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What would be a better emblem system?

JanTheMan
JanTheMan Member Posts: 495
edited February 2019 in General Discussions
Been seeing this topic float around. And as we know the current emblem system has flaws where it seems way to easy to pip. What would be a better way to evaluate a player's individual performance each game?

Comments

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Make pipping bloodpoint-related again. For that, remove the 8k cap per category (but keep the overall cap of 32k bloodpoints per match).

  • BigBadPiggy
    BigBadPiggy Member Posts: 678

    For survivors it can be based on how much they help out and how good they are at avoiding the killer.

    For killer it could be based on how good they are at keeping survivors off of gens, keeping them injured, and hooking them.

    idk.

  • Coriander
    Coriander Member Posts: 1,119

    Yeah it has to seem fair to the players. If you do a whole lot in a match, but the game tells you that it was poor, people will get frustrated. You don't want to make it specific like "gens only" because then no one will save teammates, since it won't benefit their personal score.