Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

A few reasonable and specific concerns I have regarding the Tunneling and Slugging changes

elscardo
elscardo Member Posts: 16

Just for transparency before I get dogged on, I play 60 survivor/40 killer with 3500hrs in the game.

  1. Does the anti slugging bar persist every time a survivor hits the ground, or does it need to be 90s in a row in one instance of being slugged? It was revealed that once the bar is full the survivor gets unlimited Unbreakable, so I think that's an important point to have clarified.
  2. Recently unhooked survivors gain the elusive effect and everything else until they perform a conspicuous action. Sure. But what is stopping them from performing a conspicuous action and getting up in your face anyway? You can't slug them for too long (see above) and you can't rehook them. Does this not make body blocking even more powerful than before?
  3. I understand that the last survivor you hooked will be identified on the HUD. If all or some of the survivors are wearing identical outfits you won't be able to easily identify if you're chasing the wrong person until you've wasted a ton of time getting into chase range to see the chase indicator on your HUD. This can lead to a huge loss of time and pressure.
  4. Let's say I put a survivor on hook for the second time, they get unhooked in my face, and they immediately get on a gen in my face. If I pull them off the gen, hook them, and they become sacrificed going from stage 2 to stage 3 back-to-back does this cause the gens to become blocked? Am I supposed to just ignore the survivor sitting on a gen in my face just because they were hooked last?
  5. Removing the bar that shows how long a survivor has been on hook is okay. A delay in showing when they were unhooked is bad. Even if you aren't planning to go back to hook, knowing what is happening, where it's happening, and when it's happening is crucial to killer gameplay. You've already added all the other effects to combat tunneling and I don't think hiding the unhook status is the way to go. Thinking someone is still on hook meanwhile they are halfway reset is going to feel awful.

Thanks for reading my rant. Overall I like that changes are coming to improve the quality of matches for survivors, but some of this seems too heavy handed. And yeah "Just wait for the ptb before you judge". I know. I feel like these are legitimate concerns either way.

Comments

  • Firellius
    Firellius Member Posts: 5,439

    1. It's total time on ground, it does not reset if the survivor gets up.

    2. You can rehook them, there's no penalty for it.

    3. You'd be able to tell from the first hit, but it'd be nice if killers also had the 'in chase' indicator on the HUD.

    4. Yes, it would block the gens. It'd also give you a dead survivor, which is probably worth a ton more.

    5. The only impact this has is not being able to interrupt the unhook or double-back for a tunnel, which are the point. I don't see this as a problem.

  • elscardo
    elscardo Member Posts: 16

    2. You can't rehook them if it's before 6 total hooks or if they went just got off of stage 2 and rehooking them would sacrifice them, otherwise you would become debuffed.

    3. My point is that it's a huge waste of time to even get to the first hit/chase indicator if you've been closing the distance on the wrong survivor for some amount of time.

    4. I think that's absurd if it's the case. I understand a 3v1 is still advantageous but this just seems like broken gameplay. Why should the survivor be able to just do whatever they want knowing you'll be penalized if you hook them?

    5. It has far more of an impact than just interrupting the unhook or going back to hook. What if I haven't found anyone else and want to chase the unhooker? Knowing macro gameplay in general means having a good idea of what's going on around the map and hiding this is detrimental to more than just back to hook killers.

  • Firellius
    Firellius Member Posts: 5,439

    2 and 4: If the 3v1 is still advantageous anyway, why would the killer care? What's it matter that it's less of a slam-dunk if it still makes you win anyway?

    5: Well, now you can use your macro instead of free intel from the HUD.

  • elscardo
    elscardo Member Posts: 16
    edited August 30

    You can't "use your macro" if things are arbitrarily hidden from you. That's like delaying the notification of a gen being completed by 5-10 seconds. This is info that you should have to know the current state of your trial.

  • elscardo
    elscardo Member Posts: 16
    edited August 30

    How about we remove the HUD for survivors too? "Use your macro", right? That's a bad argument.

  • Firellius
    Firellius Member Posts: 5,439

    There's nothing arbitrary about it, you're not supposed to know survivors' locations by default. The fact that you did get this information was arbitrary.

    It's not 'macro skill' anyway if you're just chasing the unhook notif, that's bot behaviour. Now you have to figure out when someone goes for the save yourself, and that IS macro skill.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Some of these points that was mentioned here will be most likely defined and explained and later on adjusted to 4 hook states, and killing a survivor by any means and whole blocking gens and preventing regress will be adjusted according to the voice of community same as fog vials.

    Expect fog vial treatment if not a more extreme ones.

    They gave these values as a first hand raw factor to show they mean business and are "serious".

    I dont think anyone here thinks 6 hooks state before confirming a kill is fair and balanced once you move up higher in the mmr.

    Same goes for the whole HUD thing that was just poorly planned because even right now you cant really see hook states they did not explain if its that tiny hook icon on the person middle left corner.

    Only thing that is generally concerning is delayed notification that right there has no counterplay killer wise as of right now maybe only if you manage to HOOK and then BBQ proc for you and reveals person who did the unhook?.