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its absurd how much the killer needs to work for less rewards/help

90bubbel
90bubbel Member Posts: 122
edited August 2025 in General Discussions

Is it just me or is it absolutely absurd how much ######### killers have to keep track of and jump through hoops to just be able to play the game without being punished at this point especially compared to survivors? its completely exhausting.

yes killers are getting some buffs but the amount of power is not even comparable to the survivors,

The killers will get

a semi bbq but it only shows people with the same or less hookstates than the survivor you hooked

a semi pop goes the weasel after hooking someone

haste for a bit after hooking someone

i cant say to much about this as we dont have the numbers but anything less than 35% flat generator progress will be less powerfull than half the ######### survivors are getting, not to mention killers actively have to make use of these buffs which is basically going to be impossible on any killer at B tier or below that doesnt have high amount of mobility.

meanwhile

now survivors will basically have a additional 6 mini perks for doing nothing.

survivors will now have

-unbreakable lite

-tenacity lite

-borrowed time lite

-distortion lite upon gettin unhooked (but also better as it blocks killer instinct and the unhook notification in itself)

-iron will lite upon getting unhooked (elusive status removing noises of injured survivors)

-shadowstep lite upon getting unhooked (elusive removing scratch marks)

-no need to hold healing as it does it automatically when you are down now

-sees the aura of the nearby killer upon getting unhooked.

-hides pools of blood after getting unhooked

and as if this wasnt enough, killers are also getting massively punished for basically just playing the game effectively

-survivors now will all get a permanent repair speed bonus if any survivors dies before 6 hooks, aka if you dont 2 hook atleast 3 of the survivors before killing someone you have now buffed the rest of the team.

-oh and make sure you dont hook the same person twice so they die even if all other survivors have 2 hook states because then you will be completely unable to block or regress any generators,

if this goes live im just done, i play the game to have fun and i try my best to be a nice player but it feels like i need to keep track of a hundred different things to not bed punished to hell

Comments

  • Firellius
    Firellius Member Posts: 5,473

    All of it can be avoided if you just hook survivors and then go for anyone but the person you just hooked. It's not hard.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Generally speaking killer still has the power role here its the killer that decides if the survivors will get ALL of the mentioned effects, elusive is only applied to the unhooked survivor that will probably be adjusted if they do any action such as picking up item and using flash light, fog vial this will remove elusive.

    Nothing is carved into stone and fully locked in.

    From the notes we got the killers get rewarded in the start of match upon hooking, then only then if they hook 2nd time on same player the things will be in favor for survivor.

    Again as mentioned some of these stuff is not properly clarified what if the survivors self sabotage, i can promise you right now the devs wont let this be ongoing thing since many players even in solo q sabo by going afk not hitting skill checks on hook and dying making it 3v1 without killers decision.

  • OrangeBear
    OrangeBear Member Posts: 3,515
    edited August 2025

    I mean yes it looks disproportionate when you put it in a list like this but practicality is important in a asymmetrical game such as this.

    Also, we haven't seen the perk changes yet, which are very relevant.

  • StalkingYou
    StalkingYou Member Posts: 394
    edited August 2025

    Hey I'm with you just naming the simple solutions that bad killers can use to win now instead of relying on crutches

  • hermitkermit
    hermitkermit Member Posts: 996

    The reason tunneling is so prevalent is because it’s easy. Why is it easy? Because the effort you put in compared to the reward you receive isn’t balanced, the reward exceeded the effort. These changes have helped to adjust that balance of effort vs reward. Yes, going for new fresh hooks is harder, but that’s the point. Because going for an unhooked injured survivor was too easy, which is why it was a problem. But because going for new hooks is harder, rewards are now in play for the extra effort, which is great.

  • Abbzy
    Abbzy Member Posts: 2,282

    Moral of the story? Just ghoul around or pick blight if you want higher skill ceiling thats massage the devs gave us I gues.

  • 90bubbel
    90bubbel Member Posts: 122

    except that this isnt the case, even if the survivors reset and heal after unhooking someone (which you wont even get to know in time) if you randomly run into the same person that was hooked earlier you now need to actively ignore them to not cripple yourself

  • 90bubbel
    90bubbel Member Posts: 122

    except thats not what these changes do, these changes forces the killer to spread hooks no matter how much the survivors mess up or play cocky, if you dont make sure to hook 3 of the survivor twice before someone dies you actively buff the rest, for merely doing your job

  • 90bubbel
    90bubbel Member Posts: 122

    this is objectively untrue which we have seen over and over again with other defensive buffs survivors have gotten,

    older decisive strike-force killers to pick you up

    borrowed time and off the record-use it to bodyblock the killers after unhooking

    these new changes will absolutely be abused.

  • 90bubbel
    90bubbel Member Posts: 122
    edited August 2025
  • 90bubbel
    90bubbel Member Posts: 122

    its prevalent because its the only actuall playstyle that is consistent in creating map pressure, hit and run killers are completely useless with how strong healing is which also completely invalidates slugging,

  • 90bubbel
    90bubbel Member Posts: 122

    do you understand how much 6 rotating hooks is? its incredibly common for 1-2 generators to pop within the first chase-down and hook, and you are now forced to hook atleast 3 people twice before killing anyone if you dont want to get actively punished for doing well no matter how stupid decisions the survivors make.

  • SnakePVP
    SnakePVP Member Posts: 106
    edited August 2025

    Yeah this is what I have been saying. Its only unfair if survivors are forced to take perks to counter killer play rather than all their second chances. At this point it feels like killers are just suppose to carry water for the survivors enjoyment. While they continue to add more and more killers have to keep track of to not arbitrary punish themselves. Got to protect the weak link I get that, but what about killer enjoyment. Why cant we see hook counts if they want us to focus so more time spreading hooks. I feel like this is going to be so abused by squads that either take advantage of these changes or even bait hooks to get the buff. While killers will probably get some token buffs to make us feel better about this forced play we must do in the early game avoiding obvious targets, Not using abilities, and searching out rats hiding to avoid 6 hooks.

  • Firellius
    Firellius Member Posts: 5,473

    you literally get punished if you bounce between 2-3 different people, you need to hook 3 people twice each before killing anyone to not get punished for it,

    Incorrect! It only kicks in if you kill -before- 6th hook. You're talking about killing on the seventh hook, but you can kill on the sixth. You need to have five hookstates between four survivors before you can kill. And along the way, you -will- get bonus regression, movespeed, and intel.

    This is super avoidable, and if a survivor throws to try and get the bonus, take the free win because there's no way that repair speed bonus will compensate for the loss of one survivor.

  • 90bubbel
    90bubbel Member Posts: 122
    edited August 2025

    ok remove one hook then, its still not tunneling and im still getting punished for it, It may be avoidable but it shouldnt have to be, why should i need to actively ignore survivors to make sure i hook others a certain amount of time, even if im not tunneling anyone

    hell what do i do if any of the survivors are doing a stealth build?

  • Firellius
    Firellius Member Posts: 5,473

    If they're doing stealth, they're not doing gens. You're still getting a win handed to you!

  • SnakePVP
    SnakePVP Member Posts: 106

    This is the real problem all these changes assume survivors are not going to abuse them which isn't going to be the case. We're just going to have to spend time chasing down rats to not arbitrary punish ourselves.

  • 90bubbel
    90bubbel Member Posts: 122

    isnt it funny how fast you went from its only for people tunneling to Itss fine even if the killer isnt tunneling

  • Anti051
    Anti051 Member Posts: 881

    It's not.

    Frankly I don't think it's inappropriate to declare that all this effort to assuage the game-scrub mindset is a little rampant and out of control at this point.

  • Firellius
    Firellius Member Posts: 5,473

    No, you insist that it's something the killer has to juggle or worry about, when it really isn't. Even in the example you mention, it doesn't come into play. Remove one hook, and you've got an early kill that practically no repair speed can compensate for, and that's only -if- you decide to kill them, which you don't have to do.

    This isn't something you have to worry about at all. In that example, you get FIVE instances each of free regression, intel and haste, but the ONE undisclosed repair speed buff is going to spiral your early 1v3 into a disaster? Come on, dude. This is just complaining for the sake of complaining.

  • 90bubbel
    90bubbel Member Posts: 122

    3 generator can easily be finished by the times you get 6 hooks and, 2 generators with 2 people with gen repair speed is FAR from impossible to handle,

    and the killer gets regression sure but its not free as you need to actually do work for it, and i can guarentee it will have a time limit on it aswell while the survivors get boosts for merely getting caught. Should the survivors get exposed if they complete x amount of generators before the killer has hooked them?

  • Firellius
    Firellius Member Posts: 5,473

    3 generator can easily be finished by the times you get 6 hooks and, 2 generators with 2 people with gen repair speed is FAR from impossible to handle

    Normally, there's one survivor in chase, one on hook, one on rescue/reset. If one survivor's dead, it doesn't matter what the repair speed bonus is, because no gen gets done.

    and the killer gets regression sure but its not free as you need to actually do work for it

    Oh yes, it requires you to do the thing you do anyway already. Labour intensive.

  • Rapid99
    Rapid99 Member Posts: 326

    This is being purposefully ignorant to the fact that sometimes tunneling is a literal requirement to be able to win lol. There's a reason they're having to buff multihooking in the same breath as introducing anti-tunnel because multihooking is a literal detriment to do.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    See, this is where reading comprehension is important.

    Nowhere does it state that no survivor can die before hook 6.

    You can't death hook the survivor who was just hooked most recently. That's the whole mechanic.

    You can literally hook 1, 2, 1, 2, 1, kill someone off and bypass every single downside to this mechanic. You even get free BBQ and pop for doing so.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    If you truly think this is a requirement, you can continue to tunnel to your heart's content. It just means that all the years of talking about "incentivizing spreading hooks" and "buff regression" were just flat out lies the whole time. Now that they've done all of that, you still want to just tunnel away.

    Personally, any time I see someone say that "tunneling is necessary" it's because they can't adapt to using any other strategies and have boosted themselves to an MMR that is far above their skill level.

    The killer role has largely been "choose your difficulty" for a long time now, it's just that people deliberately choose easy wins (until they hit an MMR where they can't anymore) instead of correctly skill matched games. You kill 60% of the survivors either way, but hard tunneling every game just means you're going to sweat for it.

  • Rick1998
    Rick1998 Member Posts: 465

    just get a phd degree is killerologic . Then pause anything in your match to make sure you are making the right play .

  • Rapid99
    Rapid99 Member Posts: 326
    edited August 2025

    I literally don't tunnel unless absolutely necessary. No one said I want to tunnel? Nothing in that reply even insinuates that, I was explaining how it is ignorant to say "well just don't tunnel" because sometimes you do not have a choice. We don't even know the numbers on the multihooking stuff and they haven't buffed regression perks.

    But it is an objective truth. Yes, sometimes you HAVE to tunnel if you want a chance to win. If they make the multihooking buffs good enough numbers to where that is no longer the case? Great! If they dont? You'll just have the problem where when you need to tunnel but you can't due to the anti-tunneling changes and then you have zero option on actually winning in that scenario because the incentives to multihook aren't good enough.

  • Abbzy
    Abbzy Member Posts: 2,282

    I mean if all of this comes live inmagine playing ghostface on open map against skilled survivors it feel like playing world chess championship which is quite bad. I guess its time to join blight force or ghoul around lol.