http://dbd.game/killswitch
I thought one dbd match was actually 4 1v1s for the killer?
behaviour did a Q&A in 2021 where they said that a killer killing a survivor counts as a win while if a survivor escapes that counts as a win for that individual survivor. In this same clip they say that one dbd match is basically 4 1v1s for the killer. If that's how this game works then why are we getting the antitunnel changes? These chanegs now directtly go against the killers win condition and will affect mmr. If it's 4 1v1s then why are killer gettings punished for winning a 1v1 and getting a survivor out?
Here's the clip for those curious: https://youtu.be/Pz7f_WPutq8?si=eThlrdjogOZxfcmZ&t=1521
Comments
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Wolfgang Iser (yes that's a real name) coined the idea of Free Play and Instrumental Play. Free play has no rules or goals. Instrumental play is more structure with objectives.
These ideas were expanded upon in their relationship to video games. Particularly how players can create Instrumental practices that exist entirely out of Dev control, but the community widely accepts. You can think of Boop the Smoot as 1 such example. Behavior did not create and cannot enforce Boop the Snoot, but the community widely boops.
I bring this up because most players will tell you that 0-1 kills is a lose, 2 a tie, and 3-4 kills a win. It's a community driven Instrumental practice that Behavior cannot control. When a streamer does a 200 win streak with each game needing 3 kills to count it has nothing to do with the actual rules of the game.
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Because the 1v1v1v1v1 mentality was designed more for when DBD was trying to be a horror game but as the game changed the mentality has not.
Hell everyone goes by the 0-1 loss 2 tie and 3-4 win system even though the game only cares if you as an individual perform well.
So all survs can die but the one that got out still won in the games eyes, that lourie strode that hides with sole surv and left behind all match is considered a winner because they got out and no one else matters.
But having a 1v1v1v1v1 system is not compatible with the more fast paced competitive nature of the game now while still having legacy components left behind. The main core judgement of a player is still stuck in an old version of the game while people move on while the game fails to keep up, made worse by bad design by BHVR.
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That video was about how MMR works. What is a win for MMR. BHVR has always maintained that it is just a matchmaking method and that people can look at the win conditions anyway they want.
But while we're on it, if you want to view it as a 1v1, why should the other three survivors be punished because you cut out a weak link? If anything treating it as a 1v1 makes the anti-tunnel more logical because the survivors shouldn't be dependent on each other (if we want to follow this logic).
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