http://dbd.game/killswitch
Survivors should really stop playing this game for the time being
Well there goes my reason to maybe come back to this game for now, as the anti-tunneling and anti-slugging changes are being delayed for who knows how long, alongside the buffs to none tunneling strategies that I was very much looking forward to.
I do get that these fundamental changes probably would have needed some tuning in favor of the killer, but honestly, I fail to see how number changes wouldn't have been enough to make these new systems work. Increasing the rewards for killers when not tunneling and maybe decreasing the thresholds for certain systems to come into play or decreasing certain effects of these systems would have honestly been enough.
At this point I can only pray that more and more survivors finally get fed up with this game and stop playing it, leaving killers with even longer killer queue times. This might pressure BHVR into getting these systems out as quick as possible.
Comments
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This community I swear…
The changes aren't being scrapped, they're being delayed to be improved to avoid the problems they currently present in it's current form.
And this post is the survivor version of another post in a killer's PoV of the changes. Either side is too worried about having the edge over the other and nobody wants the game to be balanced and fun for BOTH sides.
Maybe, just maybe, not all survivors are out to abuse mechanics and wants the best for SoloQ, and not all killers are tunnelling/camping and still experiencing issues and blowback when following the new rules.
We all need to stop posting this toxic us VS them nonsense and start being constructive with each other, but I already know that's beyond our capability at this point.8 -
So do you guys want bugs fixed or anti tunnel? Killer players didn’t complain about bugs survivors did.
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I quit 3 months ago, was incredibly excited to come back and play the game and hopefully be able to enjoy it. But sadly that will never happen because BHVR catering to killers is like humans needing to drink water.
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nah update had some great stuff we've all been waiting this for years, they could have easily kept anti slug and elusive effect, and delete all the punishing anti tunnel stuff for now, even that was too much they are cowards
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I am absolutely aware that not all killers tunnel and camp, and have not claimed so anywhere in my post. I have also always been one of those people that is completely against this us vs them rhetoric as it doesn't help anyone and generalising one side is completely stupid.
But I am also getting tired with this game, and it's in my opinion bad decisions. This would have been a great patch for solo survivors and for the health of the game in general.
I would feel bad for all the reasonable killer mains if queue times increased further for killers, but it would be 100% deserved to all killer mains that immediately started doom posting about these changes, especially before even trying them in the ptb, and to those killer mains that tunnel and camp. I would be beyond happy for those people to have to wait through very long queue times. And as I wrote, this would pressure BHVR into releasing these new systems as soon as possible.
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Have you ever done any game developing?
It's not as easy as 'deleting' the bad stuff. Some things, especially with DBDs coding, is more complex than that. And while I agree they should have pushed through with some things, I can't ignore the stuff that was abusable either. I won't defend BHVR for a lot of bad decisions, but game developing is more complex than that.-21 -
Ok? Survivor, especially for solo que players is still insanely miserable, the fact that we're not going to be getting ANYTHING is the problem.
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These problems need to stop going into 'killer main' this and 'survivor main' that, THAT is the problem.
In this past week, I've seen the EXACT same posts from both sides. It's these us VS them posts and rhetoric that causes these extreme balance changes and then revoking them over and over. I've been around long enough to notice the trend.
A few days back, you could swap survivor and killer in this exact post and it'd have been here.-17 -
I was excited to try the changes and I am taking a break. But moreso because the hatch challenge in this week's Rift quests is bogus and doesn't sound remotely fun at all.
It was a very strong shift. It makes sense either way—one side feels permanently victimized and fears change, while the other is exhausted and feels like they were proven right when they didn't want to be. But as it stands, I still think it's too early to say what's going to happen given how BHVR has acted lately.
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Neither is anything being done for the weaker killer cast.
As I've said in other posts, I did want these changes to go through and then be adjusted, but things need to be adjusted carefully so we don't have people continuing the Us VS Them nonsense and get us in a worse situation.
Anyone with common sense knows SoloQ is struggling, but this patch was giving far worse tools for SWF to abuse and to further separate good and bad killers roster wise. Those are the pain points we should be focusing on.-11 -
I agree with you 100% op. I just can't stop facepalming at this BONEHEADED decision. Even more boneheaded to post it on a Friday! You sell hope to players who have been looking for hope only to pull it last second? I mean talk about shooting yourself in your own foot…and repeatedly. And even more so what message does that send to your community? I think it's becoming clear what that message is, and whether they like it or not that people will come to their own conclusion on how this action will be interpreted. How many more "We're sorrys" do they get? As an OG player, I've pretty much run out at this point. Maybe it's just my cynicism, but I mean they really need to pull something out of the hat, and quick as you said.
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The changes were boneheaded tbh
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I am a bit confused here now. I went through my post again and it doesn't mention killer main once. What I said is that I hope killer queue times increase further so that BHVR might feel more pressured into releasing these systems as quickly as possible.
Only in my follow up post did I mention killer mains, but without generalising all killer mains.
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Dude anti slug is already done it's fine on PTB, and elusive effect is very straightforward it helps unhooked a bit so you're less reliant on perks, not forced to bring DS/OTR every match.
If the 6 hook states and gen block was the problem why nuke the whole update tell me ?
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I actually don't believe that BHVR just caters to killers blindly while ignoring survivors. That in my opinion is not true. Survivors have seen good changes as well in the past. But the problem for me here is that survivors have been suffering through these insanely unfun strategies like tunneling for 9 years now, and now that we would have finally gotten changes to help that problem, they get delayed.
In my opinion BHVR just makes some very questionable decisions sometimes. And frankly, in my opinion we should have seen these type of changes to tunneling and slugging a long time ago.
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I agree. Both phases.
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I would agree with that, 100%, but this is BHVR we're talking about.
We have no idea if these changes, code wise, are tied together in some weird way. You know how these bugs show up, old bugs even, when something unrelated is changed?
Mix that in with the fact that BHVR, on either side of the game, will kneejerk react to any problem and go scorch earth, it's probably for the best to let them take it back and adjust it further rather than push it in and it be ineffective or worse.-12 -
I am a bit confused here now. I went through my post again and it doesn't mention killer main once. What I said is that I hope killer queue times increase further so that BHVR might feel more pressured into releasing these systems as quickly as possible.
Only in my follow up post did I mention killer mains, but without generalising all killer mains.
This is my quote of the last post you responded to, I literally stated in that post that I mentioned killer mains only in my follow up post. But I didn't mention them in my main post. Do you read my entire posts or just the beginnings of them? Also, as I pointed out, I never generalised killer mains in any way.
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Your post is attempting to nudge survivors to stop playing the game to punish killers for a change that didn't go through.
This is the exact us VS them situation I'm talking about. Instead of investigating why the changes are being delayed, it's just doomposting on the other side.
Normally I ignore this and let it blow over, but this past week with both mains of either side are showing their ugly sides.-16 -
I disagree that this is us vs them rhetoric. I simply said that I hope more survivor players get fed up with the game so that killer queue times increase and BHVR feels more pressured into helping survivors out with these systems.
Us vs them rhetoric is more the idea of one side being good and the other bad. As in you side with one side and only care about that one side and are against the other side and that's it. I also saw you opened a new thread about us vs them rhetoric, and what you described there as us vs them doesn not apply to my post in any way.
So it has nothing to do with us vs them, nowhere in my posts did I generalise one side as bad and the other as good or anything. I did say that killer mains that doomposted from the get go and that tunnel and camp deserve longer queue times, that is true. But again I don't quite see how that is us vs them rhetoric.
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2v8 is almost over so I was going back on my break anyway. At this point I tend to only come back if there's an event I want to check out, but it's usually just 2v8 and maybe the anniversary or Halloween. Was going to check out 1v4 if the changes went through but now that they're shelved I'll stick to my break and play other games instead - Ghost of Yotei is out soon, Outlast Trials has events and a new game mode coming that's rumored to be pvp, Helldivers 2 just had an update, and I have plenty of game backlog.
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Survivor has like a million meta perks which make tunneling and camping 10x harder for the killer to pull off. If you give these tools to a skilled looper then it can become a nightmare to try and tunnel them, especially as a lower, weaker tier killer who doesn't have that great of a chase power. Those killers are usually the ones that have to tunnel anyways to compensate for their C tier- B tier nature so they tunnel. The only time I understand your complaint is when the killer is playing Blight, Nurse, or Kaneki, and can just insta hit you off hook then fly towards you and hit you again. That ######### is annoying.
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Survivors will never be able to do that. I mean, we literally have 20 min killer queues and we are still only listening to one side. All killers have to do is all complain and BHVR rushes in with familiar fashion and pacifies. It's sad really a game can be so badly corrupted.
Post edited by BoxGhost on23 -
Yeah I also have been taking quite the break from DBD with only the rare instance of booting it up, and I was very much looking forward to these new drastic changes plus a new killer coming out. But now I see little reason of coming back except for maybe trying out the new killer, but honestly I am dreading the queue times for when she releases.
Luckily I too have quite the backlog, plus enough games on my wishlist, so I am completely fine.
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I mean I disagree with the notion that BHVR only caters to killers, that is definitely not true in my opinion. I just think they make some baffling decisions and have ignored the biggest frustrations of survivors for way, way too long, only for them now to delay the systems that would have helped address these frustrations.
I am sure for solo survivors in particular this must be quite frustrating.
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tunnelers gon tunnel and slugs gon slug, it is what it is sadly.
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lol I have to say I agree with op I don't play the game but I kinda hope you'll get 30+min queue after Krasue release
I was waiting this patch to comeback update was BADLY needed, you guys ruined it… game is a huge joke 1v4 is ass, it's too easy if you tunnel, too hard if you try to play fair, solo Q is probably the worst pvp experience on the market, it's a huge mess
can't believe bhvr gave up after 2 days
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Considering that (November's?) Chapter is getting delayed for more QoL patches I think it's safe to assume that we'll probably get revised numbers and changes to the anti-slug and anti-camp features for further testing and I would like to hope this is what behaviour has planned for us. We've seen them rush big changes before and it takes months for them to fix it. I'd rather they take the time to get the features as close to good as possible before launching them into the main game, the important thing is that behaviour update us on further changes and give us more opportunities to test them in the PTB.
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“I don’t play this game, but I know what’s best for it.” Thanks but no thanks on your opinion.
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Inb4 revised notes scrap both the regression block and repair speed boost and just give killers a bunch of freebies.
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Agree, but it's not like the complaints only started once the PTB came out. Even before people could test it as intended, the doomposting and screaming and review bombing had started.
Let's not sanewash this whole community meltdown, because no matter what "improvements to avoid problems they currently present", the fact is that there's a very loud subset who will do this all over again. How can we have an actual conversation about what changes are necessary when there's a loud subset against any change at all. You could not have a constructive conversation on this forum over the last few days. At all.
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Time for a survivor boycott.
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BHVR has to make balance decisions based on what is going to please the largest number of people on both sides. There are always going to be extreme opinions on both sides who feel like they deserve to be winning every single game. Fortunately those are the minority and honestly the game would be healthier and less toxic if they weren’t playing.
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Nah, keep playing.. But hit them where it hurts. Consider updating your review on whatever platform you're playing on and don't spend a single penny in the game..
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The problem with solo queue is non-functional matchmaking system. I have no problem escaping consistently in solo queue with competent teammates who don’t get downed in 5 seconds or immediately get of their gen and hide in a corner at the slightest hint of a terror radius when the HUD is showing someone else being chased.
Being able to consistently escape in matches with competent teammates has convinced me that the core problem with the game is not killer vs survivor balance or tunneling, slugging, camping, etc. It’s bad teammates who don’t know how to play the game.-9 -
You will be downvoted for speaking the truth unfortunately.
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I don't want to, I play pvp games like overwatch and league because my chance of winning is close to 50%, DBD is actual dogpoop the strongest killer mains easily win 70-90% of the time it's ridiculous, right now multiple streamers have winstreaks in the hundreds
it's proven you can literally win 1900 blight games or 1000 nurse games in a row if you tunnel hard enough, the crying from killer mains is genuinely insane… am i the only one who see this or what ?!
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You could always play killer instead. Enjoy wins being spoonfed to you and make killer queue times even longer than they would be from not playing.
Of course we'll probably just get "play while you wait 1v4 edition" instead of an improved survivor experience...
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It's telling to see the lack of community manager posts.. They were all over it when killer mains were crying. When survivors kick back, nowhere to be seen..
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Because the devs don't understand this is a competitive pvp game where balance should be 50%, they think it's a role-playing horror game where survivors are supposed to enjoy dying most of the time because it's scary or something.
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Except this isn't a "both sides" scenario. Only killers want the game to be unbalanced in their favor. Survivors are simply asking for a more fair game, which means a kill rate closer to 50% than what it is now.
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Fortunately, the devs make balance decisions based on what keeps the largest number of people playing on both sides, not based on “oh we have to guarantee that even bad players escape at least half the time.” Think about this: Average escape rate for high MMR SWF is around 45% and ask anyone who actually plays killer at that level what is feels like to play unless you bring the highest tier killers and perks. At best, it’s very hard work to secure more than 2K. If you have personal experience to prove otherwise, please share.
Now you are demanding that we make the average game for the average killer player even more difficult than that at average MMR and non-SWF games. This is why I’m glad BHVR is listening to people who know the game on both sides and not from people who have no idea and/or don’t care about the impact it will have for the “other side”.-14 -
This is beyond false.
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I'm not tempted to come back to playing regular Survivor after this. Not since BHVR made Killers angry for absolutely no reason. I just know there's going to be a ton of people bent out of shape by what was in the PTB now looking to take out their frustrations on the live servers, because that's what usually happens whenever BHVR even talk about nerfing an unpopular Killer playstyle. It's gonna be back to back tunnelling.
I thought so too. I get that certain things needed fine tuning or a rethink, but there were lots of measures that were not so controversial that could have easily gone through. Though I still think the systems as they are might have been fine for where most of the playbase probably is in terms of their skill (with most of the negative discourse being about the need to tunnel with impunity in "high MMR" trials to secure wins). But now we don't have even a crumb of a sliver of a shred of a bean of the anti-tunnel and anti-slug that was promised and we won't be getting it for I don't know how long.
Feels highly appropriate they chose this patch to nerf hope, because my hope for this game is in very short supply right now.
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See response to your last comment. I don’t think you understand (either that or you don’t care) about the impact of demanding that BHVR make the average game for the average killer at average MMR even more difficult than playing killer against 4-man SWF at high MMR.
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I am glad they are holding off while they refine the details. I was being punished on the PTB when I wasn’t even tunneling and half the people in that thread think it’s fair?
Right……I’d rather them fix it and do it right then push out something so restrictive and if they did survivors absolutely would be waiting on a long line of Queues.I agree with @ChaosWam while not word for word but in my own the forums has been so miserable the last several days because the community CONSTANTLY wants to make it a war between Survivor and Killer. Like just stop. ✋
It’s difficult having a reasonable conversation with half of the community because they think and speak with their feelings instead of making reasonable feedback, with real time solutions/ideas.-11 -
The game is never going to get anti slug and anti tunnel. Two years ago they made basekit unbreakable every 45 seconds, then delayed it until now just to make it every 90 seconds. And it got delayed again.
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All I see here is devs coming to their senses and survivors trying to throw another tantrum. Classic.
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