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Punishing killers for completing their objective?

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Comments

  • terumisan
    terumisan Member Posts: 2,181

    what about the fast gen speeds that make killers tunnel? by the time you finish a chase 1-3 gens pop and you only have 1 hook

    how is the killer reasonably supposed to come back outside of using the high tier killers?

  • CrypticGirl
    CrypticGirl Member Posts: 1,439

    If you're taking that long to catch someone, it's time to drop the chase and push the others off the gens.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    You have to commit at some point. Dropping chase too often will lose you just as many games as engaging in bad chases.

  • crogers271
    crogers271 Member Posts: 3,250

    Kind of late as the discussion continues after this, but:

    I suspect BHVR marketing is generally pleased with the reaction. The whole point of doing teasers before the full reveal is to get community interested, to stir the passions. It's not like they just forgot to include the numbers, its very intentional when information is dribbled out to keep people interested.

    This will probably be one of the most watched streams they've ever had.

    The reaction is also what would be expected as we've been there before (sweats will sweat harder, people who quit will now quit even more, whatever way people believe BHVR is biased they still probably believe that). Community feedback can be critical for ideas, and if there is ever an actual consensus it should cause a reaction, but lots of it is just sound and fury signifying nothing. If the patch is good, people will play more, if its not, people will play less. The proof is in the pudding, so to speak and this weekend will be a fun story to throw in with the other forum meltdowns.

    I have you as one of the top three coffees who are actively posting 😋

  • Coffee2Go
    Coffee2Go Member Posts: 771

    XD i was suprised when i was the other 2 people since when i normally go on game forums lets say for ft13 when that game was active the predator one thats where i had no one sharing the coffee thing.

    Either way BHVR do be playing with the people emotions lately almost in like more shocking intervals so im curious how they will outplay the current fallout of todays ptb drop

  • Shinkiro
    Shinkiro Member Posts: 393
    edited September 3

    Except the changes punish proper play outside of that so its also not balance. There's countless times ive hooked the same survivor back to back to a multitude of reasons that arent tunneling, because of bad choices they made, attempts to get in my face to get perk value, randomly found them during another chase and took the opportunity for an easier down (bad play, not healing) etc etc etc.

    Very little about the "anti-tunnel" changes are actually anti-tunnel changes. 6 hooks isnt tunneling, back to back hook isnt tunneling because it happens for tons of reasons that are legitimate outside of being chased off the hook.

    These changes are blatantly unfair, biased, unbalanced, given little thought to the way the game is actually played by competent players and too widely applicable to a multitude of situations that are legitimate gameplay yet punish a killer for it because of bad survivor gameplay.

    A 3 hook punishment (4+ hooks isnt tunneling, team should be spreading hooks themselves) and the elusive basekit part are more than enough. 90s pick up while slugged is again, more than enough(should reset each time imo), being able to move and recover is too much. The point is your team should come and pick you up before the 90s to take off pressure.

    This is mostly just a hand holding patch for bad survivors, not a fair balance patch.

  • Firellius
    Firellius Member Posts: 5,452

    6 hooks isnt tunneling, back to back hook isnt tunneling because it happens for tons of reasons that are legitimate outside of being chased off the hook

    That's why part of the changes are killer buffs for unique hooking.

    If we had a system that'd make every exception you want, it'd need to permit back-to-back hooking and killing on 3rd.

    In other words, it'd have to permit tunnelling.

  • Shinkiro
    Shinkiro Member Posts: 393
    edited September 3

    And the unique hooks are good (even if we know the rewards probably arent gonna be good enough to matter, especially to most of the roster), but blanket applying a penalty for situations that ARE NOT direct tunneling is stripping way too much agency and strategy from killers general gameplay. Survivors shouldnt be able to make terrible plays that result in them getting downed again and not get punished for it/killers punished for it.

    Again back to back hooking isnt necessarily tunneling and exceptions CAN and SHOULD be made to not neuter killer gameplay. It would make more sense for a reasonable timer after unhook where the punishment effects expire and/or if they take a conspicuous action or that action massively shortens the timer. (Visible on the killer hud)

    If they are in a position to actively participate in objectives they are no longer vulnerable and dont need protections and killers needn't be punished for taking the opportunity to go after them instead of being forced to go after better loopers and survivors in much stronger positions to waste more of their time. Survivors could make the choice and have the agency between making objective progress while more vulnerable and massively reducing the protections or take the time to reset properly and have a longer timer for example.

    You just can't take a game that's about time management and expect/force one side to play inefficiently while the other doesn't and reward them to being in bad positions.

    Survivors should be the ones encouraged into spreading the team resources, not the killer being aggressively forced into it and having their gameplay mangled because they wont work together. Most of the time the other survivors just don't help and let it happen (from both a killer and a solo q survivor POV here), and that isn't the killers fault. Rewards for taking chase from a recently unhooked player for survivor could be a thing (like a chunky BP event not basekit mechanics as spreading hooks is a good play anyway).

    Post edited by Shinkiro on
  • Firellius
    Firellius Member Posts: 5,452

    Survivors shouldnt be able to make terrible plays that result in them getting downed again and not get punished for it/killers punished for it.

    What's the repair boost percentage, and how much offsets a dead survivor?

    Everyone talking about the killer getting 'punished', when it's very likely that the killer still benefits from these situations, even if it's not as much as the current insta-wins.

    Winning isn't 'punishment'.

    Again back to back hooking isnt necessarily tunneling and exceptions CAN and SHOULD be made to not neuter killer gameplay. It would make more sense for a reasonable timer after unhook where the punishment effects expire and/or if they take a conspicuous action or that action massively shortens the timer. 

    (Visible on the killer hud)

    A system designed to disincentivize killers from tunnelling should not go out of its way to minimise the effort required to circumvent it.

    You just can't take a game that's about time management and expect/force one side to play inefficiently while the other doesn't and reward them to being in bad positions.

    Likewise, you can't toss a blanket triple buff on the side that's already overpowered, but they're doing that here, too.

    Also, again, a dead survivor is not a 'reward'!

    Survivors should be the ones encouraged into spreading the team resources

    Except killers can tunnel, whether survivors 'spread their resources' or not. And since there's plenty of killers that will tunnel out of spite, and yet more that do it because it nets them much easier wins, there's no solution other than to nerf it.

    Most of the time the other survivors just don't help and let it happen (from both a killer and a solo q survivor POV here), and that isn't the killers fault. 

    This is some 'superman didn't stop the aliens from killing my mom, therefor superman killed my mom' type reasoning.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,310

    Very true. Knowing when to drop chase with someone, if it leads to an unfavorable position for you.
    That is the smart way of going about anyways.
    If you can at least get a hit, there is no shame in going for someone else who is sitting on a gen.