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Do you think DBD game will die after patch 9.2.0?

Inosennatoki
Inosennatoki Member Posts: 212
edited August 30 in General Discussions

If all the killer players uninstall this game.

Comments

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,453

    In the theoretical sense that, eventually, after 9.2.0, the game will at some point die, yes.

    image.png

    https://www.birds-of-north-america.net/Egyptian_Goose.html

  • Gplays2000
    Gplays2000 Member Posts: 274

    won't happen. Survivors did not uninstall after Dead Hard and DS changes. Killer players won't uninstall. They will simply adapt.

  • GannTM
    GannTM Member Posts: 10,956

    Things that will simply never happen:

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 362

    No, in fact, if many leave, it will only be good for the community. It means that they were simply bad and unskilled players whose only playstyle and way of winning games was to rely on broken mechanics and crutches, and they had no desire to adapt.

    Consider the fact that this patch is basically a huge buff for all those killers who weren't tunnelling and were already winning before. It's a win-win situation for everyone who was already playing fairly.

  • DBD78
    DBD78 Member Posts: 3,583

    Killer queue times will be normal again thank god!

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,795

    I'm excited for the new patch as a killer who goes for different survivors and runs a chase build, having all these bonuses for the way I'm playing? Very exciting, I get more pressure for playing more interactively, awesome.

  • PleaseRewind
    PleaseRewind Member Posts: 345

    People will gnash their teeth, but most of them will still play. This happens every time there’s a big change.

    When I started playing in 2021, I remember the same kind of drama, with people claiming the game would lose all its killer players. I don’t even remember what the change was, honestly. It just sticks in my mind because it was my first exposure to the community.

    Since then, I’ve seen plenty more of these claims from both sides. And I’m sure those who played before me have seen it even more times.

  • TheGoone
    TheGoone Member Posts: 571

    Its a filter to weed out bad killers who can only tunnel

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,517

    Not at all.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Every video game eventually dies out and only handfull players remain.

    But no these changes most likely will have some stuff changed even before released in PTB or clarified before PTB release.

    In PTB devs will see that stuff like 6 hook states and survivor dying before that by any means will be a bit too much, i would settle for 4 hook states and if the player dies without being saved as in a survivor just walks into the hooked survivor or never entered the TR and neither killer for long period of time this wont apply to give them repair speed bonus by self sabotage or being left to die.

    Other changes i like so far, they might adjust elusive to be fully stopped when a survivor that got unhooked decides to pick up an item or uses it on them or used on like medkit etc.

    So be prepared that elusive will only apply to the unhooked person to gain distance and it gets removed if they heal right on the unhook.

  • StalkingYou
    StalkingYou Member Posts: 394
    edited August 30

    DBD players always have a way to twist situations into being fault of the player

    Strong SWF will be completely invincible to any M1 killer after these changes but of course it has to be twisted to sound like that's not the case, instead we are simply removing "crutch tools". Suggesting that there is no other nuance to it is either stupid or just choosing ignorance

  • StalkingYou
    StalkingYou Member Posts: 394

    Every time I read something like this I always imagine the commenter watching the gameplay of some guy playing a m1 killer like pig or ghostface against a 4 man after these changes go live, while the killer is unable to leverage the power imbalance at all anymore, and the commenter telling them to "just adapt and get better" when they have 8k hours

  • crogers271
    crogers271 Member Posts: 3,246

    'All the killers will quit and the queue times will explode' gets said about every update.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,297
    edited August 30

    How often do you actually encounter a full-strack SWF anyways

    And no, they won't be completely invincible to M1 killers. You just have to learn how to play around it. Simple as that!
    Besides, playing around an SWF group is not hard at all. This example should be a good pointer:

    swf gave up.png

    Here, the SWF group completely gave up, because I pressured them too hard (Names has been censored for obvious reasons).
    Granted, I was playing Doc, but he is still an M1 killer. Even so, I had 8 hook states (spreading hooks between all before re-hooking even), and they had not done a SINGLE gen in that time. Even the abandon feature triggered for me as a result.

    I ended up just messing around with them in the end, and let them go, but the point is that you can indeed do well with an M1 killer, without resorting to cheesy tactics. You just have to play around your own character's strengths and weaknesses.
    And my best advice is to never get tunnel-vision.

    Don't get me wrong, but these players were actually good. They knew well how to chain loops together, and they probably had a lot of combined hours. I just simply played better in my role that game.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,959

    Wouldn't it be nice to actually be able to talk about meaningful buffs for those m1 killers? Shame we can't do that until tunneling is addressed though.

    Especially since you haven't explained (or can't) how this system is an issue.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    The game won’t die, but survivor queue times may get longer if the kill rates drop significantly. Before patch 6.1, I remember waiting 15-20 minutes to survivor matches during peak evening hours.

  • StalkingYou
    StalkingYou Member Posts: 394
    edited August 30

    Yeah all grouped up running at you at shack, 8 hooks with a C tier and still at 5 gens. Definitely a good group. No offense but I can definitely see why people who share your opinion have it if that's what you consider a good team. Will not be responding to anything you say after seeing that

    Post edited by StalkingYou on
  • StalkingYou
    StalkingYou Member Posts: 394
  • StalkingYou
    StalkingYou Member Posts: 394
    edited August 30

    Because I'm not talking about the system, I'm talking about how players try to twist the perception of tunneling and camping and make it seem like it is only a thing that bad killers do and good killers never do it which is absolutely ridiculous. Trying to suggest that there is no nuance to it other than "people tunnel because they are bad" is wrong. Sure, some players tunnel because they are bad, but unless the survivor group they are going against is bad too, they will likely lose because they are not good killers in general. Tunneling does take some skill and doing it blindly without any thought will result in you losing against a skilled group.

    My point is that even if you are a good killer there are plenty of situations where you're gonna have to tunnel. Most of the time it's a combination of the killer you're playing being too weak combined with the group you're going against being knowledgable and efficient in chase/on gens. And reacting to their efficiency with your own efficiency (or in many cases, employing the only strategy that gives you enough leverage to even get a tie) does not mean you are relying on "crutch tools" and are bad.

    I appreciate that this time BHVR is giving an incentive to spread hooks at the start, but many killers literally do not have the ability to do that because their chase ability is so bad or nonexistent. Yes those killers should get buffs but that will take years if ever to buff them to an amount that they are able to spread hooks at the start and not have 4 gens lost.Maybe my mindset about weak killers is skewed after they nerfed my main Sadako and left her in the dirt for I have no idea how long it's been since her last "rework".

  • StalkingYou
    StalkingYou Member Posts: 394
    edited August 31
    Post edited by StalkingYou on
  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,297

    Obviously you didn't read it all, or just skimmed through it, but the match was not just spent running circles around the shack. You painted your own picture, by just looking at the screenshot