http://dbd.game/killswitch
These changes are far too abusable.
With these changes, survivors can simply force the killer to tunnel. Off the hook? Chase the killer. Follow them literally everywhere so that you're always in position to flashy save or pallet save. If the killer downs you while doing this, they wont pick up because they get punished for it. And then you get up thanks to base kit unbreak. If they down someone else, they can't pick up because you're there. They chase you? person on floor just crawls away for free, constantly recovering, gets picked up by someone else. There is literally no playable option for the killer. If you finally get a hook and wander around finding nobody, you can't even act on the only information you have, the unhook. God forbid we chase the person who unhooked instead of tunneling. Why is the killer punished if a hooked survivor leverages their "protected status"? They gave survivor off the hook no collision to stop endurance body blocking, and then gave them the ability to force the killer to debuff themselves severely, make it make sense.
5 gens in 5 minutes is possible and we're removing killer from the game. Incredible.
Comments
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So in the made up scenario that an unhooked survivor is throwing themselves at you if you slug them they're on the ground for 90 seconds or their team has to stop doing gens to help.
Either scenario is to your benefit.
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Someone didn't read what the new Elusive modifier does.
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When AFC and 3 genning came around people were all about 'you don't understand how good 4 person SWFs are, they'll find a way to abuse this! all the killers will quit or play S tier!'
This falls into the similar problems of not being realistic, as others have mentioned. If someone throws themselves at you, they can't do gens while they are slugged. If the survivors get to a 3v1 no realistic gen boost will make up for being down a survivor.
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I've also been thinking hard on it since the patch notes, and honestly, there is still an issue.
Sure, they can't bodyblock as effectively. But the game's autoaim priorities can make it where they can be right inside or behind the survivor you want to go after. Not necessarily when running, either.
A scenario I think of is the unhooker goes to a corner, and the unhooked stands an inch inside them at that corner. Now, the killer can't really walk into them to hit the unhooker, and the priority on who gets hit will be the closer one. This could also be done while running, but the unhooked has to adjust for their haste and where the other player is running. With enough time and experience, they can adapt to be able to force the killer to hit them regardless.
Not that this will happen all the time, but it's definitely a SWF advantage. This does also assume BHVR doesn't take precautions against this and allow hits to prioritize the unhooker, but I'll hold my breath on that until I see it.3 -
People see one change they don't like and purposely forget about the rest of the changes to whine about it.
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The devs can easily make it so that players that don't have collision aren't prioritized.
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Sure, the devs could.
The problem is if they will. Much like other things the community has asked for, this very well could be another oversight we wouldn't see a fix for in months.
I'm hoping I'm wrong, but it's worth the thought.10 -
"In this made up scenario" and it's a scenario that happens often in this game and how these changes would effect that situation going forward…
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The changes aren't going to affect anything. In the given scenario the unhooked survivor is being useless.
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No it doesn't. If you have to lie to make an argument then you just don't have an argument.
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I think that's the biggest point being missed, is that from what I can tell, these changes are only there to provide more autonomy and accountability for the majority of trials. That it's still unlikely to kneecap any cheese, kill rates will still aim for the 60/40 ratio, and there's still room for BHVR to completely scale back the numbers so that these mechanics are only as affective as AFC (aka not at all effective).
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It's interesting to me that there's actually fearmongering around survivors handicapping themselves into a 3v1 intentionally lol id love to know which content creator is pushing that ridiculous narrative
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I mean, we haven't seen this to test in any way, so most everything is speculation.
I've said every time that people talked about "not having collision" off hook that you need more than that, because of how hits work.
If they listened, or generally would've thought about that, then Elusive needs to also make you basically invisible to hits entirely. You're basically a ghost until the timer or conspicuous action.
In all honestly, I expect it will work this way anyhow, because it's only purpose it's to be "anti body blocking", and taking the protection hit is exactly that. So the elusive survivor should be that ghost for it to fulfill its purpose.
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Old Freddy would like a word.
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Agreed, it is mostly speculation until we can test it.
And I do hope you're right.1 -
If they listened, or generally would've thought about that, then Elusive needs to also make you basically invisible to hits entirely. You're basically a ghost until the timer or conspicuous action.This is the trade off I don't think a lot of people are getting.
We could make survivors completely unhittable, in which case tunneling and body blocking are both impossible.
Or we can make it so that they don't have collision but can be hit, in case tunneling is still possible and body blocking is still possible.
BHVR, generally, doesn't like to make things impossible, just avoid the extreme situations. Killers don't, going off the general vibes of the comments, want to lose the option to tunnel entirely, which inevitably means the possibility of body blocking has to exist.
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I thought the "Plot Twist to counter Corrupt" narrative was absurd, but "I'm afraid survivors will intentionally force a 3v1" might be the most ascended DbD take of all time. I'm learning that a lot of players apparently don't have their monitors turned on when they play killer.
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It's a lie to say it doesn't happen??????
Edit: In case it wasn't clear, I was in reference to endurance body blocking and people hanging around their, specifically, swf teammates to go for flashlight and pallet saves. Yes those will get worse and essentially make survivors immortal with the upcoming changes, I actually played the PTB where they tested that with the og version of finisher moris, that is exactly what happened. But pop off I guess if you don't believe me…
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