your hand held.
Can survivors tunnel killers? Who else would be affected exactly?
1 -
A s.hitty verson of BBQ that only fast killers can take advantage of and all survs will know its there and expect it.
A small haste boost to again only benefit fast killers leaving the rest in the dust.
A gen kick boost which we don't even know the number of with gen kicking not being good anyway.
wow so amazing and all in exchange for essentially getting shot in both legs, def worth it👍️.
I would rather this update just not happen and keep both my legs.
-1 -
Bro if you think being slightly limited in your use of two sleazy and heavily hated tactics is being shot in both legs then that's a you problem. No one should be on the ground for 90 seconds. And you can still tunnel. It's just not free anymore. This will have zero negative affects on me, only positives.
1 -
"It has no effect on me so that means its okay!" Least entitled dbd player.
They are only hated because they work, in some situations the smart play is to slug and now you get punished for it.
And with the anti camp update you can just unhook for free and the game actively misinforms the killer meanwhile if someone dies before 6 hook the survs get a buff for losing!?
If you truly play killer at all then you would be effected by this if not your level must be in the abyss.
-1 -
I'm entitled yet you're mad it's mildly harder to tunnel and slug and you're crying about it.
There's no situation where you need to slug for 90 seconds. 15 or 20 to check for lurking saboteurs, sure.
My kill rate is 60%. Exactly where the game wants me to be. And I do it without those tactics. I imagine my kill rate will go up a bit as I already play fair and will be getting a buff for it.
1 -
"There's no situation where you need to slug for 90 seconds. 15 or 20 to check for lurking saboteurs, sure."
This already proves you know nothing about killer. You slug so someone has to get off gens to pick them up, that is slugging for pressure if they can pick themselves up there is no reason to get off the gen should be BASIC killer knowledge.
And I have a 80% kill rate because I have played at the levels where everyone is trying to win so I have the experience to back it up. You play at lower levels so you do not have that.
So when a casual walks in and demands the game be made easier for them because they don't like it just screams entitled.
0 -
Yeah no I just don't slug. I don't know why this info can't break through. Some people don't do it. I put them on the hook. But you don't think 90 seconds is enough pressure? That's a whole gen worth of time.
I mean cool that you're sweaty and care about some number. Who is some casual? You mean the majority of the playbase that doesn't take this game so damn serious?
0 -
I don't think you will ever understand so im not going to continue.
-1 -
Ditto. I can't explain either good sportsmanship or chillness.
1 -
All that is going to happen is players who play killer to win will leave and killers who play for fun will stay. It's going to make killer queue times very fast. So for killers staying these are all good changes.
1


