http://dbd.game/killswitch
Why is there no MMR?
People constantly claim DBD has mmr, but its just not true. Every single match recently, I play against people with 10x my hours, and I end with 3 hooks max. Next patch completely kills killer on top of that, so what am I meant to do? Uninstall? I wait 15 minutes just to get ######### on every match, and my apparently "invisible MMR" never changes. There's seriously nobody at my skill level playing this game?
Answers
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Because there is MMR but the game does prioritize queue time after a while so sometimes it will just randomly back fill you into a lobby regardless of MMR range.
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This. Plus it's not super tight as far as I'm aware. It's there but not very noticeable often times.
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This is correct. The SBMM system is effectively non-functional, and it’s the biggest balance problem with the game - far bigger than any survivor vs killer balance issues. Whether I’m playing as killer or survivor, the skill level of other players in my lobbies is completely random. There wouldn’t be any complaints about balance if players were actually matched with other players of similar skill level on a consistent basis.
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One of my favorite parts of the forum is how in one thread everyone can talk about how the MMR is non-existent, and in another everyone talks about how they are in high MMR and they get matched with cracked survivors/killers every single trial.
For the OP though: its probably 2v8. In addition to throwing off the queue timers for killers, lots of players who maybe just play a few games a week are in 2v8. That people who play every day have either already burned out on 2v8 or just love 1v4 for so much they don't want to change. This means there aren't as many survivors to go around, so eventually it finds you whoever it can.
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Yes, that is true. Looping back to the old Choy video, talking about the MMR ranges, the skill range is quite big in some cases, where you are essentially placed in a big pool of players, ranging from average to decent, and from decent to top-10 level.
(this point is mostly applicable to the survivor queue) - At first when you queue for a match, you will normally get matched against someone of approximately the average skill level of your group, so let's make this example:Survivor #1 has 700 hours played, is sitting at around an average of 40% escape rate, and their MMR is around 1100. So an average player.
Survivor #2 has 1500 hours played, is sitting at around an average escape rate of 48%, and their MMR is around the 1400-1500 range.
Survivor #3 has only 150 hours played, is sitting at around an average escape rate of 30%, and their MMR is around 800 points.
And lastly, survivor #4 has 6000 hours played, is escaping over 50% of the time, and has an MMR of 2000+
In this example, the averages of the group is added together, and the optimal range for a killer would be someone with 1500-2000 hours, a kill rate of 60-65% and at an MMR of around 1400 points.
This is all fine and good, until the killer decides to leave the lobby, causing a backfill to happen.
This is where everything can spiral out of control.
1. You get a killer that has around 200 hours played, has a kill-rate of 50% or less, and an MMR of 800 or less.
2. You get another average killer, with 600-800 hours played, a 55-60% kill-rate and an MMR of around 1100-1200 points.
3. You get matched against a comp killer, with 10,000+ hours played, an ungodly kill-rate and an MMR rating of 2100.4 -
That's another big issue as well. It's why I believe lobby dodging is as damaging to trials as going next, it just happens in the background so there's less concern about it.
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Yeah, one of the problems with enormous queue times is that the MMR gets broken. There are too few players to get a "good" match, so it settles for a "quick" match and you get what you get.
People complain that tomorrow's patch will make it harder to defeat SWFs. I would argue that, without tomorrow's patch, you will eventually go against NOTHING BUT SWFs, as the player base dies.
You're complaining about the way things are NOW. So… do you want to change that or not???
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Well, we could also turn that around. WITH tomorrow's patch, you'll go against nothing but comp Nurses and Blights as the playerbase dies.
-6 -
That's fair, but they can just make additional changes to weaken those killers or whatever. In case you haven't noticed, we currently have killers to spare. The game needs survivors to "survive" and the devs would be foolish to ignore the more pressing TODAY problem in favor of a hypothetical future one.
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Well, TODAY we don't really have any issues with playerbase. We have 20k more players than we did in September of last year. And it's not like killer queue times are egregious outside of when 2v8 is active. Since the anniversary, my killer queues had regularly been under a minute or two. It's almost like once the hype for Springtrap and Kaneki died down, the queues went back to normal. Odd, that.
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Here's a link to prove you wrong. Queue times are a huge problem overall, even if it's not in your area.
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You do realize that it's the middle of 2v8, right? And what did I say? Oh yeah, here it is:
And it's not like killer queue times are egregious outside of when 2v8 is active
Oh, and by the way, these queue times are so much lower than they were in the LAST 2v8. During the last 2v8, killer queues were up over 20+ minutes in NORMAL mode, and 40 in 2v8 mode. So even 2v8 queues have dropped by over half in just a few months. Something to think about.
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I can wait 6 days for 2v8 to finish, show you the long queue times still there, and prove you wrong. In the meantime, I'll go ahead and take your word (without proof) that the queue times are lower this time than last. I'm willing to do that because it doesn't support your argument at all. Yes, the queue times fluctuate, but by your own admission they have been terrible for months now.
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To add on to what you're saying:
2v8 will come back. It looks like roughly 20% of the time 2v8 will be up, and they've talked about in the long run it being a permanent thing. People shouldn't just exclude 2v8 because its going to be an ongoing issue.
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How generous of you. I'll be waiting with baited breath for your follow up.
Yes, the queue times have been all over the place in recent months. I'm sure releasing a killer only chapter of possibly the most requested franchise ever has nothing to do with that, and that it's purely because survivors are oppressed victims.
By the way, I won't be here in six days. Silksong releases in two days and change, and I'll be far too busy playing a game where the devs actually know what they're doing and give a crap. Between the hackers outright cheating and doxxing people, the balance issues, and the toxic community, there's really no reason to stick around in DBD. I'm literally just debating this obviously horrible patch to pass the time until 9 a.m. on Thursday lol. Though I might load up the PTB to see just how much of a train wreck it really is, just for old time's sake. I put like 2k hours in this game. It's the end of an era.
-6 -
MMR does exist within this game, the difference between this MMR and other games MMR is that this one prioritizes quick queue times over same skill opponents. It does this by having fairly large MMR brackets so that when you reach about average skill it just matches you with anyone.
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The reason you're seeing this is all the casuals are playing 2v8, so the only players left in 1v4 are the try hards and the sweats.
Much as people like to claim that 2v8 has nothing for survivors to interest them and isn't survivor sided enough, the fact is that 2vs8 is much easier for Survivor than regular DBD, and all the casuals go play that instead.
Take it as a chance to learn bro. No killer worth their salt hasn't at some point had to face bully squads, or take their lumps in a highly sweaty game. Try something like Predator if you keep finding Survivors keep giving you the slip. If nothing else, it'll help you see what they are doing to bamboozle you.
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Just played this match, maybe my tenth ever as Freddy. It gives me high prestige, skilled, body-blocking TTVers—and I don't even know how to fully use this dude's powers.
I'm not complaining, I won, but like maybe this isn't who I need to start with on a killer I don't know. If it's gonna take like 10 minutes to find a match, could I get a less intense and logical one for my baby status?
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Killer MMR is unique to each killer, but not how you'd think. The way it works for is they don't start you off very low, because you know the global basic killer functions. It is lower than those you main but not drastically lower.
So combine that with if queue times are long they most likely grabbed the next available surv group, especially if they've been dodged repeatedly and they also have been waiting. That's what prolly happened to you here.
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Eh so you 3k'd with possible hatch and you're upset? Also saying you're new to the killer? So do you really think this group was good lol just because they used common troll/bully tactics that literally anyone can do? And do you really think the P100 means anything sure it at least shows this player has played the game but you can literally dump your bloodpoints onto anything you could even play 100% killer and have a P100 survivor and vice versa. Its a fairly useless rank just like the Skill Rating rank is useless where its Bronze to Iridescent? Just as the Badges at the end of the match are pointless as well showing how you did in a match.
Most of DBD's skill viewing stuff is just useless and doesn't even really say anything.
But at least how I remember MMR being.
- Each killer starts at a medium skill mmr
- Doing well/poorly on a single killer can "slightly" boost/nerf the mmr of all your other killers.
- The Survivors MMR average should equal close ish… with some ranges we don't know to the killer likely based on match time / availability of killers/survivors.
- The Survivors MMR was calculated by the Top player having the most weight and worst player having the least weight in the average mmr calculation. I forgot the weight %'s they did for each player.
I feel like at one point they said something like killers start at 1500 mmr and they did give these weight %'s for survivor but this was like years ago… and i can't find anything on it with some searching. I want to say something like 1800 was where many people would end up in and 2000+ was like top players. Wish i could find this stuff to examine it better going purely off memory.
Having played a good amount of survivor with some friends i'd say its a mostly balanced lobby we didn't escape most of the time, but if we had played even just a little better in some cases pretty sure we could have had at least 2 escapes. We also played mostly altruistic so lots of sacrifice which led to our downfalls. Despite countless losses the difficulty of killers seemed about the same.
Also tbh what could also occur which is very possible is "Bully Squads" throw on purpose to stay at low mmr just so they can ######### around with the killer so you'll still get your 3k/4k so maybe that occurred and sucks if it did. The other side is killers can also let people escape when they very easily could kill them lowering their skill level and boosting the survivors into a harder match. So there's really no great way to prevent this stuff as the game doesn't actually show skill ratings of any kind so there's no reason to be competitive in this game.0 -
If you getting 3 hooks a game this update should help you a lot. Haste + pop goes the weasel + BBQ chilli basekit should up your viability up a LOT. Just don't tunnel but seems like your not so make sure to thank behavior for your killer buffs.
-1 -
The mmr system is very linear and at like 80% killrate u get swfs that are usually called death squads that are designed to beat majority of killers with relative ease apart from blight billy nurse
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MMR is not based on time but on how many survivors you've killed. You played 3k-4k matches for awhile and now you are facing survivors that actually play the game. When you MMR does drop a little you go for the 4K and raise it back up.
If you want to play against bad survivors you have to give up on killing even when you easily could.
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It wasn't hatch, it was gates. And they played well. They didn't throw on purpose. The scores should reflect that. Only one had a low score. The Jake gave me a hell of a final chase. And no, I'm not upset. It just doesn't make a lot of sense to me. When I start a new killer It usually gives me people who are better than me, sometimes drastically so. Like not even people at my normal level on my mains.
They were already readied up in the lobby so yeah, that makes sense.
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You should look up the vids on MMR from Choy. But in short: From the moment you dip into the gold bracket, which is quiet easy, is where killer Q hell starts. After seeing those vids I am actually convinced this is the case for me, and probably you too as well as many others. I go against sweat squads way too often, and sometimes even a comp team… I have no business going against these ppl, Especially cause I dont play high tier killers, I might as well be afk.
But hey, no need to feel bad. Just to look at the killer stats on Nightlight. You are not the only one struggling. The killrates dropped on average to just above 50% since a few months. Half the roster is even below 50% struggling very hard. I know Nightlight doesn't have a huge pool of matches, but it is very indicative at least of a trend. Like anyone telling you they have a high killrate they are the top 5 percentile right now. They probably dedicated 1000s of hours to one specific killer.
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True if you hit that final tier or some tier game will give you even players with much more hours and experience so that they dont wait like killer in 2v8 for one game.
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