http://dbd.game/killswitch
Is there any way to counter constant aura-reading apart from rushing gens in solo queue?
Please don't say distortion, literally tokens now burn out completely for me during chase as I get them and the moment they start recharging the killer breaks chase and goes somewhere else and the process repeats itself, I spend the game constantly recharging one token that gets destroyed the instant I have it again.
it's getting to a point where solo-queue just seems unfun against pure aura reading builds, no suspense, just the assumption that the killer knows where you are thank god for scene partner sometimes but at least with stealth killers having aura reading built into their kit makes sense but plague for example? aura vomit with lethal and other aura perks? might as well just rush the gens before she can even walk to the other side of the map or hope you don't play around loops with large walls.
Comments
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Locker is the best anti aura.
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Alot of the counter to aura reading is identifying that the killer has it and making adjustments going forward. You brought up that you can't keep distortion tokens to constantly delete every usage of an aura perk going off, but realistically... most of the time you should just be using the information distortion gave you. If you KNOW the killer has nowhere to hide, make sure to not try to hide in a bush nearby while the killer kicks the gen and either use lockers or start running.
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They’ve shrunken and brightened up the maps and introduced enough aura reads now that trying to hide is kind of pointless. I’ve had killers head straight to me when I’m trying to stay out of sight enough that I’ve given up on trying to avoid being spotted.
It’s almost to where I don’t care about loud noise notifications either. It’s not like they can’t x-ray see me from across the map anyway.
Really the only thing you can do is get gens done as fast as possible. Trying to avoid the killer is no longer as viable a strategy as it used to be so you only have as long as it takes for them to ping pong between your teammates and yourself to get gens done.
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Run aura builds yourself, or put on Object of Obsession. Any time your aura is revealed to the killer, their aura is also revealed to you.
Try this build if you want wallhacks on the killer: - I call it the "All-seeing Survivor build"
- Eyes of Belmont - Basically Lethal Pursuer for survivors, where you see the killer's aura for 3 seconds (5 total) everytime a gen is completed, and you get +2 seconds to all form of aura reading (does also work with maps and keys).
- Alert - Get a 5 second aura read on the killer (7 seconds with Eyes of Belmont) whenever they perform a break-action (kicking gens, pallets or breakable doors), along with an audible notification whenever they perform the action.
- Scene Partner (optional, but fun) - Whenever you are within the killer's terror radius, you scream when you are looking at them and gain 5 seconds (7 seconds with Eyes of Belmont) of aura read whenever you trigger it. This effect can re-trigger up to 6 more times at random intervals, where it is possible to get an absurd amount of aura read.
- Wiretap - After completing 40% of a generator's progress, you can "trap" the generator with a Wiretap that permanently reveals the killer's aura whenever they are 14 meters or closer to the affected generator. This effect lasts for 2 minutes, and is best used in conjunction with Blast Mine.
- Fogwise (optional) - Whenever you get a great skill-check when repairing a generator, you can see the killer's aura for 6 seconds (8 with Eyes of Belmont).
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Well, first off, Distortion is a counter. It won't shield you from every aura, but it will shield you from some and it'll give you information on what the killer's running, so you can adapt your gameplay accordingly. It's still a damn good perk, it just isn't permanent aura blocking anymore.
From there, two other aura blocking tools are worth mentioning:
Boon: Shadow Step is a good perk for players that just want to do certain actions in specific areas without being seen, and it's also pretty good for extending chases on some maps because it hides scratch marks. Running it with a Map or some perk for revealing totems is best, so you don't waste time, then set it up next to the generator you want to do or what have you and you get permanent, location-based aura blocking. Not meta, but very serviceable.
Off The Record is still primarily an anti-tunnel perk, don't get me wrong, but it gives you a really serviceable 80 seconds of aura cloaking to reset and get some work done after you're unhooked. A lot of people assume OTR in its entirety cancels when you perform a Conspicuous Action, but that's not true- only the Endurance cancels. You get the whole aura blocking no matter what.
Now, obviously I should mention Sole Survivor. In my opinion it's not good, don't bother with it. I know some people swear by it, but I personally do not think it's worth running.
The other answers to prevalent aura read tend to revolve a little around what kind of auras you're actually seeing a lot. If it's post-hook auras (or similar) that lead the killer towards you when you're doing a gen, then you'll get a lot of value out of using aura reads yourself to know when the killer's coming for you. Object of Obsession, Fogwise, Alert, Wiretap, Dark Sense, even Alert and Kindred in some cases, these are all really solid perks to know what the killer's doing and whether they're coming for you.
This may seem like the less powerful option, but it's also really, really good when the killer doesn't have aura reading (OoO aside obviously) as knowing where the killer is doesn't stop being very valuable.
Pairing these tools with something like Sprint Burst or Lithe for an early lead while running away is also really potent.If it's mid-chase auras, you can refer back to a lot of the other options, really, just tailor your picks to those tools. Distortion, for example, is a hard counter to Predator, and Quick & Quiet counters I'm All Ears for another option.
Basically, you have to figure out two things: What auras are you most likely to see/struggle with, and how exactly do they harm your gameplan? Once you have those two things figured out, picks and counterpicks become more clear.
Though, you mention Plague's iridescent aura addon, so just to be clear that addon is messed up, it's way overdue a nerf and I say this as someone who likes using it a lot. It's crazy good, and reliably pierces through a lot of counters to aura reading. That addon is an outlier here.
The balance between auras and stealth is pretty good at the moment, it just requires planning ahead and considering what you're likely to face at the loadout screen. Stealth is an active playstyle these days, not a passive one- it takes some real thought and effort that isn't immediately apparent.
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I was going to suggest something similar as I've had some success with aura builds in the past. Kindred with Open-Handed and bond is also a good combo, since you get a good read on where the Killer is heading a good distance from the hook and also see Survivors in chase quite far away. I also like Wicked, which gives you warning if the Killer is coming back to hook to tunnel. Even just running Alert or Inner Focus by themselves can be decent info.
This might be a hot take, but I actually think Premonition is a solid early warning perk. It's also the only one worth running that works against Stealth Killers, imo. A mixture of aura/chase perks could be a solid build if you don't want to be a gen rusher (plus Resilience, which is a balance of both chase and gen progression, though high risk to stay injured for value if chase is not your strong point).
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Try to figure out what perks the killer is running early on and counter them at the right times. I either go in lockers or crouch behind gens when someone is about to get hooked because BBQ is so common. Nowhere to Hide makes itself apparent pretty fast when the killer immediately hits a hidden person after kicking a gen. Friends til the End is also easy to spot, as the obsession changes on the HUD and the person screams.
Add-on based aura reads are harder to judge. You have to understand those killers add-ons and the prerequisites for the read.
Having a read on the killer is paramount. I always run Empathy. I see someone get injured and I know exactly where the killer is. Same every time an injured person is in chase. This is particularly helpful with killers like Legion or Plague, where everyone is likely to be injured all match. Gives me near flawless awareness. Also helps me know what gens are being worked on, what gates are being opened, and who's ratting in the basement.
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Very simple.
Find what perks the killer is running.
Sit in lockers.
As a Nurse player, on a 280 win streak, that runs quad aura perks, I often find that most survivors are good enough to hop lockers.-8 -
object paired with quick n quiet and Fixated
Post edited by 100PercentBPMain on-2 -
No, sorry.
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Doesn't work too well with open maps that don't have that many lockers
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Yeah I've always already done that when playing solo previously, my problem is that with constant aura reading and the best way to charge distortion is to do chases (which makes it pretty much useless against a killer who doesn't intend to stay in chase / can break chase easily), but with perks and addons that already burn through stacks it feels like I should ignore using distortion completely and just run gen rush builds and assume every killer can see where I am. It doesn't seem like adjusting does much anymore other than insure you're not the first person to get hooked so it feels like racing against the killers movement speed feels like the play while pumping BNP into gens.
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Depends what perk/addon, at least most popular of them you can play around:
BBQ: hide behind gen, or in locker if you want to be 100% sure
Nowhere to hide: don't hide around gen, if you see killer going to it, run away
You have some less popular aura reading perks that are not really easy to play around like Floods of rage, Predator, Nurse's calling etc, but those usually have their own limitation and that's why they are not that popular.
but rushing gens definetly works in general against almost anything.
You can also use your own aura reading perks against killer, it's not like survivors don't have any, then killer needs undetectable…1 -
Use the aura reading against them.
Bait killers into areas away from gens being worked on or into strong areas.
You can also pretend to work on a gen with almost no progress so they go to that one instead of one with more progress.
If you're a strong looper you may want to make sure you're seen as much as possible so your team mates can do gens.-1 -
I guarantee whoever downvoted this has no idea how to stealth. im literally the stealth master.
object is the way and the truth. tbag killers who see you then creep off somewhere.
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distortion is essentially useless. Heres what you can do:
locker → when you're COMPLETLEY inside there is no aura but they still can get killer instinct on you
boon: shadowstep → when you're in this boon radius…no aura. but usually gets snuffed pretty quick
Generators → less reliable but you can hide behind the aura of the generator to mask yours
Object of Obsession → you show eachother your auras every now and then and any time your aura is revelead so is there. Hilarious when they have weave atonement and frankies combo.
other than that the best you can do is try to guess what aura perk there is and always ALWAYS assume aura reading. Obseesion exposed on hook? thats friends till the end and very common, just get in a locker before the hook if ur obsession. Kicks gen and knows exactly where you are? thats knowhere to hide just move far away from the gen like in 2v8, same thing.
MY RECOMMENDATION:
Theres nothing survivors can do against the absurd amount of aura perks, abilities, and add-ons. Run a solid chase build and stealth when you can. You will get caught, you would anyway. but at least you can make it annoying for em. Ill post my two builds that get me good chases. Got like a 60% escape rate on my yui cuz of these
Build 1:
Fixated - you walk way faster and is god tier for ratting around corners while exhausted or even around loops. keeps momentum going.
Finesse - vault Hella fast when healthy, has a cooldown. Saved my life SO many times.
Vigil - Reduces exhaustion, exposed, hemorrhage, hindered, mangled, and oblivious by 40%. So all those exposed perks…less of a problem. plus you can get SB back mid chase with fixated.
Sprint Burst - Big zoom without the terrible RNG of scene partner. Great for ruining stealth killers and legion
Build 2:
Scene partner: Every time you scream you see the killer aura for 6 seconds
Eyes of Belmont: Every time a gen is done you see killer aura, also increases aura of other perks by two seconds so its great with scene partner
Finesse: life saver
Sprint burst: life saver
NOTE: probably a good idea to run off the record or some other anti-tunnel perk since its every match right now. Personally i swapped finesse with shoulder the burden to help those less skilled at looping and are getting tunneled.
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Unfortunately, no. Distortion was removed to buff lethal pursuer. After gutting distortion, they made it so everybody starts together.
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Object of Obsession (though it has downsides).
The general best counter to aura is to assume the killer always knows where you are and staying away and/or in a safe place. If you have an option for which gen to do, do a safer one, on the safest side. If you don’t know where the killer is and they’re stealthy, hold a checkspot at a safe place or shift W. It’s boring, but it works.
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I wouldn't have a problem with lethal if it didn't work on killer addons honestly like I can deal with taking a chase when the game starts at least because you know every resource is available.
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Sole Survivor
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Just having general awareness of the Killer and decent looping skills is enough to make aura reading a lot less significant.
It doesn't matter if they know where you are if they can't catch you.
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Distortion was a great way to counter the aura reading meta, but obviously that perk got nuked into oblivion and nobody uses it anymore. BHVR wanted the stealth playstyle gone, forcing everyone to play a chase-oriented playstyle. On one hand, I think it’s good that survivors are now more often forced to be good at chases, but I personally enjoy a bit of both stealth and chase playstyles, so I was really disappointed that BHVR basically told survivors “nope, you can’t play that way anymore.”
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where do you guys find these aura reading builds when I play survivor it’s just quad gen slowdown lol
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